Homeworld 2 : FunctionSetAlliance
Karos Graveyard ::
Function Reference :: Scope Reference :: Variable Reference
Most recent edit on 2007-02-11 16:18:13 by MiKail

Additions:
<iPlayerIndex1>: the index number of a player.
<iPlayerIndex2>: the index number of a player.

Deletions:
<iPlayerIndex1>:
<iPlayerIndex2>:




Edited on 2007-02-11 16:17:34 by MiKail

Additions:
SetAlliance(0,1)
SetAlliance(1,0)


Deletions:
SetAlliance(0,1)
SetAlliance(1,0)




Edited on 2007-02-11 16:17:20 by MiKail

Additions:
SetAlliance(<iPlayerIndex1>, <iPlayerIndex2>)
SetAlliance(0,1)
SetAlliance(1,0)
Need to do it both ways to be properly allied.
eg.

<iPlayerIndex1>:
<iPlayerIndex2>:

Deletions:
SetAlliance(<iPlayerIndex1>, <iPlayerIndex2>)
Scope
Notes
Need to do it both ways to be properly allied.
eg.
SetAlliance(0,1)
SetAlliance(1,0)



Edited on 2007-02-03 09:02:25 by Mostly_harmless [To remove confusion]

Additions:
Makes <iPlayerIndex1> allied to <iPlayerIndex2> .

Deletions:
Makes <iPlayerIndex1> and <iPlayerIndex2> allies.



Edited on 2004-04-06 18:19:23 by TamerLane

Additions:
Notes
Need to do it both ways to be properly allied.
eg.
SetAlliance(0,1)
SetAlliance(1,0)




Edited on 2004-02-24 00:53:58 by MiKail

Additions:
SetAlliance(<iPlayerIndex1>, <iPlayerIndex2>)
Description
Makes <iPlayerIndex1> and <iPlayerIndex2> allies.
Example
Arguments
Scope

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