Homeworld 2 : ErrorMessages
Karos Graveyard ::
Function Reference :: Scope Reference :: Variable Reference
Most recent edit on 2006-04-23 23:32:46 by MiKail [un-wikinaming]

Additions:
??? "EngineBurn.cpp"
??? "EngineGlow.cpp"
??? "EngineTrailSystem.cpp"
??? "gameSettings.cpp"
LuaMenuSupport "MenuSupport.cpp" (Autoexec, UI, Gamerule)
luagameio ??? "MenuSupport.cpp" (UI, Autoexec)
lualoadlevel "LuaLoadLevel.cpp" (Level)
??? MadState "MADState.cpp"
??? "WinMain.cpp"
??? Mission level ???
??? LuaRuleSystem ??? (Autoexec, UI, Gamerule)
??? ScarEventSystem ??? (Gamerule)
luacamera "LuaCamera.cpp" (Autoexec, Gamerule)
luauniverse "LuaUniverse.cpp" (Gamerule, Autoexec)
luaplayer "LuaPlayer.cpp" (Gamerule)
??? Scar "Scar.cpp"
luafx "LuaFX.cpp" (Gamerule)
luashadow "LuaShadow.cpp" (Gamerule)
luasound "LuaSound.cpp" (Gamerule, Level)
luafog "LuaFog.cpp" (Level)
lualight "LuaLight.cpp" (Gamerule, Level)
luaATI "LuaATI.cpp" (Gamerule)
luahyperspace "LuaHyperspace.cpp" (Gamerule)
luaping "LuaPing.cpp" (Gamerule)
luasensor "LuaSensor.cpp" (Gamerule)
luateamactions "LuaSobGroupActions.cpp" (Gamerule)
luateamquery "LuaSobGroupQuery.cpp" (Gamerule)
luaobjectives "LuaObjectives.cpp" (Gamerule)
luasubtitle "LuaSubtitle.cpp" (Gamerule)
luacampaign "LuaCampaign.cpp" (Gamerule)
"AnimEventContainer.cpp"
"AppInit.cpp"
"AsctObjectLoad.cpp"
"ATI.cpp"
"AttackCommand.cpp"
"AttackStyle.cpp"
"BattleScarManager.cpp"
"BattleScarPoint.cpp"
"BattleScarTrail.cpp"
"BTG.cpp"
"BuildData.cpp"
"BuildManager.cpp"
"campaign.cpp"
"Collision.cpp"
"DecalRefMeshRegistry.cpp"
"DirectConnectionScreen.cpp"
"DockCommand.cpp"
"DockQueue.cpp"
"DogFightAttackStyle.cpp"
"DustCloud.cpp"
"EngineBurn.cpp"
"EngineGlow.cpp"
"EngineTrailSystem.cpp"
"FamilyList.cpp"
"FinalBuildMenu.cpp"
"FlightManeuverManager.cpp"
"Formation.cpp"
"FormationLaunchCommand.cpp"
"FormationPatternManager.cpp"
"FXManager.cpp"
"FXMemory.cpp"
"GameMenu.cpp"
"GameOptions.cpp"
"GameRulesLibrary.cpp"
"gameSettings.cpp"
"Graphic.cpp"
"HardPointStatic.cpp"
"HW2CpuPlayer.cpp"
"Hw2Identify.cpp"
"HyperSpaceCommand.cpp"
"HyperspaceManager.cpp"
"ITweak.cpp"
"LaunchCommand.cpp"
"LevelManager.cpp"
"LobbyScreen.cpp"
"LuaATI.cpp"
"LuaCamera.cpp"
"LuaCampaign.cpp"
"LuaLoadLevel.cpp"
"LuaPing.cpp"
"LuaPlayer.cpp"
"LuaSobGroupActions.cpp"
"LuaSobGroupQuery.cpp"
"LuaSound.cpp"
"LuaUniverse.cpp"
"MADState.cpp"
"MainUIRender.cpp"
"MenuSupport.cpp"
"Missile.cpp"
"ModifierEffect.cpp"
"ModifierMultiplier.cpp"
"movie.cpp"
"NewProfile.cpp"
"NewUIScreen.cpp"
"NISMotion.cpp"
"ParadeCommand.cpp"
"ParadeManager.cpp"
"ParadeStaticData.cpp"
"PersistantData.cpp"
"Ping.cpp"
"PlayerProfile.cpp"
"QueueListBoxItem.cpp"
"Race.cpp"
"RallyParadeCommand.cpp"
"ReactiveFleet.cpp"
"recorder.cpp"
"region.cpp"
"RenderModelScars.cpp"
"ResearchData.cpp"
"ResearchManager.cpp"
"SaveGameData.cpp"
"savestream.cpp"
"Scar.cpp"
"scripting.cpp"
"sctBasicGlobals.cpp"
"sctMatVec.cpp"
"SensorPingManager.cpp"
"ship.cpp"
"shipHold.cpp"
"SobFactory.cpp"
"sobstatic.cpp"
"SoundEntity.cpp"
"SoundEventHandler.cpp"
"SoundManInit.cpp"
"SoundParamManager.cpp"
"SPMissionSelect.cpp"
"Squadron.cpp"
"StrikeGroup.cpp"
"StrikeGroupFormationManager.cpp"
"StyleSheet.cpp"
"SubSystemType.cpp"
"TacticalIcon.cpp"
"TacticalOverlay.cpp"
"Tactics.cpp"
"TeamColour.cpp"
"UIGraphic.cpp"
"UnitCaps.cpp"
"Universe.cpp"
"Volume.cpp"
"WeaponFire.cpp"
"WeaponStatic.cpp"
"WinMain.cpp"
??? LuaRuleSystem ??? (Autoexec, UI, Gamerule)
??? MadState "MADState.cpp"
??? Mission level ???
??? Scar "Scar.cpp"
??? ScarEventSystem ??? (Gamerule)
debugrender ??? (Autoexec, UI)
luaappmainui ??? (Autoexec, UI)
luaappmisc ??? (Autoexec, UI)
luaATI "LuaATI.cpp" (Gamerule)
luacamera "LuaCamera.cpp" (Autoexec, Gamerule)
luacampaign "LuaCampaign.cpp" (Gamerule)
luacpu ??? (Gamerule)
luafog "LuaFog.cpp" (Level)
luafx "LuaFX.cpp" (Gamerule)
luagameio ??? "MenuSupport.cpp" (UI, Autoexec)
luagamemainui ??? (Autoexec)
luagamemisc ??? (UI, Autoexec)
luagamesettings ??? (Autoexec, Gamerule)
luahyperspace "LuaHyperspace.cpp" (Gamerule)
lualight "LuaLight.cpp" (Gamerule, Level)
lualoadlevel "LuaLoadLevel.cpp" (Level)
LuaMenuSupport "MenuSupport.cpp" (Autoexec, UI, Gamerule)
luanis ??? (Gamerule)
luanisdebug ???
luaobjectives "LuaObjectives.cpp" (Gamerule)
luaping "LuaPing.cpp" (Gamerule)
luaplayer "LuaPlayer.cpp" (Gamerule)
luaplayer_console ??? (Autoexec)
luarender ??? (Autoexec)
luasensor "LuaSensor.cpp" (Gamerule)
luashadow "LuaShadow.cpp" (Gamerule)
luashipdebug ???
luasound "LuaSound.cpp" (Gamerule, Level)
luasubtitle "LuaSubtitle.cpp" (Gamerule)
luateamactions "LuaSobGroupActions.cpp" (Gamerule)
luateamquery "LuaSobGroupQuery.cpp" (Gamerule)
luauniverse "LuaUniverse.cpp" (Gamerule, Autoexec)
luauserinterface ??? (Autoexec, UI, Gamerule)
statlogging ??? (Autoexec, UI, Gamerule, AI)


Deletions:
??? EngineBurn.cpp
??? EngineGlow.cpp
??? EngineTrailSystem.cpp
??? gameSettings.cpp
LuaMenuSupport MenuSupport.cpp (Autoexec, UI, Gamerule)
luagameio ???MenuSupport.cpp (UI, Autoexec)
lualoadlevel LuaLoadLevel.cpp (Level)
???MadState MADState.cpp
??? WinMain.cpp
???Mission level ???
???LuaRuleSystem ??? (Autoexec, UI, Gamerule)
???ScarEventSystem ??? (Gamerule)
luacamera LuaCamera.cpp (Autoexec, Gamerule)
luauniverse LuaUniverse.cpp (Gamerule, Autoexec)
luaplayer LuaPlayer.cpp (Gamerule)
???Scar Scar.cpp
luafx LuaFX.cpp (Gamerule)
luashadow LuaShadow.cpp (Gamerule)
luasound LuaSound.cpp (Gamerule, Level)
luafog LuaFog.cpp (Level)
lualight LuaLight.cpp (Gamerule, Level)
luaATI LuaATI.cpp (Gamerule)
luahyperspace LuaHyperspace.cpp (Gamerule)
luaping LuaPing.cpp (Gamerule)
luasensor LuaSensor.cpp (Gamerule)
luateamactions LuaSobGroupActions.cpp (Gamerule)
luateamquery LuaSobGroupQuery.cpp (Gamerule)
luaobjectives LuaObjectives.cpp (Gamerule)
luasubtitle LuaSubtitle.cpp (Gamerule)
luacampaign LuaCampaign.cpp (Gamerule)
AnimEventContainer.cpp
AppInit.cpp
AsctObjectLoad.cpp
ATI.cpp
AttackCommand.cpp
AttackStyle.cpp
BattleScarManager.cpp
BattleScarPoint.cpp
BattleScarTrail.cpp
BTG.cpp
BuildData.cpp
BuildManager.cpp
campaign.cpp
Collision.cpp
DecalRefMeshRegistry.cpp
DirectConnectionScreen.cpp
DockCommand.cpp
DockQueue.cpp
DogFightAttackStyle.cpp
DustCloud.cpp
EngineBurn.cpp
EngineGlow.cpp
EngineTrailSystem.cpp
FamilyList.cpp
FinalBuildMenu.cpp
FlightManeuverManager.cpp
Formation.cpp
FormationLaunchCommand.cpp
FormationPatternManager.cpp
FXManager.cpp
FXMemory.cpp
GameMenu.cpp
GameOptions.cpp
GameRulesLibrary.cpp
gameSettings.cpp
Graphic.cpp
HardPointStatic.cpp
HW2CpuPlayer.cpp
Hw2Identify.cpp
HyperSpaceCommand.cpp
HyperspaceManager.cpp
ITweak.cpp
LaunchCommand.cpp
LevelManager.cpp
LobbyScreen.cpp
LuaATI.cpp
LuaCamera.cpp
LuaCampaign.cpp
LuaLoadLevel.cpp
LuaPing.cpp
LuaPlayer.cpp
LuaSobGroupActions.cpp
LuaSobGroupQuery.cpp
LuaSound.cpp
LuaUniverse.cpp
MADState.cpp
MainUIRender.cpp
MenuSupport.cpp
Missile.cpp
ModifierEffect.cpp
ModifierMultiplier.cpp
movie.cpp
NewProfile.cpp
NewUIScreen.cpp
NISMotion.cpp
ParadeCommand.cpp
ParadeManager.cpp
ParadeStaticData.cpp
PersistantData.cpp
Ping.cpp
PlayerProfile.cpp
QueueListBoxItem.cpp
Race.cpp
RallyParadeCommand.cpp
ReactiveFleet.cpp
recorder.cpp
region.cpp
RenderModelScars.cpp
ResearchData.cpp
ResearchManager.cpp
SaveGameData.cpp
savestream.cpp
Scar.cpp
scripting.cpp
sctBasicGlobals.cpp
sctMatVec.cpp
SensorPingManager.cpp
ship.cpp
shipHold.cpp
SobFactory.cpp
sobstatic.cpp
SoundEntity.cpp
SoundEventHandler.cpp
SoundManInit.cpp
SoundParamManager.cpp
SPMissionSelect.cpp
Squadron.cpp
StrikeGroup.cpp
StrikeGroupFormationManager.cpp
StyleSheet.cpp
SubSystemType.cpp
TacticalIcon.cpp
TacticalOverlay.cpp
Tactics.cpp
TeamColour.cpp
UIGraphic.cpp
UnitCaps.cpp
Universe.cpp
Volume.cpp
WeaponFire.cpp
WeaponStatic.cpp
WinMain.cpp
???LuaRuleSystem ??? (Autoexec, UI, Gamerule)
???MadState MADState.cpp
???Mission level ???
???Scar Scar.cpp
???ScarEventSystem ??? (Gamerule)
debugrender ??? (Autoexec, UI)
luaATI LuaATI.cpp (Gamerule)
luacamera LuaCamera.cpp (Autoexec, Gamerule)
luacampaign LuaCampaign.cpp (Gamerule)
luafog LuaFog.cpp (Level)
luafx LuaFX.cpp (Gamerule)
luagameio ???MenuSupport.cpp (UI, Autoexec)
luahyperspace LuaHyperspace.cpp (Gamerule)
lualight LuaLight.cpp (Gamerule, Level)
lualoadlevel LuaLoadLevel.cpp (Level)
LuaMenuSupport MenuSupport.cpp (Autoexec, UI, Gamerule)
luanisdebug ???
luaobjectives LuaObjectives.cpp (Gamerule)
luaping LuaPing.cpp (Gamerule)
luaplayer LuaPlayer.cpp (Gamerule)
luaplayer_console ??? (Autoexec)
luasensor LuaSensor.cpp (Gamerule)
luashadow LuaShadow.cpp (Gamerule)
luashipdebug ???
luasound LuaSound.cpp (Gamerule, Level)
luasubtitle LuaSubtitle.cpp (Gamerule)
luateamactions LuaSobGroupActions.cpp (Gamerule)
luateamquery LuaSobGroupQuery.cpp (Gamerule)
luauniverse LuaUniverse.cpp (Gamerule, Autoexec)




Edited on 2006-01-27 11:41:02 by SunTzu

Additions:
ShipHoldLaunch this is not a function but a setting for the SobGroup_SetAutoLaunch function
ShipHoldStayDockedAlways same remark
ShipHoldStayDockedUpToLimit same remark
SobGroup_Kamikaze

Deletions:
ShipHoldLaunch
ShipHoldStayDockedAlways
ShipHoldStayDockedUpToLimit
SobGroup_Kamikaze disabled




Edited on 2006-01-18 06:25:18 by MiKail

Additions:
"<Error Message>"



Edited on 2006-01-18 06:24:44 by MiKail

Additions:
Variables
<Variable>
<Variable>
<Variable>

Deletions:
Parameters
<Parameter>
<Parameter>
<Parameter>




Edited on 2006-01-18 06:23:49 by MiKail

Additions:
<Namespace> <Library File> (<Usage Context>)
Functions
<Function>
<Function>
<Function>
...
Parameters
<Parameter>
<Parameter>
<Parameter>
...


Deletions:
Namespace Library File (Usage Context)
Function...
Function...
Function...
Parameters
Parameter...
Parameter...
Parameter...




Edited on 2005-09-14 23:57:38 by MiKail

Additions:
Namespace Library File (Usage Context)
???dumpPlayBalanceStats
GR_MULTIPLAYER GR_MULTIPLAYER
GR_SKIRMISH GR_SKIRMISH
GR_CAMPAIGN GR_CAMPAIGN
Actor_LocationCard
Actor_Talorn
Actor_AllShips3
Actor_AllShips2
Actor_AllShips
Actor_Bentusi
Actor_Chimera
Actor_Keeper
Actor_Makaan
Actor_FleetCommand
Actor_FleetIntel
ACAPSHIPPRODUCTION
FRIGATEPRODUCTION
BCIONBEAMTURRET
HEAVYFUSIONMISSILELAUNCHERBC
LT_STRING
LT_NUMBER
LT_TABLE
CPUPLAYER
TT_Refinery
TT_Builder
TT_MotherShip
Profile_UnlockMovies singleplayer only
Profile_UnlockAll singleplayer only
Profile_SetMissionsComplete singleplayer only
Profile_SetSingleMissionComplete singleplayer only
???All
GetRuleFile
AggressiveTactics
PassiveTactics
DefensiveTactics
MUS_Stinger
MUS_Battle
MUS_Staging
MUS_Ambient


Deletions:
Namespace Library File (Scope)
""
??? dumpPlayBalanceStats
??? All
GetRuleFile etRuleFile GetRuleFile]]]]
AggressiveTactics
PassiveTactics
DefensiveTactics
MUS_Stinger
MUS_Battle
MUS_Staging
MUS_Ambient
SobGroupCount



Edited on 2005-08-15 04:45:45 by MiKail

Additions:
Namespace Library File (Scope)

Deletions:
Namespace Library File (Usage Context)



Edited on 2005-07-01 15:18:37 by MiKail

Additions:
???MadState MADState.cpp
???Mission level ???
???Scar Scar.cpp
luanisdebug ???
luashipdebug ???




Edited on 2005-07-01 15:16:14 by MiKail

Additions:
EngineBurn.cpp
EngineGlow.cpp
EngineTrailSystem.cpp
MainUIRender.cpp
region.cpp
gameSettings.cpp
sobstatic.cpp
Missile.cpp
SensorPingManager.cpp
ship.cpp
FlightManeuverManager.cpp
WeaponStatic.cpp
WeaponFire.cpp
shipHold.cpp
Volume.cpp
Formation.cpp
FormationPatternManager.cpp
Squadron.cpp
Tactics.cpp
DustCloud.cpp
scripting.cpp
sctBasicGlobals.cpp
sctMatVec.cpp
AsctObjectLoad.cpp
Collision.cpp
ResearchData.cpp
ResearchManager.cpp
HardPointStatic.cpp
SubSystemType.cpp
FamilyList.cpp
AppInit.cpp
GameOptions.cpp
Hw2Identify.cpp
PlayerProfile.cpp
StrikeGroup.cpp
StrikeGroupFormationManager.cpp
AnimEventContainer.cpp
RenderModelScars.cpp
HW2CpuPlayer.cpp
NISMotion.cpp
BattleScarManager.cpp
BattleScarPoint.cpp
BattleScarTrail.cpp
TeamColour.cpp
ModifierEffect.cpp
ModifierMultiplier.cpp
FinalBuildMenu.cpp
GameMenu.cpp
MenuSupport.cpp
NewProfile.cpp
QueueListBoxItem.cpp
SPMissionSelect.cpp
DirectConnectionScreen.cpp
LobbyScreen.cpp
DecalRefMeshRegistry.cpp
LuaLoadLevel.cpp
BuildData.cpp
BuildManager.cpp
UnitCaps.cpp
ParadeManager.cpp
ParadeStaticData.cpp
ATI.cpp
BTG.cpp
GameRulesLibrary.cpp
HyperspaceManager.cpp
ITweak.cpp
LevelManager.cpp
MADState.cpp
PersistantData.cpp
Ping.cpp
Race.cpp
ReactiveFleet.cpp
SaveGameData.cpp
SobFactory.cpp
SoundEventHandler.cpp
TacticalIcon.cpp
TacticalOverlay.cpp
UIGraphic.cpp
Universe.cpp
WinMain.cpp
campaign.cpp
recorder.cpp
savestream.cpp
NewUIScreen.cpp
StyleSheet.cpp
Graphic.cpp
movie.cpp
LuaCamera.cpp
LuaUniverse.cpp
LuaPlayer.cpp
Scar.cpp
LuaSound.cpp
LuaATI.cpp
LuaPing.cpp
LuaSobGroupActions.cpp
LuaSobGroupQuery.cpp
LuaCampaign.cpp
SoundParamManager.cpp
SoundManInit.cpp
SoundEntity.cpp
DockCommand.cpp
AttackCommand.cpp
LaunchCommand.cpp
DockQueue.cpp
RallyParadeCommand.cpp
FormationLaunchCommand.cpp
HyperSpaceCommand.cpp
ParadeCommand.cpp
DogFightAttackStyle.cpp
AttackStyle.cpp
FXManager.cpp
FXMemory.cpp


Deletions:
EngineBurn.cpp
EngineGlow.cpp
EngineTrailSystem.cpp
MainUIRender.cpp
region.cpp
gameSettings.cpp
sobstatic.cpp
Missile.cpp
SensorPingManager.cpp
ship.cpp
FlightManeuverManager.cpp
WeaponStatic.cpp
WeaponFire.cpp
shipHold.cpp
Volume.cpp
Formation.cpp
FormationPatternManager.cpp
Squadron.cpp
Tactics.cpp
DustCloud.cpp
scripting.cpp
sctBasicGlobals.cpp
sctMatVec.cpp
AsctObjectLoad.cpp
Collision.cpp
ResearchData.cpp
ResearchManager.cpp
HardPointStatic.cpp
SubSystemType.cpp
FamilyList.cpp
AppInit.cpp
GameOptions.cpp
Hw2Identify.cpp
PlayerProfile.cpp
StrikeGroup.cpp
StrikeGroupFormationManager.cpp
AnimEventContainer.cpp
RenderModelScars.cpp
HW2CpuPlayer.cpp
NISMotion.cpp
BattleScarManager.cpp
BattleScarPoint.cpp
BattleScarTrail.cpp
TeamColour.cpp
ModifierEffect.cpp
ModifierMultiplier.cpp
FinalBuildMenu.cpp
GameMenu.cpp
MenuSupport.cpp
NewProfile.cpp
QueueListBoxItem.cpp
SPMissionSelect.cpp
DirectConnectionScreen.cpp
LobbyScreen.cpp
DecalRefMeshRegistry.cpp
LuaLoadLevel.cpp
BuildData.cpp
BuildManager.cpp
UnitCaps.cpp
ParadeManager.cpp
ParadeStaticData.cpp
ATI.cpp
BTG.cpp
GameRulesLibrary.cpp
HyperspaceManager.cpp
ITweak.cpp
LevelManager.cpp
MADState.cpp
PersistantData.cpp
Ping.cpp
Race.cpp
ReactiveFleet.cpp
SaveGameData.cpp
SobFactory.cpp
SoundEventHandler.cpp
TacticalIcon.cpp
TacticalOverlay.cpp
UIGraphic.cpp
Universe.cpp
WinMain.cpp
campaign.cpp
recorder.cpp
savestream.cpp
NewUIScreen.cpp
StyleSheet.cpp
Graphic.cpp
movie.cpp
LuaCamera.cpp
LuaUniverse.cpp
LuaPlayer.cpp
Scar.cpp
LuaSound.cpp
LuaATI.cpp
LuaPing.cpp
LuaSobGroupActions.cpp
LuaSobGroupQuery.cpp
LuaCampaign.cpp
SoundParamManager.cpp
SoundManInit.cpp
SoundEntity.cpp
DockCommand.cpp
AttackCommand.cpp
LaunchCommand.cpp
DockQueue.cpp
RallyParadeCommand.cpp
FormationLaunchCommand.cpp
HyperSpaceCommand.cpp
ParadeCommand.cpp
DogFightAttackStyle.cpp
AttackStyle.cpp
FXManager.cpp
FXMemory.cpp




Edited on 2005-07-01 15:14:00 by MiKail

Additions:
Note: three question marks ("???") mean I don't know, or am unsure about the accuracy of my guess.
??? dumpPlayBalanceStats
List of Library Files
List of Namespaces


Deletions:
??? dumpPlayBalanceStats
All Library Files
Unknown Libraries




Edited on 2005-06-30 15:16:26 by MiKail

Additions:
Note: I've tried my best to guess which items are varaibles, which are functions, and which libraries they belong to. Please fix any errors or update the list with new information.
Unknown Libraries


Deletions:
Note: I've tried to make my best guess as to which items are parameters, which are functions, and which library they belong to. There may be numerous errors.
Unsorted Libraries




Edited on 2005-06-30 15:12:57 by MiKail

Additions:
GR_MULTIPLAYER
GR_SKIRMISH
GR_CAMPAIGN
Actor_LocationCard
Actor_Talorn
Actor_AllShips3
Actor_AllShips2
Actor_AllShips
Actor_Bentusi
Actor_Chimera
Actor_Keeper
Actor_Makaan
Actor_FleetCommand
Actor_FleetIntel
ACAPSHIPPRODUCTION
FRIGATEPRODUCTION
BCIONBEAMTURRET
HEAVYFUSIONMISSILELAUNCHERBC
LT_STRING
LT_NUMBER
LT_TABLE
CPUPLAYER
TT_Refinery
TT_Builder
TT_MotherShip
AggressiveTactics
PassiveTactics
DefensiveTactics
MUS_Stinger
MUS_Battle
MUS_Staging
MUS_Ambient

Deletions:
GR_MULTIPLAYER
GR_SKIRMISH
GR_CAMPAIGN
Actor_LocationCard
Actor_Talorn
Actor_AllShips3
Actor_AllShips2
Actor_AllShips
Actor_Bentusi
Actor_Chimera
Actor_Keeper
Actor_Makaan
Actor_FleetCommand
Actor_FleetIntel
ACAPSHIPPRODUCTION
FRIGATEPRODUCTION
BCIONBEAMTURRET
HEAVYFUSIONMISSILELAUNCHERBC
LT_STRING
LT_NUMBER
LT_TABLE
CPUPLAYER
TT_Refinery
TT_Builder
TT_MotherShip
These look like parameters. These look like parameters.]]
AggressiveTactics
PassiveTactics
DefensiveTactics
MUS_Stinger
MUS_Battle
MUS_Staging
MUS_Ambient




Edited on 2005-06-30 15:09:23 by MiKail

Additions:
Legend
List
All Library Files
Unsorted Libraries


Deletions:
Legend
List
All Library Files
Unsorted Libraries




Edited on 2005-06-30 15:08:40 by MiKail

Additions:
??? EngineBurn.cpp ??? EngineGlow.cpp
??? EngineTrailSystem.cpp
??? gameSettings.cpp
luaappmainui ??? (Autoexec, UI)
luaappmisc ??? (Autoexec, UI)
luagamesettings ??? (Autoexec, Gamerule)
??? dumpPlayBalanceStats
luagamemainui ??? (Autoexec)
??? ???
statlogging ??? (Autoexec, UI, Gamerule, AI)
??? ???
??? ???
??? ???
??? ???
??? ???
??? ??? (AI)
luacpu ??? (Gamerule)
luanis ??? (Gamerule)
luanisdebug ???
??? ???
??? ???
LuaMenuSupport MenuSupport.cpp (Autoexec, UI, Gamerule)
luagameio ???MenuSupport.cpp (UI, Autoexec)
luagamemisc ??? (UI, Autoexec)
lualoadlevel LuaLoadLevel.cpp (Level)
luarender ??? (Autoexec)
luashipdebug ???
???MadState MADState.cpp
??? WinMain.cpp
???Mission level ???
luauserinterface ??? (Autoexec, UI, Gamerule)
???LuaRuleSystem ??? (Autoexec, UI, Gamerule)
???ScarEventSystem ??? (Gamerule)
luacamera LuaCamera.cpp (Autoexec, Gamerule)
luauniverse LuaUniverse.cpp (Gamerule, Autoexec)
luaplayer LuaPlayer.cpp (Gamerule)
???Scar Scar.cpp
luafx LuaFX.cpp (Gamerule)
luashadow LuaShadow.cpp (Gamerule)
luasound LuaSound.cpp (Gamerule, Level)
luafog LuaFog.cpp (Level)
lualight LuaLight.cpp (Gamerule, Level)
??? ??? (Autoexec, UI)
luaATI LuaATI.cpp (Gamerule)
luahyperspace LuaHyperspace.cpp (Gamerule)
luaping LuaPing.cpp (Gamerule)
luasensor LuaSensor.cpp (Gamerule)
luateamactions LuaSobGroupActions.cpp (Gamerule)
luateamquery LuaSobGroupQuery.cpp (Gamerule)
luaobjectives LuaObjectives.cpp (Gamerule)
luasubtitle LuaSubtitle.cpp (Gamerule)
luacampaign LuaCampaign.cpp (Gamerule)


Deletions:
??? EngineBurn.cpp
??? EngineGlow.cpp
??? EngineTrailSystem.cpp
??? gameSettings.cpp
luaappmainui ??? (Autoexec, UI)
luaappmisc ??? (Autoexec, UI)
luagamesettings ??? (Autoexec, Gamerule)
??? dumpPlayBalanceStats
luagamemainui ??? (Autoexec)
??? ???
statlogging ??? (Autoexec, UI, Gamerule, AI)
??? ???
??? ???
??? ???
??? ???
??? ???
??? ??? (AI)
luacpu ??? (Gamerule)
luanis ??? (Gamerule)
luanisdebug ???
??? ???
??? ???
LuaMenuSupport MenuSupport.cpp (Autoexec, UI, Gamerule)
luagameio ???MenuSupport.cpp (UI, Autoexec)
luagamemisc ??? (UI, Autoexec)
lualoadlevel LuaLoadLevel.cpp (Level)
luarender ??? (Autoexec)
luashipdebug ???
???MadState MADState.cpp
??? WinMain.cpp
???Mission level ???
luauserinterface ??? (Autoexec, UI, Gamerule)
???LuaRuleSystem ??? (Autoexec, UI, Gamerule)
???ScarEventSystem ??? (Gamerule)
luacamera LuaCamera.cpp (Autoexec, Gamerule)
luauniverse LuaUniverse.cpp (Gamerule, Autoexec)
luaplayer LuaPlayer.cpp (Gamerule)
???Scar Scar.cpp
luafx LuaFX.cpp (Gamerule)
luashadow LuaShadow.cpp (Gamerule)
luasound LuaSound.cpp (Gamerule, Level)
luafog LuaFog.cpp (Level)
lualight LuaLight.cpp (Gamerule, Level)
??? ??? (Autoexec, UI)
luaATI LuaATI.cpp (Gamerule)
luahyperspace LuaHyperspace.cpp (Gamerule)
luaping LuaPing.cpp (Gamerule)
luasensor LuaSensor.cpp (Gamerule)
luateamactions LuaSobGroupActions.cpp (Gamerule)
luateamquery LuaSobGroupQuery.cpp (Gamerule)
luaobjectives LuaObjectives.cpp (Gamerule)
luasubtitle LuaSubtitle.cpp (Gamerule)
luacampaign LuaCampaign.cpp (Gamerule)




Edited on 2005-06-30 15:05:02 by MiKail

Additions:
setEngineBurn
??? dumpPlayBalanceStats
bindup
bind3
bind2
bind1
MainUI_UserEventData2
MainUI_UserEventData
MainUI_UserEvent
MainUI_PopAllEnabledCommandStates
MainUI_PopEnabledCommandState
MainUI_PushEnabledCommandState
MainUI_DisableCommand
MainUI_DisableAllCommands
AddSubtitleEvent
AddSpeechEvent
AddLocalizedText
SetSpeechFolder
Stats_ShipsCapturedInRUs
Stats_ShipsLostInRUs
Stats_ShipsCreatedInRUs
Stats_SquadronsMax
Stats_SquadronsQueued
Stats_SquadronsActive
Stats_ShipsCaptured
Stats_ShipsFirstBuilt
Stats_ShipsLost
Stats_ShipsCreated
Stats_SubsystemsBuiltInRUs
Stats_HarvestersBuiltInRUs
Stats_BuildShipsBuiltInRUs
Stats_TotalShipsBuiltInRUs
Stats_TotalSquadLossesInRUs
Stats_TotalSquadKillsInRUs
Stats_TotalLossesInRUs
Stats_TotalKillsInRUs
Stats_OwnShipsCapturedInRUs
Stats_EnemyShipsCapturedInRUs
Stats_SubsystemsBuilt
Stats_HarvestersBuilt
Stats_BuildShipsBuilt
Stats_TotalShipsBuilt
Stats_TributeDonated
Stats_TributeReceived
Stats_GatheredRUSalvage
Stats_GatheredRUNebula
Stats_GatheredRUDustCloud
Stats_GatheredRUAsteroid
Stats_GatheredRUs
Stats_SpentRUs
Stats_TimeKilled
Stats_TotalLosses
Stats_TotalKills
Stats_OwnShipsCaptured
Stats_EnemyShipsCaptured
Stats_ResearchRUValue
Stats_ResearchCount
Stats_ResearchTotal
Stats_DumpFramesToDisk
Stats_PlayerAt
Stats_PlayerCount
Stats_TotalDuration
GetUnitCapMaxForFamily
GetUnitCapForFamily
GetUnitCapFamilyId
HighestPrioritySubSystem
FindHighDemandSubSystem
SubSystemDemandAdd
SubSystemDemandGet
SubSystemDemandSet
SubSystemDemandClear
HighestPriorityShip
FindHighDemandShip
ShipDemandMaxByClass
ShipDemandSetByClass
ShipDemandAddByClass
ShipDemandAdd
ShipDemandGet
ShipDemandSet
ShipDemandClear
BuildSubSystemOnShip
BuildShipCanBuild
BuildShipHasSubSystem
BuildShipType
BuildShipAt
BuildShipCount
RetireSubSystem
CarrierProductionSubSystem
CarrierAt
CarrierCount
CancelBuild
CanBuildSubSystemEver
CanBuildSubSystem
CanBuildEver
CanBuild
BuildSubSystem
Build
NumShipsBuildingSubSystems
NumShipsBuildingShips
NumShipsBuilding
IsBuildShipAvailable
RemoveStalledBuildItems
UnderAttackThreat
UnderAttackValue
UnderAttack
LastTimeAttack
HaveBeenAttacked
GetChosenEnemy
AttackNow
Variables Variables]]
These look like variables.
These look like functions.
These look like functions.
RemoveLeastNeededItem
Rand
RandomRange
gameTime
setLevelOfDifficulty
getLevelOfDifficulty
getRace
CPU_RemoveResourceBlob
CPU_SetDefendTargetCapturePriority
CPU_SetDefendTargetRadius
CPU_SetDefendTargetPriority
CPU_SetAttackTargetPriority
CPU_AddDefendSobGroup
CPU_RemoveDefendTarget
CPU_AddDefendTarget
CPU_RemoveSobGroup
CPU_AddSobGroup
CPU_DoFile
CPU_DoString
CPU_EnableAll
CPU_Enable
CPU_GetVarString
CPU_GetVar
CPU_IsDebugFlagSet
CPU_SetDebugFlag
CPU_GetDebugFlag
CPU_SetDebugMode
CPU_SetDebugPlayer
CPU_SetDebug
CPU_Exist
NISSetSkippable
NISDisableInterface
NISGetPlayingHandle
NISComplete
NISPlayFromGroup
NISPlay
NISDebug
NISLoad
NISSeekForward
NISSeek
NISHandle_Invalid
NISDebug_ShowInfo
NISDebug_PauseToggle
NISDebug_CameraRelease
NISDebug_RewindLots
NISDebug_Rewind
NISDebug_PlayRelative
NISDebug_Play
These look like parameters. These look like parameters.]]
These look like variables.
UI_SubtitleWide
UI_SubtitleNarrow
FE_FocusOnLastEvent
UI_StartGameWithSelectedLevel
FE_TaskbarIgnoreProfilePhase
FE_GetCurrentPlayerIndex
FE_NextTutorial
FE_Retire
FE_LoadGameScreen_RecordedGame
FE_LoadGameScreen_Campaign
FE_SaveGameScreen_Campaign
FE_LoadGameScreen
FE_SaveGameScreen
FE_RestartGame
FE_ExitToWindows
FE_ExitToMainMenu
Profile_UnlockMovies
Profile_UnlockAll
Profile_SetMissionsComplete
Profile_SetSingleMissionComplete
FE_ExitToMainMenuYes Only in the demo.
SaveRecordedGame
LoadRecordedGame
RecordGame
LoadGame
SaveDetGame
SaveGame
??? All
ClearAllControlGroups
ClearSelectedFromControlGroups
SelectNextIdleHarvester
Pebble_Distribute
Enable_Pebble_Distribution
Camera_PanCmd
UI_ToggleScreenGameRubrick
LODFX_ForceFull
LOD_SetAllowGoblins
LOD_SetDesiredFPS
LOD_SetEnabled
RecorderFastForwardToggle
RecorderPauseUniverse
RecorderSwitchPlayer
SendPauseSubSystemOrder
SendPauseShipOrder
SendCancelSubSystemOrder
SendCancelShipOrder
SendBuildOrder
SelectBuildFacility
ClearTOSettings
SetTOSettings
Sound_ToggleSpeech
Sound_ToggleMusic
Sound_Reload
gamemisc_dumprules
leaveStrikeGroup
formStrikeGroup
pause
sharedVision
setAlliance
proposeAlliance
persistentFeedback
debugRegionMode
statMonLog
statMon
getSyncCheckingLevel
setOutOfSync
setMinLOD
setDetailLevel
setGoblinTol
toggleGoblins
toggleEngineBurns
cameraCollision
maxActiveLights
toggleNavLights
goblinAlphaInterp
showNISDebug
Scar_ReloadFile
Scar_Reload Scar_Reload Scar_Reload]]]]
These look like functions.
addPath
setFXWind
setNebulaAmbient
setDustCloudAmbient
addReactiveFleetResourceSlot
addReactiveFleetSlot
addAmbientSound
addCloud
addPebble
setWorldBoundsOuter
setWorldBoundsInner
setSensorsManagerCameraDistances
setSensorsThreshold
setMaxCameraDistance
loadBackground
addAxisAlignBox
addSphere
addPoint
addNebula
addDustCloud
addSalvage
addCamera
addAsteroid
addResourcePatch
addToSOBGroup
createSOBGroup
addMissile
addSquadron
ReloadBattleScarTextures ReloadBattleScarTextures ReloadBattleScarTextures]]]]
EnableATIDisplay
PixelHeight
PixelWidth
Wireframe
GetFOWVis
FOWVis
ShowInfo
ShowWeaponDebug
ShowResourceDebug
ShowUnitCaps
ShowPathTolerance
ShowShipDebug
ShowLevelVolumes
ShowBattleScar
ShowBackground
RenderShips
RenderEffects
ShowEngines
ShowAIPaths
setForcedLODLevel
setForceLOD
These look like variables.
setJointVisible
isAnimRunning
getAnimLength
endEffect
startEffect
trackGunJoint
getLoopCount
setLoopCount
getTime
setTime
getPauseTime
setPauseTime
unpauseAnim
pauseAnim
stopAnim
startParamAnim
startAnim
getState
setState
These look like variables.
postLevelComplete
loadNIS
playNIS
playAnimaticNis
playAnimatic
ZoomOut
ZoomIn
FadeOut
FadeIn
HyperspaceOut
HyperspaceIn
NISDirect
GetRuleFile etRuleFile GetRuleFile]]]]
UI_AddToEventScreen
UI_ClearEventScreen
UI_IsNamedElementVisible
UI_IsScreenActive
UI_PlaySound
UI_ScreenIsActive
UI_SetElementPosition
UI_SetElementSize
UI_GetScreenID
UI_GetCurrentScreenID
UI_SetPreviousScreen
UI_SetNextScreen
UI_PreviousScreen
UI_NextScreen
UI_DialogCancelID
UI_DialogAcceptID
UI_DialogAccept
UI_DialogCancel
UI_ShowDialog
UI_PopState
UI_PushState
UI_SetInterfaceVisible
UI_SetInterfaceEnabled
UI_SetScreenVisible
UI_SetScreenEnabled
UI_SetButtonPressed
UI_StopFlashButton
UI_FlashButton
UI_ExitApp
UI_GiveFocus
UI_SetElementVisible
UI_SetElementEnabled
UI_ReloadCurrentScreen
UI_ReloadScreen
UI_ReloadAllScreens
UI_SetLabelTextHotkey
UI_SetTextLabelText
UI_SetButtonTextHotkey
UI_ToggleScreenElement
UI_ToggleScreen
UI_HideScreen
UI_ShowScreen
Rule_Exists
Rule_AddInterval
Rule_Remove
Rule_Add
Event_Stop
Event_IsDone
Event_Start
Camera_AllowControl
Camera_FocusVolumeKeepingEyePosition
Camera_AltFocusWithVolume
Camera_AltFocus
Camera_GetLastZoomAmount
Camera_Interpolate
Camera_ZoomClose
Camera_GetDistanceToSobGroup
Camera_IsFocused
Camera_PlayerHasFocused
Camera_ResetFocused
Camera_UsePanning
Camera_PlayerHasPanned
Camera_ResetPanned
Camera_PlayerHasRotated
Camera_ResetRotated
Camera_UseCameraPoint
Camera_SetLetterboxStateNoUI
Camera_SetLetterboxState
Camera_FocusRestore
Camera_FocusSave
Camera_FocusCancel
Camera_FocusVolumeWithBuffer
Camera_FocusVolume
Camera_FocusSobGroupWithBuffer
Camera_FocusSobGroup
Universe_ClipToWorldBounds
Universe_GetWorldBounds
Volume_Delete
Volume_AddCube
Volume_AddSphere
SetStartFleetSuffix
Preload_Ship
GetMultiplierForExtraRU
GetMultiplierForExtraShips
GetActualPlayerFleetExtraRU
GetActualPlayerFleetSizeInRU
GetReactiveFleetExtraRU
GetReactiveFleetSizeInRU
GetSubSystemId
GetShipId
GetResearchId
RandomIntMax
EventPointer_Remove
EventPointer_AddSubSystemFromSobGroup
EventPointer_AddSobGroup
EventPointer_AddVolume
FOW_ForceUpdate
Wait_End
Wait_Start
BreakAlliance
SetAlliance
AreAllied
Universe_AllowClicks
Universe_GetCurrentMoveHeight
Universe_MoveRestrictToVolume
Universe_AllowSelect
Universe_IsPiePlateActive
Universe_EnableCmd
Universe_Fade
Universe_FadeNebula
Universe_AllowPlayerOrders
Universe_NebulaDelete
Universe_EnableSkip
Universe_SetAvoidance
Universe_SlowDown
Universe_Pause
Universe_PlayerCount
Universe_CurrentPlayer
Universe_GameTime
Universe_LockXZ
MUI_TempWaypointCommand
MUI_ScuttleCommand
MUI_DeployMinesCommand
MUI_SensorPingCommand
MUI_CaptureCommand
MUI_CloakCommand
MUI_DefenseFieldCommand
MUI_MilitaryCommand
MUI_MoveAttackCommand
MUI_DropMinesCommand
MUI_RetireCommand
MUI_SetRallyObject
MUI_SetRallyPoint
MUI_SpecialAttackCommand
MUI_RepairCommand
MUI_HyperspaceCommand
MUI_FocusHomeCommand
MUI_SelectAllVisibleCommand
MUI_OrderFeedbackCommand
MUI_SensorsManagerToggleCommand
MUI_ZoomCommand
MUI_FocusModifierCommand
MUI_ControlModifierCommand
MUI_ShiftModifierCommand
MUI_HarvestCommand
MUI_ParadeCommand
MUI_GuardCommand
MUI_DockCommand
MUI_TacticalOverlayToggleCommand
MUI_SetSelectionCommand
MUI_SelectGroupCommand
MUI_CreateGroupCommand
MUI_StopCommand
MUI_MoveCommand
MUI_AttackCommand
MUI_PreviousFocusCommand
MUI_NextFocusCommand
MUI_FocusCommand
MUI_DeleteCommand
MUI_WaypointModeCommand
MUI_WaypointCommand
MUI_CancelCommand
Player_GetNumberOfSquadronsOfTypeAwakeOrSleeping
Player_AllowDockFromUIOverride
Player_GetName
Player_GetRace
Player_GetRU
Player_HasQueuedBuild
Player_HasQueuedResearch
Player_GrantAllResearch
Player_InstantlyGatherAllResources
Player_NumberOfAwakeShips
Player_InstantDockAndParade
Player_ShareVision
Player_SetPlayerName
Player_FillSobGroupInVolume
Player_SetBadgeTexture
Player_SetTeamColours
Player_FillProximitySobGroup
Player_IsShipInVolume
Player_GetShipsByType
Player_FillShipsByType
Player_SetDefaultShipTactic
Player_HasShipWithBuildQueue
Player_Kill
Player_IsAlive
Player_SetBounty
Player_SetRU
Player_UnrestrictBuildOption
Player_RestrictBuildOption
Player_GrantResearchOption
Player_UnrestrictResearchOption
Player_RestrictResearchOption
Player_HasResearch
Player_CanResearch
Player_CancelResearch
Player_Research
OnInit
OnStartOrLoad
UI_UnBindKeyEvent
UI_BindKeyEvent
FX_Lights
FX_StopEvent
FX_StartEvent
FX_DestroyEffectOnBackground
FX_StopEffectOnBackground
FX_PlayEffectOnBackgroundVolume
FX_PlayEffectOnBackground
FX_FlushLod
FX_Flush
FX_StopEffect
FX_PlayEffectBetweenPoints
FX_PlayEffect
setLevelShadowColour
Sound_SFXPlay3D
Sound_SFXPlay3DPos
Sound_SetMuteActor
Sound_ExitIntelEvent
Sound_EnterIntelEvent
Sound_EnableAllSpeech
Sound_StingerPlay
Sound_MusicPlayType
Sound_MusicPlay
Sound_SpeechSubtitlePath
Sound_SpeechPlay
setDefaultMusic
setMusicPath
fogAddInterpolator
fogSetType
fogSetColour
fogSetDensity
fogSetEnd
fogSetStart
fogSetActive
setUseLighting
setGlareIntensity
setLightSpecular
setLightColour
createAmbientLight
createDirLight
dr_clear
dr_setautoclear
dr_text2d
dr_setdisplay
ATI_Clear
ATI_Display3D
ATI_Display2D
ATI_AddGraphic3D
ATI_AddGraphic2D
ATI_AddScale
ATI_AddPosition
ATI_AddWString
ATI_AddString
ATI_AddColour
ATI_AddFloat
ATI_CreateParameters
ATI_LoadTemplates
Hyperspace_SetStateForVolume
Hyperspace_SetStateForPlayer
Ping_AddDescription
Ping_LabelVisible
Ping_Remove
Ping_AddSobGroup
Ping_AddPoint
Sensors_EnableToggle
Sensors_FlashWorldPlane
Sensors_EnableCameraZoom
Sensors_SetZoomOutDistance
Sensors_SetCameraMinMax
Sensors_Switch
Sensors_ManagerIsUp
Sensors_Toggle
ShipHoldLaunch
ShipHoldStayDockedAlways
ShipHoldStayDockedUpToLimit
SobGroup_AbilityActivate
SobGroup_AllowPassiveActionsAlways
SobGroup_Attack
SobGroup_AttackPlayer
SobGroup_AttackSobGroupHardPoint
SobGroup_AutoEngineGlow
SobGroup_AvoidanceIgnore
SobGroup_CaptureSobGroup
SobGroup_ChangePower
SobGroup_Clear
SobGroup_Create
SobGroup_CreateShip
SobGroup_CreateSubSystem
SobGroup_DeployMines
SobGroup_DeSelectAll
SobGroup_Despawn
SobGroup_DockSobGroup
SobGroup_DockSobGroupInstant
SobGroup_DockSobGroupInstant
SobGroup_DoDamageProximitySobGroup
SobGroup_EnterHyperSpace
SobGroup_ExitHyperSpace
SobGroup_ExitHyperSpaceSobGroup
SobGroup_FillBattleScar
SobGroup_FillBattleScar_Debug
SobGroup_FillCompare
SobGroup_FillShipsByType
SobGroup_FillSubstract
SobGroup_FillUnion
SobGroup_FollowPath
SobGroup_ForceStayDockedIfDocking
SobGroup_FormHyperSpaceGate
SobGroup_FormStrikeGroup
SobGroup_GetHardPointHealth
SobGroup_GuardSobGroup
SobGroup_InWorldBound
SobGroup_IsSelectable
SobGroup_Kamikaze disabled
SobGroup_Launch
SobGroup_LoadPersistantData
SobGroup_MakeSelectable
SobGroup_MakeUntargeted
SobGroup_ManualEngineGlow
SobGroup_Move
SobGroup_MoveToSobGroup
SobGroup_OwnedBy
SobGroup_ParadeSobGroup
SobGroup_RemoveType
SobGroup_RepairSobGroup
SobGroup_ResetAvoidanceIgnore
SobGroup_Resource
SobGroup_RestrictBuildOption
SobGroup_SalvageSobGroup
SobGroup_SelectSobGroup
SobGroup_SetAsDeployed
SobGroup_SetAutoLaunch
SobGroup_SetBuildSpeedMultiplier
SobGroup_SetCaptureAlwaysDisables
SobGroup_SetCaptureState
SobGroup_SetDisplayedRestrictedModuleSlot
SobGroup_SetFiredAtSobGroup
SobGroup_SetHardPointHealth
SobGroup_SetHealth
SobGroup_SetInvulnerability
SobGroup_SetInvulnerabilityOfHardPoint
SobGroup_SetMadState
SobGroup_SetSwitchOwnerFlag
SobGroup_SetTactics
SobGroup_SetTeamColours
SobGroup_SobGroupAdd
SobGroup_Spawn
SobGroup_SpawnNewShipInSobGroup
SobGroup_Stop
SobGroup_SwitchOwner
SobGroup_TakeDamage
SobGroup_UnRestrictBuildOption
SobGroup_UseHyperspaceGate
FOW_RevealGroup
SobGroup_AreAllInHyperspace
SobGroup_AreAllInRealSpace
SobGroup_AreAnyFromTheseAttackFamilies
SobGroup_AreAnyOfTheseTypes
SobGroup_AreAnySquadronsInsideDustCloud
SobGroup_AreAnySquadronsInsideNebula
SobGroup_AreAnySquadronsOutsideDustCloud
SobGroup_AreAnySquadronsOutsideNebula
SobGroup_AssignedToGroup
SobGroup_CanDoAbility
SobGroup_Count
SobGroup_CountByPlayer
SobGroup_Empty
SobGroup_FillProximitySobGroup
SobGroup_FillSobGroupInVolume
SobGroup_GetActualSpeed
SobGroup_GetAttackers
SobGroup_GetPosition
SobGroup_GetSobGroupBeingCapturedGroup
SobGroup_GetSobGroupCapturingGroup
SobGroup_GetSobGroupDockedWithGroup
SobGroup_GetSobGroupRepairingGroup
SobGroup_GetSobGroupSalvagingGroup
SobGroup_GetSpeed
SobGroup_GetSquadronsInsideDustCloud
SobGroup_GetSquadronsInsideNebula
SobGroup_GetTactics
SobGroup_GroupInGroup
SobGroup_HasFiredAtSobGroup
SobGroup_HasUpgrade
SobGroup_Health
SobGroup_HealthPercentage
SobGroup_InStrikeGroup
SobGroup_IsBuilding
SobGroup_IsCloaked
SobGroup_IsDocked
SobGroup_IsDockedSobGroup
SobGroup_IsDoingAbility
SobGroup_IsGateDeployed
SobGroup_IsGuardingSobGroup
SobGroup_IsInControlGroup
SobGroup_IsInVolume
SobGroup_IsShipNearPoint
SobGroup_OnScreen
SobGroup_PlayerIsInSensorRange
SobGroup_ResearchModuleExistOrSelected
SobGroup_SalvagedByPlayer
SobGroup_Selected
SobGroup_SetMaxSpeedMultiplier
SobGroup_SetSpeed
SobGroup_SubSystemSelected
SobGroupCount
Objective_Select
Objective_AddDescription
Objective_SetState
Objective_GetState
Objective_Add
Subtitle_IsMessageDone
Subtitle_Message
Subtitle_TimeCounterEnd
Subtitle_TimeCounter
LocationCard_IsDone
Subtitle_IsDone
LocationCard
Subtitle_Add
Campaign_QuickSaveNb
Campaign_QuickSave
setGameOver
setMissionComplete

Deletions:
setEngineBurn
setEngineGlow
setEngineTrail
SetGameOption
SetGameType
SetPlayerReady
SetPlayerRaceID
SetPlayerName
SetPlayerColour
SetPlayerTeam
SetPlayerToAI
SetPlayerToHuman
GetPlayerCount
GetPlayerLocalIndex
SetRecordedGame
SetCampaignLoad
SetCampaignLevelIndex
SetCampaignLevel
SetSkirmishLoad
SetSkirmishLevel
GetMPScenarioName
GetMPScenarioCount
GetVersionInfo
movieOutputDirectory
movieOverExpose
movieFileType
movieRecorderStop
movieRecorderStart
EnableBuildInBadges
GetGameSettingAsNumber
GetGameSettingAsString
GetGameRubric
??? dumpPlayBalanceStats
bindup
bind3
bind2
bind1
MainUI_UserEventData2
MainUI_UserEventData
MainUI_UserEvent
MainUI_PopAllEnabledCommandStates
MainUI_PopEnabledCommandState
MainUI_PushEnabledCommandState
MainUI_DisableCommand
MainUI_DisableAllCommands
AddSubtitleEvent
AddSpeechEvent
AddLocalizedText
SetSpeechFolder
Stats_ShipsCapturedInRUs
Stats_ShipsLostInRUs
Stats_ShipsCreatedInRUs
Stats_SquadronsMax
Stats_SquadronsQueued
Stats_SquadronsActive
Stats_ShipsCaptured
Stats_ShipsFirstBuilt
Stats_ShipsLost
Stats_ShipsCreated
Stats_SubsystemsBuiltInRUs
Stats_HarvestersBuiltInRUs
Stats_BuildShipsBuiltInRUs
Stats_TotalShipsBuiltInRUs
Stats_TotalSquadLossesInRUs
Stats_TotalSquadKillsInRUs
Stats_TotalLossesInRUs
Stats_TotalKillsInRUs
Stats_OwnShipsCapturedInRUs
Stats_EnemyShipsCapturedInRUs
Stats_SubsystemsBuilt
Stats_HarvestersBuilt
Stats_BuildShipsBuilt
Stats_TotalShipsBuilt
Stats_TributeDonated
Stats_TributeReceived
Stats_GatheredRUSalvage
Stats_GatheredRUNebula
Stats_GatheredRUDustCloud
Stats_GatheredRUAsteroid
Stats_GatheredRUs
Stats_SpentRUs
Stats_TimeKilled
Stats_TotalLosses
Stats_TotalKills
Stats_OwnShipsCaptured
Stats_EnemyShipsCaptured
Stats_ResearchRUValue
Stats_ResearchCount
Stats_ResearchTotal
Stats_DumpFramesToDisk
Stats_PlayerAt
Stats_PlayerCount
Stats_TotalDuration
GetUnitCapMaxForFamily
GetUnitCapForFamily
GetUnitCapFamilyId
HighestPrioritySubSystem
FindHighDemandSubSystem
SubSystemDemandAdd
SubSystemDemandGet
SubSystemDemandSet
SubSystemDemandClear
HighestPriorityShip
FindHighDemandShip
ShipDemandMaxByClass
ShipDemandSetByClass
ShipDemandAddByClass
ShipDemandAdd
ShipDemandGet
ShipDemandSet
ShipDemandClear
BuildSubSystemOnShip
BuildShipCanBuild
BuildShipHasSubSystem
BuildShipType
BuildShipAt
BuildShipCount
RetireSubSystem
CarrierProductionSubSystem
CarrierAt
CarrierCount
CancelBuild
CanBuildSubSystemEver
CanBuildSubSystem
CanBuildEver
CanBuild
BuildSubSystem
Build
NumShipsBuildingSubSystems
NumShipsBuildingShips
NumShipsBuilding
IsBuildShipAvailable
RemoveStalledBuildItems
UnderAttackThreat
UnderAttackValue
UnderAttack
LastTimeAttack
HaveBeenAttacked
GetChosenEnemy
AttackNow
RemoveLeastNeededItem
Rand
RandomRange
gameTime
setLevelOfDifficulty
getLevelOfDifficulty
getRace
(Paramters)
CPU_RemoveResourceBlob
CPU_SetDefendTargetCapturePriority
CPU_SetDefendTargetRadius
CPU_SetDefendTargetPriority
CPU_SetAttackTargetPriority
CPU_AddDefendSobGroup
CPU_RemoveDefendTarget
CPU_AddDefendTarget
CPU_RemoveSobGroup
CPU_AddSobGroup
CPU_DoFile
CPU_DoString
CPU_EnableAll
CPU_Enable
CPU_GetVarString
CPU_GetVar
CPU_IsDebugFlagSet
CPU_SetDebugFlag
CPU_GetDebugFlag
CPU_SetDebugMode
CPU_SetDebugPlayer
CPU_SetDebug
CPU_Exist
NISSetSkippable
NISDisableInterface
NISGetPlayingHandle
NISComplete
NISPlayFromGroup
NISPlay
NISDebug
NISLoad
NISSeekForward
NISSeek
NISHandle_Invalid
NISDebug_ShowInfo
NISDebug_PauseToggle
NISDebug_CameraRelease
NISDebug_RewindLots
NISDebug_Rewind
NISDebug_PlayRelative
NISDebug_Play
These look like parameters.
UI_SubtitleWide
UI_SubtitleNarrow
FE_FocusOnLastEvent
UI_StartGameWithSelectedLevel
FE_TaskbarIgnoreProfilePhase
FE_GetCurrentPlayerIndex
FE_NextTutorial
FE_Retire
FE_LoadGameScreen_RecordedGame
FE_LoadGameScreen_Campaign
FE_SaveGameScreen_Campaign
FE_LoadGameScreen
FE_SaveGameScreen
FE_RestartGame
FE_ExitToWindows
FE_ExitToMainMenu
Profile_UnlockMovies
Profile_UnlockAll
Profile_SetMissionsComplete
Profile_SetSingleMissionComplete
(From the Demo)
FE_ExitToMainMenuYes
SaveRecordedGame
LoadRecordedGame
RecordGame
LoadGame
SaveDetGame
SaveGame
??? All
ClearAllControlGroups
ClearSelectedFromControlGroups
SelectNextIdleHarvester
Pebble_Distribute
Enable_Pebble_Distribution
Camera_PanCmd
UI_ToggleScreenGameRubrick
LODFX_ForceFull
LOD_SetAllowGoblins
LOD_SetDesiredFPS
LOD_SetEnabled
RecorderFastForwardToggle
RecorderPauseUniverse
RecorderSwitchPlayer
SendPauseSubSystemOrder
SendPauseShipOrder
SendCancelSubSystemOrder
SendCancelShipOrder
SendBuildOrder
SelectBuildFacility
ClearTOSettings
SetTOSettings
Sound_ToggleSpeech
Sound_ToggleMusic
Sound_Reload
gamemisc_dumprules
leaveStrikeGroup
formStrikeGroup
pause
sharedVision
setAlliance
proposeAlliance
persistentFeedback
debugRegionMode
statMonLog
statMon
getSyncCheckingLevel
setOutOfSync
setMinLOD
setDetailLevel
setGoblinTol
toggleGoblins
toggleEngineBurns
cameraCollision
maxActiveLights
toggleNavLights
goblinAlphaInterp
showNISDebug
Scar_ReloadFile
Scar_Reload
addPath
setFXWind
setNebulaAmbient
setDustCloudAmbient
addReactiveFleetResourceSlot
addReactiveFleetSlot
addAmbientSound
addCloud
addPebble
setWorldBoundsOuter
setWorldBoundsInner
setSensorsManagerCameraDistances
setSensorsThreshold
setMaxCameraDistance
loadBackground
addAxisAlignBox
addSphere
addPoint
addNebula
addDustCloud
addSalvage
addCamera
addAsteroid
addResourcePatch
addToSOBGroup
createSOBGroup
addMissile
addSquadron
ReloadBattleScarTextures
EnableATIDisplay
PixelHeight
PixelWidth
Wireframe
GetFOWVis
FOWVis
ShowInfo
ShowWeaponDebug
ShowResourceDebug
ShowUnitCaps
ShowPathTolerance
ShowShipDebug
ShowLevelVolumes
ShowBattleScar
ShowBackground
RenderShips
RenderEffects
ShowEngines
ShowAIPaths
setForcedLODLevel
setForceLOD
setJointVisible
isAnimRunning
getAnimLength
endEffect
startEffect
trackGunJoint
getLoopCount
setLoopCount
getTime
setTime
getPauseTime
setPauseTime
unpauseAnim
pauseAnim
stopAnim
startParamAnim
startAnim
getState
setState
These look like parameters.
postLevelComplete
loadNIS
playNIS
playAnimaticNis
playAnimatic
ZoomOut
ZoomIn
FadeOut
FadeIn
HyperspaceOut
HyperspaceIn
NISDirect
GetRuleFile
UI_AddToEventScreen
UI_ClearEventScreen
UI_IsNamedElementVisible
UI_IsScreenActive
UI_PlaySound
UI_ScreenIsActive
UI_SetElementPosition
UI_SetElementSize
UI_GetScreenID
UI_GetCurrentScreenID
UI_SetPreviousScreen
UI_SetNextScreen
UI_PreviousScreen
UI_NextScreen
UI_DialogCancelID
UI_DialogAcceptID
UI_DialogAccept
UI_DialogCancel
UI_ShowDialog
UI_PopState
UI_PushState
UI_SetInterfaceVisible
UI_SetInterfaceEnabled
UI_SetScreenVisible
UI_SetScreenEnabled
UI_SetButtonPressed
UI_StopFlashButton
UI_FlashButton
UI_ExitApp
UI_GiveFocus
UI_SetElementVisible
UI_SetElementEnabled
UI_ReloadCurrentScreen
UI_ReloadScreen
UI_ReloadAllScreens
UI_SetLabelTextHotkey
UI_SetTextLabelText
UI_SetButtonTextHotkey
UI_ToggleScreenElement
UI_ToggleScreen
UI_HideScreen
UI_ShowScreen
Rule_Exists
Rule_AddInterval
Rule_Remove
Rule_Add
Event_Stop
Event_IsDone
Event_Start
Camera_AllowControl
Camera_FocusVolumeKeepingEyePosition
Camera_AltFocusWithVolume
Camera_AltFocus
Camera_GetLastZoomAmount
Camera_Interpolate
Camera_ZoomClose
Camera_GetDistanceToSobGroup
Camera_IsFocused
Camera_PlayerHasFocused
Camera_ResetFocused
Camera_UsePanning
Camera_PlayerHasPanned
Camera_ResetPanned
Camera_PlayerHasRotated
Camera_ResetRotated
Camera_UseCameraPoint
Camera_SetLetterboxStateNoUI
Camera_SetLetterboxState
Camera_FocusRestore
Camera_FocusSave
Camera_FocusCancel
Camera_FocusVolumeWithBuffer
Camera_FocusVolume
Camera_FocusSobGroupWithBuffer
Camera_FocusSobGroup
Universe_ClipToWorldBounds
Universe_GetWorldBounds
Volume_Delete
Volume_AddCube
Volume_AddSphere
SetStartFleetSuffix
Preload_Ship
GetMultiplierForExtraRU
GetMultiplierForExtraShips
GetActualPlayerFleetExtraRU
GetActualPlayerFleetSizeInRU
GetReactiveFleetExtraRU
GetReactiveFleetSizeInRU
GetSubSystemId
GetShipId
GetResearchId
RandomIntMax
EventPointer_Remove
EventPointer_AddSubSystemFromSobGroup
EventPointer_AddSobGroup
EventPointer_AddVolume
FOW_ForceUpdate
Wait_End
Wait_Start
BreakAlliance
SetAlliance
AreAllied
Universe_AllowClicks
Universe_GetCurrentMoveHeight
Universe_MoveRestrictToVolume
Universe_AllowSelect
Universe_IsPiePlateActive
Universe_EnableCmd
Universe_Fade
Universe_FadeNebula
Universe_AllowPlayerOrders
Universe_NebulaDelete
Universe_EnableSkip
Universe_SetAvoidance
Universe_SlowDown
Universe_Pause
Universe_PlayerCount
Universe_CurrentPlayer
Universe_GameTime
Universe_LockXZ
MUI_TempWaypointCommand
MUI_ScuttleCommand
MUI_DeployMinesCommand
MUI_SensorPingCommand
MUI_CaptureCommand
MUI_CloakCommand
MUI_DefenseFieldCommand
MUI_MilitaryCommand
MUI_MoveAttackCommand
MUI_DropMinesCommand
MUI_RetireCommand
MUI_SetRallyObject
MUI_SetRallyPoint
MUI_SpecialAttackCommand
MUI_RepairCommand
MUI_HyperspaceCommand
MUI_FocusHomeCommand
MUI_SelectAllVisibleCommand
MUI_OrderFeedbackCommand
MUI_SensorsManagerToggleCommand
MUI_ZoomCommand
MUI_FocusModifierCommand
MUI_ControlModifierCommand
MUI_ShiftModifierCommand
MUI_HarvestCommand
MUI_ParadeCommand
MUI_GuardCommand
MUI_DockCommand
MUI_TacticalOverlayToggleCommand
MUI_SetSelectionCommand
MUI_SelectGroupCommand
MUI_CreateGroupCommand
MUI_StopCommand
MUI_MoveCommand
MUI_AttackCommand
MUI_PreviousFocusCommand
MUI_NextFocusCommand
MUI_FocusCommand
MUI_DeleteCommand
MUI_WaypointModeCommand
MUI_WaypointCommand
MUI_CancelCommand
Player_GetNumberOfSquadronsOfTypeAwakeOrSleeping
Player_AllowDockFromUIOverride
Player_GetName
Player_GetRace
Player_GetRU
Player_HasQueuedBuild
Player_HasQueuedResearch
Player_GrantAllResearch
Player_InstantlyGatherAllResources
Player_NumberOfAwakeShips
Player_InstantDockAndParade
Player_ShareVision
Player_SetPlayerName
Player_FillSobGroupInVolume
Player_SetBadgeTexture
Player_SetTeamColours
Player_FillProximitySobGroup
Player_IsShipInVolume
Player_GetShipsByType
Player_FillShipsByType
Player_SetDefaultShipTactic
Player_HasShipWithBuildQueue
Player_Kill
Player_IsAlive
Player_SetBounty
Player_SetRU
Player_UnrestrictBuildOption
Player_RestrictBuildOption
Player_GrantResearchOption
Player_UnrestrictResearchOption
Player_RestrictResearchOption
Player_HasResearch
Player_CanResearch
Player_CancelResearch
Player_Research
OnInit
OnStartOrLoad
UI_UnBindKeyEvent
UI_BindKeyEvent
FX_Lights
FX_StopEvent
FX_StartEvent
FX_DestroyEffectOnBackground
FX_StopEffectOnBackground
FX_PlayEffectOnBackgroundVolume
FX_PlayEffectOnBackground
FX_FlushLod
FX_Flush
FX_StopEffect
FX_PlayEffectBetweenPoints
FX_PlayEffect
setLevelShadowColour
Sound_SFXPlay3D
Sound_SFXPlay3DPos
Sound_SetMuteActor
Sound_ExitIntelEvent
Sound_EnterIntelEvent
Sound_EnableAllSpeech
Sound_StingerPlay
Sound_MusicPlayType
Sound_MusicPlay
Sound_SpeechSubtitlePath
Sound_SpeechPlay
setDefaultMusic
setMusicPath
fogAddInterpolator
fogSetType
fogSetColour
fogSetDensity
fogSetEnd
fogSetStart
fogSetActive
setUseLighting
setGlareIntensity
setLightSpecular
setLightColour
createAmbientLight
createDirLight
dr_clear
dr_setautoclear
dr_text2d
dr_setdisplay
ATI_Clear
ATI_Display3D
ATI_Display2D
ATI_AddGraphic3D
ATI_AddGraphic2D
ATI_AddScale
ATI_AddPosition
ATI_AddWString
ATI_AddString
ATI_AddColour
ATI_AddFloat
ATI_CreateParameters
ATI_LoadTemplates
Hyperspace_SetStateForVolume
Hyperspace_SetStateForPlayer
Ping_AddDescription
Ping_LabelVisible
Ping_Remove
Ping_AddSobGroup
Ping_AddPoint
Sensors_EnableToggle
Sensors_FlashWorldPlane
Sensors_EnableCameraZoom
Sensors_SetZoomOutDistance
Sensors_SetCameraMinMax
Sensors_Switch
Sensors_ManagerIsUp
Sensors_Toggle
ShipHoldLaunch
ShipHoldStayDockedAlways
ShipHoldStayDockedUpToLimit
SobGroup_AbilityActivate
SobGroup_AllowPassiveActionsAlways
SobGroup_Attack
SobGroup_AttackPlayer
SobGroup_AttackSobGroupHardPoint
SobGroup_AutoEngineGlow
SobGroup_AvoidanceIgnore
SobGroup_CaptureSobGroup
SobGroup_ChangePower
SobGroup_Clear
SobGroup_Create
SobGroup_CreateShip
SobGroup_CreateSubSystem
SobGroup_DeployMines
SobGroup_DeSelectAll
SobGroup_Despawn
SobGroup_DockSobGroup
SobGroup_DockSobGroupInstant
SobGroup_DockSobGroupInstant
SobGroup_DoDamageProximitySobGroup
SobGroup_EnterHyperSpace
SobGroup_ExitHyperSpace
SobGroup_ExitHyperSpaceSobGroup
SobGroup_FillBattleScar
SobGroup_FillBattleScar_Debug
SobGroup_FillCompare
SobGroup_FillShipsByType
SobGroup_FillSubstract
SobGroup_FillUnion
SobGroup_FollowPath
SobGroup_ForceStayDockedIfDocking
SobGroup_FormHyperSpaceGate
SobGroup_FormStrikeGroup
SobGroup_GetHardPointHealth
SobGroup_GuardSobGroup
SobGroup_InWorldBound
SobGroup_IsSelectable
SobGroup_Kamikaze
SobGroup_Launch
SobGroup_LoadPersistantData
SobGroup_MakeSelectable
SobGroup_MakeUntargeted
SobGroup_ManualEngineGlow
SobGroup_Move
SobGroup_MoveToSobGroup
SobGroup_OwnedBy
SobGroup_ParadeSobGroup
SobGroup_RemoveType
SobGroup_RepairSobGroup
SobGroup_ResetAvoidanceIgnore
SobGroup_Resource
SobGroup_RestrictBuildOption
SobGroup_SalvageSobGroup
SobGroup_SelectSobGroup
SobGroup_SetAsDeployed
SobGroup_SetAutoLaunch
SobGroup_SetBuildSpeedMultiplier
SobGroup_SetCaptureAlwaysDisables
SobGroup_SetCaptureState
SobGroup_SetDisplayedRestrictedModuleSlot
SobGroup_SetFiredAtSobGroup
SobGroup_SetHardPointHealth
SobGroup_SetHealth
SobGroup_SetInvulnerability
SobGroup_SetInvulnerabilityOfHardPoint
SobGroup_SetMadState
SobGroup_SetSwitchOwnerFlag
SobGroup_SetTactics
SobGroup_SetTeamColours
SobGroup_SobGroupAdd
SobGroup_Spawn
SobGroup_SpawnNewShipInSobGroup
SobGroup_Stop
SobGroup_SwitchOwner
SobGroup_TakeDamage
SobGroup_UnRestrictBuildOption
SobGroup_UseHyperspaceGate
FOW_RevealGroup
SobGroup_AreAllInHyperspace
SobGroup_AreAllInRealSpace
SobGroup_AreAnyFromTheseAttackFamilies
SobGroup_AreAnyOfTheseTypes
SobGroup_AreAnySquadronsInsideDustCloud
SobGroup_AreAnySquadronsInsideNebula
SobGroup_AreAnySquadronsOutsideDustCloud
SobGroup_AreAnySquadronsOutsideNebula
SobGroup_AssignedToGroup
SobGroup_CanDoAbility
SobGroup_Count
SobGroup_CountByPlayer
SobGroup_Empty
SobGroup_FillProximitySobGroup
SobGroup_FillSobGroupInVolume
SobGroup_GetActualSpeed
SobGroup_GetAttackers
SobGroup_GetPosition
SobGroup_GetSobGroupBeingCapturedGroup
SobGroup_GetSobGroupCapturingGroup
SobGroup_GetSobGroupDockedWithGroup
SobGroup_GetSobGroupRepairingGroup
SobGroup_GetSobGroupSalvagingGroup
SobGroup_GetSpeed
SobGroup_GetSquadronsInsideDustCloud
SobGroup_GetSquadronsInsideNebula
SobGroup_GetTactics
SobGroup_GroupInGroup
SobGroup_HasFiredAtSobGroup
SobGroup_HasUpgrade
SobGroup_Health
SobGroup_HealthPercentage
SobGroup_InStrikeGroup
SobGroup_IsBuilding
SobGroup_IsCloaked
SobGroup_IsDocked
SobGroup_IsDockedSobGroup
SobGroup_IsDoingAbility
SobGroup_IsGateDeployed
SobGroup_IsGuardingSobGroup
SobGroup_IsInControlGroup
SobGroup_IsInVolume
SobGroup_IsShipNearPoint
SobGroup_OnScreen
SobGroup_PlayerIsInSensorRange
SobGroup_ResearchModuleExistOrSelected
SobGroup_SalvagedByPlayer
SobGroup_Selected
SobGroup_SetMaxSpeedMultiplier
SobGroup_SetSpeed
SobGroup_SubSystemSelected
SobGroupCount
Objective_Select
Objective_AddDescription
Objective_SetState
Objective_GetState
Objective_Add
Subtitle_IsMessageDone
Subtitle_Message
Subtitle_TimeCounterEnd
Subtitle_TimeCounter
LocationCard_IsDone
Subtitle_IsDone
LocationCard
Subtitle_Add
Campaign_QuickSaveNb
Campaign_QuickSave
setGameOver
setMissionComplete
UI_ToggleScreenElement
UI_ToggleScreen
UI_HideScreen
UI_ShowScreen
???LuaRuleSystem ? (Autoexec, UI, Gamerule)
Rule_Exists
Rule_AddInterval
Rule_Remove
Rule_Add
???ScarEventSystem ? (Gamerule)
Event_Stop
Event_IsDone
Event_Start
Camera_AllowControl
Camera_FocusVolumeKeepingEyePosition
Camera_AltFocusWithVolume
Camera_AltFocus
Camera_GetLastZoomAmount
Camera_Interpolate
Camera_ZoomClose
Camera_GetDistanceToSobGroup
Camera_IsFocused
Camera_PlayerHasFocused
Camera_ResetFocused
Camera_UsePanning
Camera_PlayerHasPanned
Camera_ResetPanned
Camera_PlayerHasRotated
Camera_ResetRotated
Camera_UseCameraPoint
Camera_SetLetterboxStateNoUI
Camera_SetLetterboxState
Camera_FocusRestore
Camera_FocusSave
Camera_FocusCancel
Camera_FocusVolumeWithBuffer
Camera_FocusVolume
Camera_FocusSobGroupWithBuffer
Camera_FocusSobGroup
Universe_ClipToWorldBounds
Universe_GetWorldBounds
Volume_Delete
Volume_AddCube
Volume_AddSphere
SetStartFleetSuffix
Preload_Ship
GetMultiplierForExtraRU
GetMultiplierForExtraShips
GetActualPlayerFleetExtraRU
GetActualPlayerFleetSizeInRU
GetReactiveFleetExtraRU
GetReactiveFleetSizeInRU
GetSubSystemId
GetShipId
GetResearchId
RandomIntMax
EventPointer_Remove
EventPointer_AddSubSystemFromSobGroup
EventPointer_AddSobGroup
EventPointer_AddVolume
FOW_ForceUpdate
Wait_End
Wait_Start
BreakAlliance
SetAlliance
AreAllied
Universe_AllowClicks
Universe_GetCurrentMoveHeight
Universe_MoveRestrictToVolume
Universe_AllowSelect
Universe_IsPiePlateActive
Universe_EnableCmd
Universe_Fade
Universe_FadeNebula
Universe_AllowPlayerOrders
Universe_NebulaDelete
Universe_EnableSkip
Universe_SetAvoidance
Universe_SlowDown
Universe_Pause
Universe_PlayerCount
Universe_CurrentPlayer
Universe_GameTime
Universe_LockXZ
MUI_TempWaypointCommand
MUI_ScuttleCommand
MUI_DeployMinesCommand
MUI_SensorPingCommand
MUI_CaptureCommand
MUI_CloakCommand
MUI_DefenseFieldCommand
MUI_MilitaryCommand
MUI_MoveAttackCommand
MUI_DropMinesCommand
MUI_RetireCommand
MUI_SetRallyObject
MUI_SetRallyPoint
MUI_SpecialAttackCommand
MUI_RepairCommand
MUI_HyperspaceCommand
MUI_FocusHomeCommand
MUI_SelectAllVisibleCommand
MUI_OrderFeedbackCommand
MUI_SensorsManagerToggleCommand
MUI_ZoomCommand
MUI_FocusModifierCommand
MUI_ControlModifierCommand
MUI_ShiftModifierCommand
MUI_HarvestCommand
MUI_ParadeCommand
MUI_GuardCommand
MUI_DockCommand
MUI_TacticalOverlayToggleCommand
MUI_SetSelectionCommand
MUI_SelectGroupCommand
MUI_CreateGroupCommand
MUI_StopCommand
MUI_MoveCommand
MUI_AttackCommand
MUI_PreviousFocusCommand
MUI_NextFocusCommand
MUI_FocusCommand
MUI_DeleteCommand
MUI_WaypointModeCommand
MUI_WaypointCommand
MUI_CancelCommand
Player_GetNumberOfSquadronsOfTypeAwakeOrSleeping
Player_AllowDockFromUIOverride
Player_GetName
Player_GetRace
Player_GetRU
Player_HasQueuedBuild
Player_HasQueuedResearch
Player_GrantAllResearch
Player_InstantlyGatherAllResources
Player_NumberOfAwakeShips
Player_InstantDockAndParade
Player_ShareVision
Player_SetPlayerName
Player_FillSobGroupInVolume
Player_SetBadgeTexture
Player_SetTeamColours
Player_FillProximitySobGroup
Player_IsShipInVolume
Player_GetShipsByType
Player_FillShipsByType
Player_SetDefaultShipTactic
Player_HasShipWithBuildQueue
Player_Kill
Player_IsAlive
Player_SetBounty
Player_SetRU
Player_UnrestrictBuildOption
Player_RestrictBuildOption
Player_GrantResearchOption
Player_UnrestrictResearchOption
Player_RestrictResearchOption
Player_HasResearch
Player_CanResearch
Player_CancelResearch
Player_Research
OnInit
OnStartOrLoad
UI_UnBindKeyEvent
UI_BindKeyEvent
FX_Lights
FX_StopEvent
FX_StartEvent
FX_DestroyEffectOnBackground
FX_StopEffectOnBackground
FX_PlayEffectOnBackgroundVolume
FX_PlayEffectOnBackground
FX_FlushLod
FX_Flush
FX_StopEffect
FX_PlayEffectBetweenPoints
FX_PlayEffect
setLevelShadowColour
Sound_SFXPlay3D
Sound_SFXPlay3DPos
Sound_SetMuteActor
Sound_ExitIntelEvent
Sound_EnterIntelEvent
Sound_EnableAllSpeech
Sound_StingerPlay
Sound_MusicPlayType
Sound_MusicPlay
Sound_SpeechSubtitlePath
Sound_SpeechPlay
setDefaultMusic
setMusicPath
fogAddInterpolator
fogSetType
fogSetColour
fogSetDensity
fogSetEnd
fogSetStart
fogSetActive
setUseLighting
setGlareIntensity
setLightSpecular
setLightColour
createAmbientLight
createDirLight
? ? (Autoexec, UI)
dr_clear
dr_setautoclear
dr_text2d
dr_setdisplay
ATI_Clear
ATI_Display3D
ATI_Display2D
ATI_AddGraphic3D
ATI_AddGraphic2D
ATI_AddScale
ATI_AddPosition
ATI_AddWString
ATI_AddString
ATI_AddColour
ATI_AddFloat
ATI_CreateParameters
ATI_LoadTemplates
Hyperspace_SetStateForVolume
Hyperspace_SetStateForPlayer
Ping_AddDescription
Ping_LabelVisible
Ping_Remove
Ping_AddSobGroup
Ping_AddPoint
Sensors_EnableToggle
Sensors_FlashWorldPlane
Sensors_EnableCameraZoom
Sensors_SetZoomOutDistance
Sensors_SetCameraMinMax
Sensors_Switch
Sensors_ManagerIsUp
Sensors_Toggle
ShipHoldLaunch
ShipHoldStayDockedAlways
ShipHoldStayDockedUpToLimit
SobGroup_AbilityActivate
SobGroup_AllowPassiveActionsAlways
SobGroup_Attack
SobGroup_AttackPlayer
SobGroup_AttackSobGroupHardPoint
SobGroup_AutoEngineGlow
SobGroup_AvoidanceIgnore
SobGroup_CaptureSobGroup
SobGroup_ChangePower
SobGroup_Clear
SobGroup_Create
SobGroup_CreateShip
SobGroup_CreateSubSystem
SobGroup_DeployMines
SobGroup_DeSelectAll
SobGroup_Despawn
SobGroup_DockSobGroup
SobGroup_DockSobGroupInstant
SobGroup_DockSobGroupInstant
SobGroup_DoDamageProximitySobGroup
SobGroup_EnterHyperSpace
SobGroup_ExitHyperSpace
SobGroup_ExitHyperSpaceSobGroup
SobGroup_FillBattleScar
SobGroup_FillBattleScar_Debug
SobGroup_FillCompare
SobGroup_FillShipsByType
SobGroup_FillSubstract
SobGroup_FillUnion
SobGroup_FollowPath
SobGroup_ForceStayDockedIfDocking
SobGroup_FormHyperSpaceGate
SobGroup_FormStrikeGroup
SobGroup_GetHardPointHealth
SobGroup_GuardSobGroup
SobGroup_InWorldBound
SobGroup_IsSelectable
SobGroup_Kamikaze
SobGroup_Launch
SobGroup_LoadPersistantData
SobGroup_MakeSelectable
SobGroup_MakeUntargeted
SobGroup_ManualEngineGlow
SobGroup_Move
SobGroup_MoveToSobGroup
SobGroup_OwnedBy
SobGroup_ParadeSobGroup
SobGroup_RemoveType
SobGroup_RepairSobGroup
SobGroup_ResetAvoidanceIgnore
SobGroup_Resource
SobGroup_RestrictBuildOption
SobGroup_SalvageSobGroup
SobGroup_SelectSobGroup
SobGroup_SetAsDeployed
SobGroup_SetAutoLaunch
SobGroup_SetBuildSpeedMultiplier
SobGroup_SetCaptureAlwaysDisables
SobGroup_SetCaptureState
SobGroup_SetDisplayedRestrictedModuleSlot
SobGroup_SetFiredAtSobGroup
SobGroup_SetHardPointHealth
SobGroup_SetHealth
SobGroup_SetInvulnerability
SobGroup_SetInvulnerabilityOfHardPoint
SobGroup_SetMadState
SobGroup_SetSwitchOwnerFlag
SobGroup_SetTactics
SobGroup_SetTeamColours
SobGroup_SobGroupAdd
SobGroup_Spawn
SobGroup_SpawnNewShipInSobGroup
SobGroup_Stop
SobGroup_SwitchOwner
SobGroup_TakeDamage
SobGroup_UnRestrictBuildOption
SobGroup_UseHyperspaceGate
FOW_RevealGroup
SobGroup_AreAllInHyperspace
SobGroup_AreAllInRealSpace
SobGroup_AreAnyFromTheseAttackFamilies
SobGroup_AreAnyOfTheseTypes
SobGroup_AreAnySquadronsInsideDustCloud
...another argument?
SobGroup_AreAnySquadronsInsideNebula
...another argument?
SobGroup_AreAnySquadronsOutsideDustCloud
...another argument?
SobGroup_AreAnySquadronsOutsideNebula
...another argument?
SobGroup_AssignedToGroup
SobGroup_CanDoAbility
SobGroup_Count
SobGroup_CountByPlayer
SobGroup_Empty
SobGroup_FillProximitySobGroup
SobGroup_FillSobGroupInVolume
SobGroup_GetActualSpeed
SobGroup_GetAttackers
SobGroup_GetPosition
SobGroup_GetSobGroupBeingCapturedGroup
SobGroup_GetSobGroupCapturingGroup
SobGroup_GetSobGroupDockedWithGroup
SobGroup_GetSobGroupRepairingGroup
SobGroup_GetSobGroupSalvagingGroup
SobGroup_GetSpeed
SobGroup_GetSquadronsInsideDustCloud
SobGroup_GetSquadronsInsideNebula
SobGroup_GetTactics
SobGroup_GroupInGroup
SobGroup_HasFiredAtSobGroup
SobGroup_HasUpgrade
SobGroup_Health
SobGroup_HealthPercentage
SobGroup_InStrikeGroup
SobGroup_IsBuilding
SobGroup_IsCloaked
SobGroup_IsDocked
SobGroup_IsDockedSobGroup
SobGroup_IsDoingAbility
SobGroup_IsGateDeployed
SobGroup_IsGuardingSobGroup
SobGroup_IsInControlGroup
SobGroup_IsInVolume
SobGroup_IsShipNearPoint
SobGroup_OnScreen
SobGroup_PlayerIsInSensorRange
SobGroup_ResearchModuleExistOrSelected
SobGroup_SalvagedByPlayer
SobGroup_Selected
SobGroup_SetMaxSpeedMultiplier
SobGroup_SetSpeed
SobGroup_SubSystemSelected
SobGroupCount
Objective_Select
Objective_AddDescription
Objective_SetState
Objective_GetState
Objective_Add
Subtitle_IsMessageDone
Subtitle_Message
Subtitle_TimeCounterEnd
Subtitle_TimeCounter
LocationCard_IsDone
Subtitle_IsDone
LocationCard
Subtitle_Add
Campaign_QuickSaveNb
Campaign_QuickSave
setGameOver
setMissionComplete
debugrender ? (Autoexec, UI)
luaplayer_console ? (Autoexec)




Edited on 2005-06-30 14:50:31 by MiKail

Additions:






Deletions:




Edited on 2005-06-30 14:49:32 by MiKail

Additions:

??? EngineBurn.cpp
??? EngineGlow.cpp
??? EngineTrailSystem.cpp
??? gameSettings.cpp
luaappmainui ??? (Autoexec, UI)
luaappmisc ??? (Autoexec, UI)
luagamesettings ??? (Autoexec, Gamerule)
??? dumpPlayBalanceStats
luagamemainui ??? (Autoexec)
??? ???
statlogging ??? (Autoexec, UI, Gamerule, AI)
??? ???
??? ???
??? ???
??? ???
??? ???
??? ??? (AI)
luacpu ??? (Gamerule)
luanis ??? (Gamerule)
luanisdebug ???
??? ???
??? ???
luagamemisc ??? (UI, Autoexec)
??? All
luarender ??? (Autoexec)
luashipdebug ???
??? WinMain.cpp
???Mission level ???
luauserinterface ??? (Autoexec, UI, Gamerule)
???LuaRuleSystem ??? (Autoexec, UI, Gamerule)
???ScarEventSystem ??? (Gamerule)
??? ??? (Autoexec, UI)
...another argument???
...another argument???
...another argument???
...another argument???
debugrender ??? (Autoexec, UI)
luaplayer_console ??? (Autoexec)


Deletions:

? EngineBurn.cpp
? EngineGlow.cpp
? EngineTrailSystem.cpp
? gameSettings.cpp
luaappmainui ? (Autoexec, UI)
luaappmisc ? (Autoexec, UI)
luagamesettings ? (Autoexec, Gamerule)
? dumpPlayBalanceStats
luagamemainui ? (Autoexec)
? ?
statlogging ? (Autoexec, UI, Gamerule, AI)
? ?
? ?
? ?
? ?
? ?
? ? (AI)
luacpu ? (Gamerule)
luanis ? (Gamerule)
luanisdebug ?
? ?
? ?
luagamemisc ? (UI, Autoexec)
? All
luarender ? (Autoexec)
luashipdebug ?
? WinMain.cpp
???Mission level ?
luauserinterface ? (Autoexec, UI, Gamerule)




Edited on 2005-06-30 14:48:26 by MiKail

Additions:

Legend
List
All Library Files
Unsorted Libraries


Deletions:

Legend

List

File Master List

Unsorted Libraries





Edited on 2005-06-30 14:47:21 by MiKail

Additions:
Namespace Library File (Usage Context)

Deletions:
Library File (Context)



Oldest known version of this page was edited on 2005-06-30 14:46:18 by MiKail []
Page view:
Note: I've tried to make my best guess as to which items are parameters, which are functions, and which library they belong to. There may be numerous errors.



Legend


Library File (Context)
Functions
Function...
Function...
Function...
Parameters
Parameter...
Parameter...
Parameter...

List


? EngineBurn.cpp
setEngineBurn
"Invalid type for first arguement"

? EngineGlow.cpp
setEngineGlow
"Invalid type for first arguement"
"Invalid type for eighth arguement - glowColour"
"Invalid type for seventh arguement - maxBlur"
"Invalid type for sixth arguement - blurFullOnDistance"
"Invalid type for fifth arguement - blurStartDistance"
"Invalid type for fourth arguement - flickerFrequency"
"Invalid type for fourth arguement - flickerMax"
"Invalid type for third arguement - flickerMin"
"Invalid type for second arguement - maxTranslation"
""

? EngineTrailSystem.cpp
setEngineTrail
"Invalid type for second arguement - diameterFactor"
"Invalid type for second arguement - ufactor"
"Invalid type for second arguement - uscrollFactor"
"Invalid type for second arguement - bulgeFrequency"
"Invalid type for second arguement - textureName"
"Invalid type for second arguement - lingerTime"
"Invalid type for second arguement - index"
"Invalid type for first arguement"

? gameSettings.cpp
SetGameOption
SetGameType
SetPlayerReady
SetPlayerRaceID
SetPlayerName
SetPlayerColour
SetPlayerTeam
SetPlayerToAI
SetPlayerToHuman
GetPlayerCount
GetPlayerLocalIndex
SetRecordedGame
SetCampaignLoad
SetCampaignLevelIndex
SetCampaignLevel
SetSkirmishLoad
SetSkirmishLevel
GetMPScenarioName
GetMPScenarioCount

luaappmainui ? (Autoexec, UI)
Possibly the same functions as luagamemainui.

luaappmisc ? (Autoexec, UI)
GetVersionInfo
movieOutputDirectory
movieOverExpose
movieFileType
movieRecorderStop
movieRecorderStart
luagamesettings ? (Autoexec, Gamerule)
Functions
EnableBuildInBadges
GetGameSettingAsNumber
GetGameSettingAsString
GetGameRubric
? dumpPlayBalanceStats
Variables
GR_MULTIPLAYER
GR_SKIRMISH
GR_CAMPAIGN

luagamemainui ? (Autoexec)
bindup
bind3
bind2
bind1
MainUI_UserEventData2
MainUI_UserEventData
MainUI_UserEvent
MainUI_PopAllEnabledCommandStates
MainUI_PopEnabledCommandState
MainUI_PushEnabledCommandState
MainUI_DisableCommand
MainUI_DisableAllCommands

? ?
Functions
AddSubtitleEvent
AddSpeechEvent
AddLocalizedText
SetSpeechFolder
Variables
Actor_LocationCard
Actor_Talorn
Actor_AllShips3
Actor_AllShips2
Actor_AllShips
Actor_Bentusi
Actor_Chimera
Actor_Keeper
Actor_Makaan
Actor_FleetCommand
Actor_FleetIntel

statlogging ? (Autoexec, UI, Gamerule, AI)
Stats_ShipsCapturedInRUs
Stats_ShipsLostInRUs
Stats_ShipsCreatedInRUs
Stats_SquadronsMax
Stats_SquadronsQueued
Stats_SquadronsActive
Stats_ShipsCaptured
Stats_ShipsFirstBuilt
Stats_ShipsLost
Stats_ShipsCreated
Stats_SubsystemsBuiltInRUs
Stats_HarvestersBuiltInRUs
Stats_BuildShipsBuiltInRUs
Stats_TotalShipsBuiltInRUs
Stats_TotalSquadLossesInRUs
Stats_TotalSquadKillsInRUs
Stats_TotalLossesInRUs
Stats_TotalKillsInRUs
Stats_OwnShipsCapturedInRUs
Stats_EnemyShipsCapturedInRUs
Stats_SubsystemsBuilt
Stats_HarvestersBuilt
Stats_BuildShipsBuilt
Stats_TotalShipsBuilt
Stats_TributeDonated
Stats_TributeReceived
Stats_GatheredRUSalvage
Stats_GatheredRUNebula
Stats_GatheredRUDustCloud
Stats_GatheredRUAsteroid
Stats_GatheredRUs
Stats_SpentRUs
Stats_TimeKilled
Stats_TotalLosses
Stats_TotalKills
Stats_OwnShipsCaptured
Stats_EnemyShipsCaptured
Stats_ResearchRUValue
Stats_ResearchCount
Stats_ResearchTotal
Stats_DumpFramesToDisk
Stats_PlayerAt
Stats_PlayerCount
Stats_TotalDuration

? ?
GetUnitCapMaxForFamily
GetUnitCapForFamily
GetUnitCapFamilyId
HighestPrioritySubSystem
FindHighDemandSubSystem
SubSystemDemandAdd
SubSystemDemandGet
SubSystemDemandSet
SubSystemDemandClear
HighestPriorityShip
FindHighDemandShip
ShipDemandMaxByClass
ShipDemandSetByClass
ShipDemandAddByClass
ShipDemandAdd
ShipDemandGet
ShipDemandSet
ShipDemandClear
BuildSubSystemOnShip
BuildShipCanBuild
BuildShipHasSubSystem
BuildShipType
BuildShipAt
BuildShipCount
RetireSubSystem
CarrierProductionSubSystem
CarrierAt
CarrierCount
CancelBuild
CanBuildSubSystemEver
CanBuildSubSystem
CanBuildEver
CanBuild
BuildSubSystem
Build
NumShipsBuildingSubSystems
NumShipsBuildingShips
NumShipsBuilding
IsBuildShipAvailable
RemoveStalledBuildItems

? ?
Functions
UnderAttackThreat
UnderAttackValue
UnderAttack
LastTimeAttack
HaveBeenAttacked
GetChosenEnemy
AttackNow
Variables
ACAPSHIPPRODUCTION
FRIGATEPRODUCTION
BCIONBEAMTURRET
HEAVYFUSIONMISSILELAUNCHERBC

? ?
player_total
player_max
player_min
player_all
player_ally
player_enemy
Player_Self
Player_IsEnemy
PlayersMilitary_AntiFrigate
PlayersMilitary_AntiCorvette
PlayersMilitary_AntiFighter
PlayersMilitary_Threat
PlayersMilitary_Total
PlayersMilitary_Frigate
PlayersMilitary_Corvette
PlayersMilitary_Fighter
PlayersUnitTypeCount
PlayersMilitaryPopulation
PlayersPopulation
PlayersAlive
PlayersTotal

? ?
FindHighDemandResearch
ResearchDemandAdd
ResearchDemandGet
ResearchDemandSet
ResearchDemandClear
GetResearchCount
GetResearchName
NumResearchSubSystems
CancelResearch
Research

? ?
GetNumberOfIdleRefineries
IsSalvage
SetResourceDockFamily
CollectorCapacityOfRefineriesAtBlob
CollectorsAtBlob
GetActiveBlobAt
GetActiveBlobCount
GetActiveCollectorBlobs
GetActiveCollectorSlots
GetNumCollecting

? ? (AI)
Functions
RemoveLeastNeededItem
Rand
RandomRange
gameTime
setLevelOfDifficulty
getLevelOfDifficulty
getRace
(Paramters)
LT_STRING
LT_NUMBER
LT_TABLE
CPUPLAYER

luacpu ? (Gamerule)
Functions
CPU_RemoveResourceBlob
CPU_SetDefendTargetCapturePriority
CPU_SetDefendTargetRadius
CPU_SetDefendTargetPriority
CPU_SetAttackTargetPriority
CPU_AddDefendSobGroup
"could not find sobgroup (%s)"
CPU_RemoveDefendTarget
CPU_AddDefendTarget
CPU_RemoveSobGroup
"could not find sobgroup (%s)"
CPU_AddSobGroup
"could not find sobgroup (%s)"
CPU_DoFile
CPU_DoString
CPU_EnableAll
CPU_Enable
CPU_GetVarString
CPU_GetVar
CPU_IsDebugFlagSet
CPU_SetDebugFlag
CPU_GetDebugFlag
CPU_SetDebugMode
CPU_SetDebugPlayer
CPU_SetDebug
CPU_Exist
Variables
TT_Refinery
TT_Builder
TT_MotherShip

luanis ? (Gamerule)
NISSetSkippable
NISDisableInterface
NISGetPlayingHandle
NISComplete
NISPlayFromGroup
"group '%s' not found. Can't play NIS '%s'"
NISPlay
NISDebug
NISLoad
NISSeekForward
NISSeek
NISHandle_Invalid

luanisdebug ?
NISDebug_ShowInfo
NISDebug_PauseToggle
NISDebug_CameraRelease
NISDebug_RewindLots
NISDebug_Rewind
NISDebug_PlayRelative
NISDebug_Play

? ?
These look like parameters.
SMPTEOff
SMPTEOn
stayFadedAtEnd
runScar
setResourceValue
setPlayer
destroyEffect
triggerEffect
setEnginePower
startEffectEvent
ambientSoundVolume
engineSoundVolume
navlightPower
navlightSpeed
setInHyperspace
hyperspaceOut
hyperspaceIn
trailMove
trailZero
hideUniverse
pauseUniverse
focus
focusAtEnd
newNIS
setMADState
meshAnimPause
meshAnimStop
meshAnimStart
keepMovingAtEnd
remainAtEnd
lockLOD
health
fleetSpeechEvent
speechEvent
soundEvent
SFXVolume
speechSetDir
fire
haltAttack
attack
death
musicStartAtEnd
musicStop
musicStartFade
musicStart
cameraLeave
cameraFadeIn
cameraBlendIn
cameraCut
vincible
invincible
show
hide
displayCard
fadeSet
fadeTo
nisOut
wideScreenOut
wideScreenIn

? ?
listObjectiveItem
listEvents

LuaMenuSupport MenuSupport.cpp (Autoexec, UI, Gamerule)
UI_SubtitleWide
UI_SubtitleNarrow
FE_FocusOnLastEvent
UI_StartGameWithSelectedLevel
FE_TaskbarIgnoreProfilePhase
FE_GetCurrentPlayerIndex
FE_NextTutorial
FE_Retire
FE_LoadGameScreen_RecordedGame
FE_LoadGameScreen_Campaign
FE_SaveGameScreen_Campaign
FE_LoadGameScreen
FE_SaveGameScreen
FE_RestartGame
FE_ExitToWindows
FE_ExitToMainMenu
Profile_UnlockMovies
Profile_UnlockAll
Profile_SetMissionsComplete
Profile_SetSingleMissionComplete
(From the Demo)
FE_ExitToMainMenuYes

luagameio ???MenuSupport.cpp (UI, Autoexec)
SaveRecordedGame
LoadRecordedGame
RecordGame
LoadGame
SaveDetGame
SaveGame

luagamemisc ? (UI, Autoexec)
? All
ClearAllControlGroups
ClearSelectedFromControlGroups
SelectNextIdleHarvester
Pebble_Distribute
Enable_Pebble_Distribution
Camera_PanCmd
UI_ToggleScreenGameRubrick
LODFX_ForceFull
LOD_SetAllowGoblins
LOD_SetDesiredFPS
LOD_SetEnabled
RecorderFastForwardToggle
RecorderPauseUniverse
RecorderSwitchPlayer
SendPauseSubSystemOrder
SendPauseShipOrder
SendCancelSubSystemOrder
SendCancelShipOrder
SendBuildOrder
SelectBuildFacility
ClearTOSettings
SetTOSettings
Sound_ToggleSpeech
Sound_ToggleMusic
Sound_Reload
gamemisc_dumprules
leaveStrikeGroup
formStrikeGroup
pause
sharedVision
setAlliance
proposeAlliance
persistentFeedback
debugRegionMode
statMonLog
statMon
getSyncCheckingLevel
setOutOfSync
setMinLOD
setDetailLevel
setGoblinTol
toggleGoblins
toggleEngineBurns
cameraCollision
maxActiveLights
toggleNavLights
goblinAlphaInterp
showNISDebug
Scar_ReloadFile
Scar_Reload
PS_ModDown
PS_ModUp
PS_Right
PS_Left
PS_Down
PS_Up
TO_RallyPointsAll

lualoadlevel LuaLoadLevel.cpp (Level)
addPath
"Incorrect type for parameter"
setFXWind
setNebulaAmbient
setDustCloudAmbient
addReactiveFleetResourceSlot
addReactiveFleetSlot
addAmbientSound
addCloud
addPebble
setWorldBoundsOuter
setWorldBoundsInner
"Invalid inner value, check .level file"
"Invalid centre value, check .level file"
setSensorsManagerCameraDistances
setSensorsThreshold
setMaxCameraDistance
loadBackground
addAxisAlignBox
addSphere
addPoint
addNebula
addDustCloud
addSalvage
addCamera
addAsteroid
addResourcePatch
addToSOBGroup
createSOBGroup
addMissile
addSquadron

luarender ? (Autoexec)
ReloadBattleScarTextures
EnableATIDisplay
PixelHeight
PixelWidth
Wireframe
GetFOWVis
FOWVis
ShowInfo
ShowWeaponDebug
ShowResourceDebug
ShowUnitCaps
ShowPathTolerance
ShowShipDebug
ShowLevelVolumes
ShowBattleScar
ShowBackground
RenderShips
RenderEffects
ShowEngines
ShowAIPaths
setForcedLODLevel
setForceLOD

luashipdebug ?
NumSubSystemsQ
NumSubSystems
NumSquadronsFamilyQ
NumSquadronsFamily
NumSquadronsQ
NumSquadrons
CanResearch
IsResearchDone
IsResearchAvailable
IsResearchBusy
GetRU

???MadState MADState.cpp
setJointVisible
isAnimRunning
getAnimLength
endEffect
startEffect
trackGunJoint
getLoopCount
setLoopCount
getTime
setTime
getPauseTime
setPauseTime
unpauseAnim
pauseAnim
stopAnim
startParamAnim
startAnim
getState
setState

? WinMain.cpp
These look like parameters.
HW2Map
UseSpecialWeaponsInNormalAttack
Scuttle
Lights
Sensors
Targeting
Steering
HyperspaceInhibitor
DefenseFieldShield
Retire
HyperspaceViaGate
FormHyperspaceGate
Hyperspace
Stop
Builder
AcceptDocking
Dock
Cloak
Repair
Guard
Attack
Move

???Mission level ?
postLevelComplete
loadNIS
playNIS
playAnimaticNis
playAnimatic
ZoomOut
ZoomIn
FadeOut
FadeIn
HyperspaceOut
HyperspaceIn
NISDirect
GetRuleFile

luauserinterface ? (Autoexec, UI, Gamerule)
UI_AddToEventScreen
UI_ClearEventScreen
UI_IsNamedElementVisible
UI_IsScreenActive
UI_PlaySound
UI_ScreenIsActive
UI_SetElementPosition
UI_SetElementSize
UI_GetScreenID
UI_GetCurrentScreenID
UI_SetPreviousScreen
UI_SetNextScreen
UI_PreviousScreen
UI_NextScreen
UI_DialogCancelID
UI_DialogAcceptID
UI_DialogAccept
UI_DialogCancel
UI_ShowDialog
UI_PopState
UI_PushState
UI_SetInterfaceVisible
UI_SetInterfaceEnabled
UI_SetScreenVisible
UI_SetScreenEnabled
UI_SetButtonPressed
UI_StopFlashButton
UI_FlashButton
UI_ExitApp
UI_GiveFocus
UI_SetElementVisible
UI_SetElementEnabled
UI_ReloadCurrentScreen
UI_ReloadScreen
UI_ReloadAllScreens
UI_SetLabelTextHotkey
UI_SetTextLabelText
UI_SetButtonTextHotkey
UI_ToggleScreenElement
UI_ToggleScreen
UI_HideScreen
UI_ShowScreen

???LuaRuleSystem ? (Autoexec, UI, Gamerule)
Rule_Exists
Rule_AddInterval
Rule_Remove
Rule_Add

???ScarEventSystem ? (Gamerule)
Event_Stop
Event_IsDone
Event_Start

luacamera LuaCamera.cpp (Autoexec, Gamerule)
Camera_AllowControl
Camera_FocusVolumeKeepingEyePosition
"could not find volume (%s)"
Camera_AltFocusWithVolume
"could not find volume (%s)"
"could not find sobgroup (%s)"
Camera_AltFocus
Camera_GetLastZoomAmount
Camera_Interpolate
Camera_ZoomClose
Camera_GetDistanceToSobGroup
"could not find sobgroup (%s)"
Camera_IsFocused
Camera_PlayerHasFocused
"could not find sobgroup (%s)"
Camera_ResetFocused
Camera_UsePanning
Camera_PlayerHasPanned
Camera_ResetPanned
Camera_PlayerHasRotated
Camera_ResetRotated
Camera_UseCameraPoint
"Invalid name here"
Camera_SetLetterboxStateNoUI
Camera_SetLetterboxState
Camera_FocusRestore
Camera_FocusSave
Camera_FocusCancel
Camera_FocusVolumeWithBuffer
"Invalid distance: %.3f"
"Invalid Time value %f:"
"could not find volume (%s)"
Camera_FocusVolume
"Obsolete use Camera_FocusVolumeWithBuffer"
Camera_FocusSobGroupWithBuffer
"Invalid Distance:%.3f"
"Invalid Time value %f:"
"could not find sobgroup (%s)"
Camera_FocusSobGroup

luauniverse LuaUniverse.cpp (Gamerule, Autoexec)
Universe_ClipToWorldBounds
Universe_GetWorldBounds
Volume_Delete
Volume_AddCube
Volume_AddSphere
SetStartFleetSuffix
Preload_Ship
GetMultiplierForExtraRU
GetMultiplierForExtraShips
GetActualPlayerFleetExtraRU
GetActualPlayerFleetSizeInRU
GetReactiveFleetExtraRU
GetReactiveFleetSizeInRU
GetSubSystemId
GetShipId
GetResearchId
RandomIntMax
EventPointer_Remove
EventPointer_AddSubSystemFromSobGroup
"could not find subsystem (%s) on sobgroup (%s)"
"could not find sobgroup (%s)"
EventPointer_AddSobGroup
"sobgroup is empty (%s)"
"could not find sobgroup (%s)"
EventPointer_AddVolume
"invalid radius (%d)"
"could not find volume (%s)"
FOW_ForceUpdate
Wait_End
Wait_Start
BreakAlliance
SetAlliance
"Invalid player id, player0:%d, player1:%d"
AreAllied
"Invalid player id, player0:%d, player1:%d"
Universe_AllowClicks
Universe_GetCurrentMoveHeight
Universe_MoveRestrictToVolume
Universe_AllowSelect
Universe_IsPiePlateActive
Universe_EnableCmd
"Cannot disable CancelCommand"
Universe_Fade
Universe_FadeNebula
"could not find nebula (%s)"
Universe_AllowPlayerOrders
Universe_NebulaDelete
Universe_EnableSkip
Universe_SetAvoidance
Universe_SlowDown
Universe_Pause
Universe_PlayerCount
Universe_CurrentPlayer
Universe_GameTime
Universe_LockXZ
"could not find volume (%s)"
MUI_TempWaypointCommand
MUI_ScuttleCommand
MUI_DeployMinesCommand
MUI_SensorPingCommand
MUI_CaptureCommand
MUI_CloakCommand
MUI_DefenseFieldCommand
MUI_MilitaryCommand
MUI_MoveAttackCommand
MUI_DropMinesCommand
MUI_RetireCommand
MUI_SetRallyObject
MUI_SetRallyPoint
MUI_SpecialAttackCommand
MUI_RepairCommand
MUI_HyperspaceCommand
MUI_FocusHomeCommand
MUI_SelectAllVisibleCommand
MUI_OrderFeedbackCommand
MUI_SensorsManagerToggleCommand
MUI_ZoomCommand
MUI_FocusModifierCommand
MUI_ControlModifierCommand
MUI_ShiftModifierCommand
MUI_HarvestCommand
MUI_ParadeCommand
MUI_GuardCommand
MUI_DockCommand
MUI_TacticalOverlayToggleCommand
MUI_SetSelectionCommand
MUI_SelectGroupCommand
MUI_CreateGroupCommand
MUI_StopCommand
MUI_MoveCommand
MUI_AttackCommand
MUI_PreviousFocusCommand
MUI_NextFocusCommand
MUI_FocusCommand
MUI_DeleteCommand
MUI_WaypointModeCommand
MUI_WaypointCommand
MUI_CancelCommand

luaplayer LuaPlayer.cpp (Gamerule)
Functions
Player_GetNumberOfSquadronsOfTypeAwakeOrSleeping
"could not get player %d"
Player_AllowDockFromUIOverride
"unable to find player %d"
Player_GetName
Player_GetRace
"could not get player %d"
Player_GetRU
"could not find player (%d)"
Player_HasQueuedBuild
"unable to find player %d"
"could not identify ship (%s)"
Player_HasQueuedResearch
"could not find player %d"
Player_GrantAllResearch
"unable to find player %d"
Player_InstantlyGatherAllResources
"could not get player %d"
Player_NumberOfAwakeShips
"could not get player %d"
Player_InstantDockAndParade
"could not find any ships in (%s)"
"sob group was empty (%s)"
"could not find sobgroup (%s)"
"could not get player %d"
Player_ShareVision
"no player with index %d"
Player_SetPlayerName
"unable to find player %d"
Player_FillSobGroupInVolume
"could not find volume (%s)"
"unable to find player %d"
"could not find sobgroup (%s)"
Player_SetBadgeTexture
"unable to find player %d"
Player_SetTeamColours
"unable to find player %d"
Player_FillProximitySobGroup
"could not find player (%d)"
"could not find sobgroup (%s)"
Player_IsShipInVolume
"could not find volume (%s)"
"could not find player (%d)"
Player_GetShipsByType
"unable to find player %d"
Player_FillShipsByType
"unable to find player %d"
"could not find sobgroup (%s)"
Player_SetDefaultShipTactic
"unable to find player %d"
Player_HasShipWithBuildQueue
"unable to find player %d"
Player_Kill
"unable to find player %d"
Player_IsAlive
"unable to find player %d"
Player_SetBounty
Player_SetRU
"could not find player (%d)"
Player_UnrestrictBuildOption
"unable to unrestrict (%s)"
"unable to find player %d"
Player_RestrictBuildOption
"unable to restrict (%s)"
"unable to find player %d"
Player_GrantResearchOption
"unable to grant (%s)"
"could not find research item (%s)"
"unable to find player %d"
Player_UnrestrictResearchOption
"unable to unrestrict (%s)"
"could not find research to unrestrict (%s)"
"unable to find player %d"
Player_RestrictResearchOption
"unable to restrict (%s)"
"could not find research to restrict (%s)"
"unable to find player %d"
Player_HasResearch
"could not find player %d"
Player_CanResearch
"could not find player %d"
Player_CancelResearch
"unable to cancel (%s)"
"could not find research item (%s)"
"unable to find player %d"
Player_Research
"unable to start (%s)"
"could not find research item (%s)"
"unable to find player %d"
Variables
AggressiveTactics
PassiveTactics
DefensiveTactics

???Scar Scar.cpp
OnInit
OnStartOrLoad
UI_UnBindKeyEvent
UI_BindKeyEvent

luafx LuaFX.cpp (Gamerule)
FX_Lights
FX_StopEvent
"could not find sobgroup (%s)"
FX_StartEvent
"could not find sobgroup (%s)"
FX_DestroyEffectOnBackground
FX_StopEffectOnBackground
FX_PlayEffectOnBackgroundVolume
"could not find object to spawn effect from (%s)"
FX_PlayEffectOnBackground
FX_FlushLod
FX_Flush
FX_StopEffect
FX_PlayEffectBetweenPoints
"could not spawn effect (%s)"
"could not find object to spawn effect to (%s)"
"could not find object to spawn effect from (%s)"
FX_PlayEffect
"could not find object to spawn effect from (%s)"
"could not spawn effect (%s)"

luashadow LuaShadow.cpp (Gamerule)
setLevelShadowColour

luasound LuaSound.cpp (Gamerule, Level)
Functions
Sound_SFXPlay3D
"could not find volume (%s)"
Sound_SFXPlay3DPos
Sound_SetMuteActor
Sound_ExitIntelEvent
Sound_EnterIntelEvent
Sound_EnableAllSpeech
Sound_StingerPlay
Sound_MusicPlayType
Sound_MusicPlay
Sound_SpeechSubtitlePath
Sound_SpeechPlay
setDefaultMusic
setMusicPath
Variables
MUS_Stinger
MUS_Battle
MUS_Staging
MUS_Ambient

luafog LuaFog.cpp (Level)
fogAddInterpolator
fogSetType
fogSetColour
fogSetDensity
fogSetEnd
fogSetStart
fogSetActive

lualight LuaLight.cpp (Gamerule, Level)
setUseLighting
setGlareIntensity
setLightSpecular
setLightColour
createAmbientLight
createDirLight

? ? (Autoexec, UI)
dr_clear
dr_setautoclear
dr_text2d
dr_setdisplay

luaATI LuaATI.cpp (Gamerule)
ATI_Clear
ATI_Display3D
ATI_Display2D
ATI_AddGraphic3D
ATI_AddGraphic2D
ATI_AddScale
ATI_AddPosition
ATI_AddWString
ATI_AddString
ATI_AddColour
ATI_AddFloat
ATI_CreateParameters
ATI_LoadTemplates

luahyperspace LuaHyperspace.cpp (Gamerule)
Hyperspace_SetStateForVolume
"could not find volume (%s)"
Hyperspace_SetStateForPlayer

luaping LuaPing.cpp (Gamerule)
Ping_AddDescription
"invalid PingID"
Ping_LabelVisible
"invalid PingID"
Ping_Remove
"invalid PingID"
Ping_AddSobGroup
"could not find sobgroup (%s)"
Ping_AddPoint
"could not find volume (%s)"

luasensor LuaSensor.cpp (Gamerule)
Sensors_EnableToggle
Sensors_FlashWorldPlane
Sensors_EnableCameraZoom
Sensors_SetZoomOutDistance
Sensors_SetCameraMinMax
Sensors_Switch
Sensors_ManagerIsUp
Sensors_Toggle

luateamactions LuaSobGroupActions.cpp (Gamerule)
ShipHoldLaunch
ShipHoldStayDockedAlways
ShipHoldStayDockedUpToLimit
SobGroup_AbilityActivate
"could not find sobgroup (%s)"
SobGroup_AllowPassiveActionsAlways
"could not find sobgroup (%s)"
SobGroup_Attack
"could not find sobgroup (%s)"
"bad player index %d"
SobGroup_AttackPlayer
"could not find player (%d)"
"could not find sobgroup (%s)"
"bad player index %d"
SobGroup_AttackSobGroupHardPoint
"could not find sobgroup (%s)"
SobGroup_AutoEngineGlow
"could not find sobgroup (%s)"
SobGroup_AvoidanceIgnore
"could not find sobgroup (%s)"
SobGroup_CaptureSobGroup
"could not find sobgroup (%s)"
SobGroup_ChangePower
"could not find sobgroup (%s)"
SobGroup_Clear
"could not find sobgroup (%s)"
SobGroup_Create
SobGroup_CreateShip
"could not create a ship in sobgroup (%s)"
"could not find sobgroup (%s)"
SobGroup_CreateSubSystem
"either Ship doesn't have slots, slots are full, or trying to build a Race Specific subsystem"
"could not create Subsystem (%s)"
"could not find sobgroup (%s)"
SobGroup_DeployMines
"no mine layer squadrons in group (%s)"
"could not find volume (%s)"
"could not find sobgroup (%s)"
SobGroup_DeSelectAll
SobGroup_Despawn
"could not find sobgroup (%s)"
SobGroup_DockSobGroup
"could not find sobgroup (%s)"
SobGroup_DockSobGroupInstant
"could not find sobgroup (%s)"
SobGroup_DockSobGroupInstant
SobGroup_DoDamageProximitySobGroup
"could not find sobgroup (%s)"
SobGroup_EnterHyperSpace
"could not find sobgroup (%s)"
SobGroup_ExitHyperSpace
"Trying to bring squad "%s" in Sob Group "%s" out of hyperspace but it's not in hyperspace"
"could not find volume (%s)"
"could not find sobgroup (%s)"
SobGroup_ExitHyperSpaceSobGroup
"Trying to bring squad "%s" in Sob Group "%s" out of hyperspace but it's not in hyperspace"
"could not find sobgroup (%s)"
SobGroup_FillBattleScar
"could not find sobgroup (%s)"
SobGroup_FillBattleScar_Debug
SobGroup_FillCompare
"could not find sobgroup (%s)"
SobGroup_FillShipsByType
"could not find sobgroup (%s)"
SobGroup_FillSubstract
"could not find sobgroup (%s)"
SobGroup_FillUnion
"could not find sobgroup (%s)"
SobGroup_FollowPath
"could not find AI path (%s)"
"could not find sobgroup (%s)"
SobGroup_ForceStayDockedIfDocking
"could not find sobgroup (%s)"
SobGroup_FormHyperSpaceGate
"could not find sobgroup (%s)"
SobGroup_FormStrikeGroup
"could not find sobgroup (%s)"
SobGroup_GetHardPointHealth
"could not find sobgroup (%s)"
SobGroup_GuardSobGroup
"could not find sobgroup (%s)"
SobGroup_InWorldBound
SobGroup_IsSelectable
SobGroup_Kamikaze
"could not find sobgroup (%s)"
SobGroup_Launch
"could not find sobgroup (%s)"
SobGroup_LoadPersistantData
SobGroup_MakeSelectable
"could not find sobgroup (%s)"
SobGroup_MakeUntargeted
SobGroup_ManualEngineGlow
"could not find sobgroup (%s)"
SobGroup_Move
"could not find sobgroup (%s)"
"could not find object to move to (%s)"
"bad player index %d"
SobGroup_MoveToSobGroup
"could not find sobgroup (%s)"
SobGroup_OwnedBy
"could not find sobgroup (%s)"
SobGroup_ParadeSobGroup
SobGroup_RemoveType
"could not find sobgroup (%s)"
SobGroup_RepairSobGroup
"could not find sobgroup (%s)"
SobGroup_ResetAvoidanceIgnore
"could not find sobgroup (%s)"
SobGroup_Resource
"could not find sobgroup (%s)"
"bad player index %d"
SobGroup_RestrictBuildOption
"could not find sobgroup (%s)"
SobGroup_SalvageSobGroup
"could not find sobgroup (%s)"
SobGroup_SelectSobGroup
"could not find sobgroup (%s)"
SobGroup_SetAsDeployed
"could not find sobgroup (%s)"
SobGroup_SetAutoLaunch
"could not find sobgroup (%s)"
SobGroup_SetBuildSpeedMultiplier
"could not find sobgroup (%s)"
SobGroup_SetCaptureAlwaysDisables
"could not find sobgroup (%s)"
SobGroup_SetCaptureState
"could not find sobgroup (%s)"
"bad capture state %d"
SobGroup_SetDisplayedRestrictedModuleSlot
"could not find sobgroup (%s)"
SobGroup_SetFiredAtSobGroup
"could not find sobgroup (%s)"
SobGroup_SetHardPointHealth
"new health value (%f) is wrong, should be between 0 and 1"
"could not find sobgroup (%s)"
SobGroup_SetHealth
"could not find sobgroup (%s)"
SobGroup_SetInvulnerability
"could not find sobgroup (%s)"
SobGroup_SetInvulnerabilityOfHardPoint
"could not find sobgroup (%s)"
SobGroup_SetMadState
"could not find sobgroup (%s)"
SobGroup_SetSwitchOwnerFlag
"could not find sobgroup (%s)"
SobGroup_SetTactics
"could not find sobgroup (%s)"
"illegal tactics value (%d)"
SobGroup_SetTeamColours
"could not find sobgroup (%s)"
SobGroup_SobGroupAdd
"could not find sobgroup (%s)"
SobGroup_Spawn
"could not find volume (%s)"
"could not find sobgroup (%s)"
SobGroup_SpawnNewShipInSobGroup
"failed to create a squadron of (%s)"
"could not find volume (%s)"
"could not find sobgroup (%s)"
SobGroup_Stop
"could not find sobgroup (%s)"
"bad player index %d"
SobGroup_SwitchOwner
"could not find sobgroup (%s)"
"bad player index %d"
SobGroup_TakeDamage
SobGroup_UnRestrictBuildOption
"could not find sobgroup (%s)"
SobGroup_UseHyperspaceGate
"could not find sobgroup (%s)"

luateamquery LuaSobGroupQuery.cpp (Gamerule)
FOW_RevealGroup
SobGroup_AreAllInHyperspace
"could not find sobgroup (%s)"
SobGroup_AreAllInRealSpace
"could not find sobgroup (%s)"
SobGroup_AreAnyFromTheseAttackFamilies
"could not find sobgroup (%s)"
SobGroup_AreAnyOfTheseTypes
"could not find sobgroup (%s)"
SobGroup_AreAnySquadronsInsideDustCloud
"could not find sobgroup (%s)"
...another argument?
SobGroup_AreAnySquadronsInsideNebula
"could not find sobgroup (%s)"
...another argument?
SobGroup_AreAnySquadronsOutsideDustCloud
"could not find sobgroup (%s)"
...another argument?
SobGroup_AreAnySquadronsOutsideNebula
"could not find sobgroup (%s)"
...another argument?
SobGroup_AssignedToGroup
"could not find sobgroup (%s)"
SobGroup_CanDoAbility
"could not find sobgroup (%s)"
SobGroup_Count
"could not find sobgroup (%s)"
SobGroup_CountByPlayer
SobGroup_Empty
"could not find sobgroup (%s)"
SobGroup_FillProximitySobGroup
"could not find sobgroup (%s)"
"bad distance value %f, should be >= 0"
SobGroup_FillSobGroupInVolume
"could not find volume (%s)"
"could not find sobgroup (%s)"
SobGroup_GetActualSpeed
"could not find sobgroup (%s)"
SobGroup_GetAttackers
"could not find sobgroup (%s)"
"could not find sobgroup (%s), trying to create it"
SobGroup_GetPosition
SobGroup_GetSobGroupBeingCapturedGroup
"could not find sobgroup (%s)"
SobGroup_GetSobGroupCapturingGroup
"could not find sobgroup (%s), trying to create it"
"could not find sobgroup (%s)"
SobGroup_GetSobGroupDockedWithGroup
"could not find sobgroup (%s)"
SobGroup_GetSobGroupRepairingGroup
"could not find sobgroup (%s), trying to create it"
"could not find sobgroup (%s)"
SobGroup_GetSobGroupSalvagingGroup
"could not find sobgroup (%s), trying to create it"
"could not find sobgroup (%s)"
SobGroup_GetSpeed
"could not find sobgroup (%s)"
SobGroup_GetSquadronsInsideDustCloud
"could not find sobgroup (%s)"
"could not find DustCloud (%s)"
SobGroup_GetSquadronsInsideNebula
"could not find sobgroup (%s)"
"could not find nebula (%s)"
SobGroup_GetTactics
"could not find sobgroup (%s)"
SobGroup_GroupInGroup
"could not find sobgroup (%s)"
SobGroup_HasFiredAtSobGroup
SobGroup_HasUpgrade
"could not find sobgroup (%s)"
SobGroup_Health
"could not find sobgroup (%s)"
SobGroup_HealthPercentage
"could not find sobgroup (%s)"
SobGroup_InStrikeGroup
"could not find sobgroup (%s)"
SobGroup_IsBuilding
"could not find sobgroup (%s)"
SobGroup_IsCloaked
SobGroup_IsDocked
"could not find sobgroup (%s)"
SobGroup_IsDockedSobGroup
SobGroup_IsDoingAbility
"could not find sobgroup (%s)"
SobGroup_IsGateDeployed
"could not find sobgroup (%s)"
SobGroup_IsGuardingSobGroup
"could not find sobgroup (%s)"
SobGroup_IsInControlGroup
"could not find sobgroup (%s)"
SobGroup_IsInVolume
"could not find volume (%s)"
"could not find sobgroup (%s)"
SobGroup_IsShipNearPoint
SobGroup_OnScreen
"could not find sobgroup (%s)"
SobGroup_PlayerIsInSensorRange
SobGroup_ResearchModuleExistOrSelected
SobGroup_SalvagedByPlayer
"could not find sobgroup (%s)"
SobGroup_Selected
"could not find sobgroup (%s)"
SobGroup_SetMaxSpeedMultiplier
SobGroup_SetSpeed
"bad speed (%f), should be >= 0"
"could not find sobgroup (%s)"
SobGroup_SubSystemSelected
"could not find sobgroup (%s)"
SobGroupCount
"could not find sobgroup (%s)"

luaobjectives LuaObjectives.cpp (Gamerule)
Objective_Select
Objective_AddDescription
Objective_SetState
Objective_GetState
Objective_Add

luasubtitle LuaSubtitle.cpp (Gamerule)
Subtitle_IsMessageDone
Subtitle_Message
Subtitle_TimeCounterEnd
Subtitle_TimeCounter
LocationCard_IsDone
Subtitle_IsDone
LocationCard
Subtitle_Add

luacampaign LuaCampaign.cpp (Gamerule)
Campaign_QuickSaveNb
Campaign_QuickSave
"Invalid Description"
setGameOver
setMissionComplete

File Master List


EngineBurn.cpp
EngineGlow.cpp
EngineTrailSystem.cpp
MainUIRender.cpp
region.cpp
gameSettings.cpp
sobstatic.cpp
Missile.cpp
SensorPingManager.cpp
ship.cpp
FlightManeuverManager.cpp
WeaponStatic.cpp
WeaponFire.cpp
shipHold.cpp
Volume.cpp
Formation.cpp
FormationPatternManager.cpp
Squadron.cpp
Tactics.cpp
DustCloud.cpp
scripting.cpp
sctBasicGlobals.cpp
sctMatVec.cpp
AsctObjectLoad.cpp
Collision.cpp
ResearchData.cpp
ResearchManager.cpp
HardPointStatic.cpp
SubSystemType.cpp
FamilyList.cpp
AppInit.cpp
GameOptions.cpp
Hw2Identify.cpp
PlayerProfile.cpp
StrikeGroup.cpp
StrikeGroupFormationManager.cpp
AnimEventContainer.cpp
RenderModelScars.cpp
HW2CpuPlayer.cpp
NISMotion.cpp
BattleScarManager.cpp
BattleScarPoint.cpp
BattleScarTrail.cpp
TeamColour.cpp
ModifierEffect.cpp
ModifierMultiplier.cpp
FinalBuildMenu.cpp
GameMenu.cpp
MenuSupport.cpp
NewProfile.cpp
QueueListBoxItem.cpp
SPMissionSelect.cpp
DirectConnectionScreen.cpp
LobbyScreen.cpp
DecalRefMeshRegistry.cpp
LuaLoadLevel.cpp
BuildData.cpp
BuildManager.cpp
UnitCaps.cpp
ParadeManager.cpp
ParadeStaticData.cpp
ATI.cpp
BTG.cpp
GameRulesLibrary.cpp
HyperspaceManager.cpp
ITweak.cpp
LevelManager.cpp
MADState.cpp
PersistantData.cpp
Ping.cpp
Race.cpp
ReactiveFleet.cpp
SaveGameData.cpp
SobFactory.cpp
SoundEventHandler.cpp
TacticalIcon.cpp
TacticalOverlay.cpp
UIGraphic.cpp
Universe.cpp
WinMain.cpp
campaign.cpp
recorder.cpp
savestream.cpp
NewUIScreen.cpp
StyleSheet.cpp
Graphic.cpp
movie.cpp
LuaCamera.cpp
LuaUniverse.cpp
LuaPlayer.cpp
Scar.cpp
LuaSound.cpp
LuaATI.cpp
LuaPing.cpp
LuaSobGroupActions.cpp
LuaSobGroupQuery.cpp
LuaCampaign.cpp
SoundParamManager.cpp
SoundManInit.cpp
SoundEntity.cpp
DockCommand.cpp
AttackCommand.cpp
LaunchCommand.cpp
DockQueue.cpp
RallyParadeCommand.cpp
FormationLaunchCommand.cpp
HyperSpaceCommand.cpp
ParadeCommand.cpp
DogFightAttackStyle.cpp
AttackStyle.cpp
FXManager.cpp
FXMemory.cpp

Unsorted Libraries


debugrender ? (Autoexec, UI)
luaplayer_console ? (Autoexec)
:: ::