Most recent edit on 2007-02-27 15:38:52 by MiKail
Additions:
According to this post
, this function needs to appear near the end of the .ship file or else docking paths get screwed up.
Edited on 2006-05-04 00:02:04 by MiKail
Additions:
LoadModel(<rNewObjectType>, <bEnable>)
Description
Tells the game to load a HOD file with the same name and in the same directory as the ship file.
Use
LoadSharedModel to load a HOD file from another ship.
Example
LoadModel(NewShipType, 1)
Arguments
<rNewObjectType>: the type of object being loaded (ship, resource, etc.).
<bEnable>: 0 = false, 1 = true.
Related Pages:
Deletions:
.ship files
Oldest known version of this page was edited on 2006-01-18 20:35:02 by MiKail []
Page view:
.ship files