Homeworld 2 : FunctionCPU_EnableAll
Karos Graveyard ::
Function Reference :: Scope Reference :: Variable Reference
Most recent edit on 2007-01-10 01:42:20 by MiKail

Additions:
Note: this function doesn't affect sobgroups removed using CPU_RemoveSobGroup.

Deletions:
Note: CPU_EnableAll(1) doesn't effect Sobgroups removed by CPU_RemoveSobGroup.



Edited on 2006-12-13 17:11:10 by Mostly_harmless

Additions:
<bEnable>: enable/disable AI (0 = disable, 1 = enable).
Note: CPU_EnableAll(1) doesn't effect Sobgroups removed by CPU_RemoveSobGroup.


Deletions:
<bEnable>: enable/disable AI (0 = disable, 1 = enable).



Edited on 2006-03-03 13:11:20 by SunTzu

Additions:
Enables/disables the AI for all CPU players.

Deletions:
Presumably enables/disables the AI for all CPU players.



Edited on 2006-03-03 13:10:39 by SunTzu

Additions:
CPU_EnableAll(<bEnable>)
Presumably enables/disables the AI for all CPU players.

Deletions:
CPU_EnableAll(<bEnable?>)
Unknown. Presumably enables/disables the AI for all CPU players.




Edited on 2005-08-09 14:51:27 by MiKail

Additions:
Related Pages:
  • Function Reference



    Edited on 2005-08-09 14:49:14 by MiKail

    Additions:
    CPU_EnableAll(<bEnable?>)

  • Description
    Unknown. Presumably enables/disables the AI for all CPU players.

    Example
    CPU_EnableAll(0)

    Arguments
    <bEnable>: enable/disable AI (0 = disable, 1 = enable).

    Deletions:
    To be filled in later. -Thought



    Oldest known version of this page was edited on 2003-10-21 20:09:37 by ThoughtProcess []
    Page view:
    To be filled in later. -Thought
    :: ::