Most recent edit on 2006-06-01 08:30:58 by SunTzu [Added a link the a new tutorial re this matter]
Additions:
- Basic tutorial for ATI text templates
Edited on 2006-04-25 14:38:08 by MiKail [fixed scope link, un-wikinaming]
Additions:
Contents of table SCAR_ATITemplates will be loaded as ATI templates.
Contents of table
SCAR_UIGraphic2D will be loaded as
UIGraphic2Ds.
Contents of table
SCAR_UIGraphic3D will be loaded as
UIGraphic3Ds.
Also loads
UIGraphics if specified.
Gametype Scope
Deletions:
Contents of table SCAR_ATITemplates will be loaded as ATI templates.
Contents of table SCAR_UIGraphic2D will be loaded as UIGraphic2Ds.
Contents of table SCAR_UIGraphic3D will be loaded as UIGraphic3Ds.
Also loads UIGraphics if specified.
Scope
Edited on 2006-04-25 05:27:40 by SunTzu
Additions:
ATI_LoadTemplates("data:LevelData\\Multiplayer\\ResourceRace\\ATI.lua")
<sFileName>: the name and path of the file to load templates from.
Deletions:
<sFileName>: the name of the file to load templates from.
Edited on 2005-07-07 10:36:51 by MiKail
Additions:
Load one or more ATI templates from a particular script.
<sFileName>: the name of the file to load templates from.
Deletions:
Load one or more ATITemplates from a particular script.
<sFileName>: file to load templates from.
Edited on 2004-02-22 18:50:29 by MiKail
Additions:
- UI
Edited on 2004-02-22 18:50:14 by MiKail
Additions:
<sFileName>: file to load templates from.
Deletions:
<sFileName>: file to load templates from
Edited on 2004-02-22 18:50:01 by MiKail
No differences.
Edited on 2004-02-22 18:49:52 by MiKail
Additions:
ATI_LoadTemplates(<sFileName>)
Load one or more ATITemplates from a particular script.
Contents of table SCAR_ATITemplates will be loaded as ATI templates.
Contents of table SCAR_UIGraphic2D will be loaded as UIGraphic2Ds.
Contents of table SCAR_UIGraphic3D will be loaded as UIGraphic3Ds.
Also loads UIGraphics if specified.
<sFileName>: file to load templates from
Deletions:
ATI_LoadTemplates(<sFilename>)
Load one or more ATITemplates from a particular script. Contents of table SCAR_ATI. Templates will be loaded as ATI templates.
:
Edited on 2004-02-22 18:36:40 by MiKail
Additions:
- SCAR (SCripting at Relic) Reference
Edited on 2004-02-22 18:21:32 by MiKail
Additions:
ATI_LoadTemplates(<sFilename>)
Description
Load one or more ATITemplates from a particular script. Contents of table SCAR_ATI. Templates will be loaded as ATI templates.
Example
Arguments
:
Scope
Related Pages:
Deletions:
To be filled in later. -Thought
Oldest known version of this page was edited on 2003-10-21 20:31:59 by ThoughtProcess []
Page view:
To be filled in later. -
Thought