Most recent edit on 2006-04-10 12:59:06 by SunTzu
Additions:
Moves the camera to focus on the first ship of <sSobGroupName> at <fDistance>.
Deletions:
Moves the camera within focus of (e.g., within <fDistance> of) <sSobGroupName>.
Edited on 2006-04-10 12:55:11 by SunTzu
Additions:
Camera_FocusSobGroupWithBuffer( "Vaygr_MakaanMothership", 2000, 2000, 2 )
Deletions:
Edited on 2006-01-09 23:48:22 by MiKail
Additions:
Movement is instantaneous if the camera is already within <fBufferDistance> of the sobgroup; otherwise, movement takes <fTime> seconds to complete.
Deletions:
Movement is instantaneous if the camera is already within <fBufferDistance> of the sobgroup; otherwise, movement takes <fTime> seconds.
Edited on 2006-01-09 23:47:59 by MiKail
Additions:
Moves the camera within focus of (e.g., within <fDistance> of) <sSobGroupName>.
Movement is instantaneous if the camera is already within <fBufferDistance> of the sobgroup; otherwise, movement takes <fTime> seconds.
Deletions:
Edited on 2006-01-09 23:42:36 by MiKail
Additions:
- Gamerule
Deletions:
Scope
Event
Edited on 2006-01-09 23:41:57 by MiKail
Additions:
Camera_FocusSobGroupWithBuffer(<sSobGroupName>, <fBufferDistance>, <fDistance>, <fTime>)
Deletions:
Camera_FocusSobGroupWithBuffer(<sSobGroupName>, <fDistance>, <fBufferDistance>, <fTime>)
Edited on 2004-02-22 19:11:12 by MiKail
Additions:
Camera_FocusSobGroupWithBuffer(<sSobGroupName>, <fDistance>, <fBufferDistance>, <fTime>)
Description
Example
Arguments
<sSobGroupName>: the sob group to focus on.
<fDistance>: the distance at which to focus.
<fBufferDistance>: if the camera is already within that buffer, the time will not be taken into consideration.
<fTime>: the time it will take to cover the distance.
Scope
Related Pages:
Deletions:
To be filled in later. -Thought
Oldest known version of this page was edited on 2003-10-21 19:55:00 by ThoughtProcess []
Page view:
To be filled in later. -
Thought