Most recent edit on 2006-08-28 10:05:32 by SunTzu [fixed formatting bug]
Additions:
AddShipAbility(<rShipTable>, <sString>, <iInteger>, <sString>, <bBool>)
Deletions:
AddShipAbility(, , , , )
Edited on 2006-04-12 10:29:07 by MiKail
Additions:
AddShipAbility(, , , , )
Deletions:
AddShipAbility(, , , , )
Edited on 2006-04-12 10:15:33 by MiKail
Additions:
AddShipAbility(, , , , )
Deletions:
AddShipAbility(, , , , )
Edited on 2006-04-12 10:02:22 by MiKail
Additions:
It works the same way as AddSubSystemAbility.
Deletions:
it works the same way as AddSubSystemAbility.
Edited on 2006-04-12 10:02:10 by MiKail
Additions:
it works the same way as AddSubSystemAbility.
Deletions:
it works the same way as AddSubSystemAbility.
Edited on 2006-04-12 10:01:50 by MiKail
Additions:
it works the same way as AddSubSystemAbility.
Deletions:
it works the same way as AddSubSystemAbility.
Edited on 2006-04-12 09:58:58 by MiKail
Additions:
Related Pages:
Edited on 2006-04-12 09:57:58 by MiKail
Additions:
"AddShipAbility is part of the modifier system, it says that this ship enables the defense field ability in other ships. You've set it to "ThisShipOnly" so it enables an already present defense field ability on the same ship. This is kind of pointless, just set the defense field ability to be active by default, no need for using the modifier system."
Deletions:
"AddShipAbility is part of the modifier system, it says that this ship enables the defense field ability in other ships. You've set it to "ThisShipOnly" so it enables an already present defense field ability on the same ship. This is kind of pointless, just set the defense field ability to be active by default, no need for using the modifier system."
Edited on 2006-04-12 09:57:46 by MiKail
Additions:
AddShipAbility(NewShipType, "DefenseField", 1, "ThisShipOnly", 0)
Deletions:
AddShipAbility(NewShipType, "DefenseField", 1, "ThisShipOnly", 0)
Edited on 2006-04-12 09:57:36 by MiKail
Additions:
AddShipAbility(, , , , )
"AddShipAbility is part of the modifier system, it says that this ship enables the defense field ability in other ships. You've set it to "ThisShipOnly" so it enables an already present defense field ability on the same ship. This is kind of pointless, just set the defense field ability to be active by default, no need for using the modifier system."
AddShipAbility(NewShipType, "DefenseField", 1, "ThisShipOnly", 0)
Deletions:
AddShipAbility is part of the modifier system, it says that this ship enables the defense field ability in other ships. You've set it to "ThisShipOnly" so it enables an already present defense field ability on the same ship. This is kind of pointless, just set the defense field ability to be active by default, no need for using the modifier system.
AddShipAbility(NewShipType, "DefenseField", 1, "ThisShipOnly", 0)
Edited on 2006-04-12 09:42:47 by MiKail
Additions:
AddShipAbility is part of the modifier system, it says that this ship enables the defense field ability in other ships. You've set it to "ThisShipOnly" so it enables an already present defense field ability on the same ship. This is kind of pointless, just set the defense field ability to be active by default, no need for using the modifier system.
Deletions:
AddShipAbility is part of the modifier system, it says that this ship enables the defense field ability in other ships. You've set it to "ThisShipOnly" so it enables an already present defense field ability on the same ship. This is kind of pointless, just set the defense field ability to be active by default, no need for using the modifier system.
Edited on 2006-04-12 09:42:07 by MiKail
Deletions:
It's not pointless. If I understand this correctly, this is kind of like the fire conrol module. -Mikail
Edited on 2005-11-15 11:37:14 by AMontpellier-152-1-41-49.w81-251.abo.wanadoo.fr
Additions:
it works the same way as AddSubSystemAbility.
Deletions:
it work the same way as AddSubSystemAbility.
Edited on 2005-11-15 11:34:10 by AMontpellier-152-1-41-49.w81-251.abo.wanadoo.fr
Additions:
it work the same way as AddSubSystemAbility.
AddShipAbility(NewShipType, "DefenseField", 1, "ThisShipOnly", 0)
Edited on 2005-07-11 23:34:54 by MiKail
Additions:
Edited on 2005-07-11 23:34:44 by MiKail
Additions:
Example
Arguments
Edited on 2005-07-11 23:34:22 by MiKail
Additions:
It's not pointless. If I understand this correctly, this is kind of like the fire conrol module. -Mikail
Deletions:
It's not pointless. If I understand correctly, It's like having an Orc Leader in a Band of Orcs. They're useless without him. -Mikail
Edited on 2005-07-11 13:58:12 by MiKail
No differences.
Edited on 2005-07-11 13:58:02 by MiKail
Additions:
Quote from Mecha (discussion thread
):
Used by eg. the cloaking and defense field abilities. Is this function required/obsolete? -VarisWiki
It's not pointless. If I understand correctly, It's like having an Orc Leader in a Band of Orcs. They're useless without him. -Mikail
Deletions:
Quote from Mecha:
RelicNews thread
.
Used by eg. the cloaking and defense field abilities. Is this function required/obsolete?
It's not pointless. If I understand correctly, It's like having an Orc Leader in a Band of Orcs. They're useless without him. - Mikail
Oldest known version of this page was edited on 2005-07-11 13:56:55 by MiKail []
Page view:
Description
Quote from Mecha:
AddShipAbility is part of the modifier system, it says that this ship enables the defense field ability in other ships. You've set it to "
ThisShipOnly" so it enables an already present defense field ability on the same ship. This is kind of pointless, just set the defense field ability to be active by default, no need for using the modifier system.
Used by eg. the cloaking and defense field abilities. Is this function required/obsolete?
It's not pointless. If I understand correctly, It's like having an Orc Leader in a Band of Orcs. They're useless without him. - Mikail
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