Homeworld 2 : DictionaryGameRule
Karos Graveyard ::
Function Reference :: Scope Reference :: Variable Reference
Most recent edit on 2006-04-14 16:33:49 by MiKail

Additions:
- function: Rule_Add
Related Pages:
"A Rule is simply a user-defined function that, once “added”, is then evaluated by the game every interval. The Rule is added by using the Rule_Add( “name of Rule” ) function, and passing in the name of the Rule that you wish to add. The interval that the Rule is evaluated at can either be the default (every frame) or can be set (every x seconds), using the Rule_AddInterval function in place of the Rule_Add. The interval can be defined on a per-Rule basis, allowing you to specify a different interval for every Rule that you have."


Deletions:
From "HW2_SCAR.pdf":
"A Rule is simply a user-defined function that, once “added”, is then evaluated by the game every interval. The Rule is added by using the Rule_Add( “name of Rule” ) function, and passing in the name of the Rule that you wish to add. The interval that the Rule is evaluated at can either be the default (every frame) or can be set (every x seconds), using the Rule_AddInterval function in place of the Rule_Add. The interval can be defined on a per-Rule basis, allowing you to specify a different interval for every Rule that you have."



Oldest known version of this page was edited on 2005-09-09 21:32:22 by MiKail []
Page view:
Game Rule (or, just Rule)

From "HW2_SCAR.pdf":
"A Rule is simply a user-defined function that, once “added”, is then evaluated by the game every interval. The Rule is added by using the Rule_Add( “name of Rule” ) function, and passing in the name of the Rule that you wish to add. The interval that the Rule is evaluated at can either be the default (every frame) or can be set (every x seconds), using the Rule_AddInterval function in place of the Rule_Add. The interval can be defined on a per-Rule basis, allowing you to specify a different interval for every Rule that you have."
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