CPU_Enable(<iPlayerIndex>, <bEnable>)
Description
Enables/disables the AI for a CPU player.
Disabling the AI makes it possible to issue scripted orders to the CPU player without the AI overriding them.
Note: the CPU squadrons' behavior in combat is unaffected by this setting.
Example
CPU_Enable(1, 0)
Arguments
<iPlayerIndex>: the index number of the CPU player.
<bEnable>: enable/disable AI (0 = disable, 1 = enable).
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