Most recent edit on 2007-01-10 01:52:39 by MiKail
Additions:
<tPosition>: a table containing the X, Y, and Z coordinates (in that order).
<tRotation>: a table containing the X, Y, and Z rotation angles (in that order; in degrees).
Deletions:
<tPosition>: a table containing the X, Y, and Z coordinates.
<tRotation>: a table containing the X, Y, and Z rotation angles (in degrees).
Edited on 2006-12-10 05:51:09 by SunTzu [Updated to make Mostly_Harmless discovery more visible]
Additions:
<iNumberShips>: the number of ships spawned in the squadron. No effect on single ships.
Deletions:
<iNumberShips>: dunno. The number of ships spawned in the squadron. No effect on single ships.
Edited on 2006-12-10 05:49:57 by SunTzu [Updated to make Mostly_Harmless' discovery more visible.]
Additions:
addSquadron(<sSquadronName>, <sSquadronType>, <tPosition>, <iPlayerIndex>, <tRotation>, <iNumberShips>, <bHyperspace>)
<iNumberShips>: dunno. The number of ships spawned in the squadron. No effect on single ships.
Deletions:
addSquadron(<sSquadronName>, <sSquadronType>, <tPosition>, <iPlayerIndex>, <tRotation>, ?, <bHyperspace>)
?: dunno. Reduces flight group to Nuumber entered. No effect on single ships.
Edited on 2006-10-26 20:04:16 by Mostly_harmless
Additions:
?: dunno. Reduces flight group to Nuumber entered. No effect on single ships.
Deletions:
?: dunno.
Edited on 2006-04-30 02:46:32 by MiKail [Y and Z were reversed]
Additions:
<tPosition>: a table containing the X, Y, and Z coordinates.
<tRotation>: a table containing the X, Y, and Z rotation angles (in degrees).
Deletions:
<tPosition>: a table containing the X, Z, and Y coordinates.
<tRotation>: a table containing the X, Z, and Y rotation angles (in degrees).
Edited on 2006-04-27 10:08:11 by SunTzu [added some clarifications]
Additions:
<sSquadronName>: the name of the squadron being added. Note: Can be anything you want. It is for future use with addToSOBGroup.
<bHyperspace>: determines if the squadron exists in hyperspace. 1 = in hyperspace, 0 = in real space.
Deletions:
<sSquadronName>: the name of the squadron being added. Can be anything you want.
<bHyperspace>: determines if the squadron exists in hyperspace. 1 = yes, 0 = no.
Edited on 2005-07-06 17:12:38 by MiKail
Additions:
addSquadron("Mommy", "Hgn_Mothership", {1614, 141, 5229,}, 0, {0, 0, 0,}, 0, 1)
Deletions:
addSquadron("Mommy", "Hgn_Mothership", {1614, 141, 5229}, 0, {0, 0, 0}, 0, 1)
Edited on 2004-02-22 20:52:25 by MiKail
Additions:
Scope
Level
Deletions:
- Level Functions
Edited on 2004-02-21 02:59:31 by MiKail
Additions:
addSquadron(<sSquadronName>, <sSquadronType>, <tPosition>, <iPlayerIndex>, <tRotation>, ?, <bHyperspace>)
Deletions:
addSquadron(<sSquadronName>, <sSquadronType>, <tPosition>, <iPlayerIndex>, <tRotation>, ?, <bHyperspace>);
Edited on 2004-02-21 02:59:16 by MiKail
Additions:
addSquadron(<sSquadronName>, <sSquadronType>, <tPosition>, <iPlayerIndex>, <tRotation>, ?, <bHyperspace>);
Deletions:
addSquadron(<sSquadronName>, <sSquadronType>, <tPosition>, <iPlayerIndex>, <tRotation> ?, <bHyperspace>);
Edited on 2004-02-21 02:58:59 by MiKail
No differences.
Edited on 2004-02-21 02:58:12 by MiKail
Additions:
- Malignus's Mapping Tutorial
Edited on 2004-02-21 02:55:59 by MiKail
Additions:
Related Pages:
Function Reference
Level Functions
Edited on 2004-02-21 02:55:14 by MiKail
Additions:
<tPosition>: a table containing the X, Z, and Y coordinates.
<tRotation>: a table containing the X, Z, and Y rotation angles (in degrees).
<iPlayerIndex>: the index number of the squadron's owner.
<bHyperspace>: determines if the squadron exists in hyperspace. 1 = yes, 0 = no.
Deletions:
<tPosition>: a table containing the coordinates of the ship's position.
<tRotation>: a table containing the rotational angle of the ship (in degrees).
<iPlayerIndex>: the player number of the squadron's owner.
<bHyperspace>: should the added squadron exist in hyperspace (boolian)?
Edited on 2004-02-21 02:51:14 by MiKail
Additions:
addSquadron(<sSquadronName>, <sSquadronType>, <tPosition>, <iPlayerIndex>, <tRotation> ?, <bHyperspace>);
<tPosition>: a table containing the coordinates of the ship's position.
<tRotation>: a table containing the rotational angle of the ship (in degrees).
Deletions:
addSquadron(<sSquadronName>, <sSquadronType>, {<fPosX>, <fPosZ>, <fPosY>}, <iPlayerIndex>, {<fRotX>, <fRotZ>, <fRotY>} ?, <bHyperspace>);
<fPos*>: the coordinates of the ship's position.
<fRot*>: the rotational angle of the ship (in degrees).
Edited on 2004-02-09 15:48:56 by MiKail
Additions:
addSquadron(<sSquadronName>, <sSquadronType>, {<fPosX>, <fPosZ>, <fPosY>}, <iPlayerIndex>, {<fRotX>, <fRotZ>, <fRotY>} ?, <bHyperspace>);
<bHyperspace>: should the added squadron exist in hyperspace (boolian)?
Deletions:
addSquadron(<sSquadronName>, <sSquadronType>, {<fPosX>, <fPosZ>, <fPosY>}, <iPlayerIndex>, {<fRotX>, <fRotZ>, <fRotY>} ?, ?);
?: dunno (boolian).
Edited on 2004-02-09 13:21:27 by MiKail
Additions:
?: dunno (boolian).
Edited on 2004-02-09 13:20:53 by MiKail
Additions:
addSquadron("Mommy", "Hgn_Mothership", {1614, 141, 5229}, 0, {0, 0, 0}, 0, 1)
<sSquadronName>: the name of the squadron being added. Can be anything you want.
<sSquadronType>: the type of the squadron being added.
Deletions:
addSquadron("Hgn_MotherShip", "Hgn_Mothership", {1614, 141, 5229}, 0, {0, 0, 0}, 0, 1)
<sSquadronName>: the string name of the squadron being added.
<sSquadronType>: the string type of the squadron being added. May be the same as <sSquadronName>.
Edited on 2004-02-09 08:57:11 by MiKail
Additions:
<fRot*>: the rotational angle of the ship (in degrees).
Deletions:
<fRot*>: the rotation of the ship.
Oldest known version of this page was edited on 2004-02-09 08:50:35 by MiKail []
Page view:
addSquadron(<sSquadronName>, <sSquadronType>, {<fPosX>, <fPosZ>, <fPosY>}, <iPlayerIndex>, {<fRotX>, <fRotZ>, <fRotY>} ?, ?);
Description
Adds a ship or squadron to a player's fleet. Only used in ".level" files.
Example
addSquadron("Hgn_MotherShip", "Hgn_Mothership", {1614, 141, 5229}, 0, {0, 0, 0}, 0, 1)
Arguments
<sSquadronName>: the string name of the squadron being added.
<sSquadronType>: the string type of the squadron being added. May be the same as <sSquadronName>.
<fPos*>: the coordinates of the ship's position.
<fRot*>: the rotation of the ship.
<iPlayerIndex>: the player number of the squadron's owner.
?: dunno.
?: dunno.
::
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