Malignus ( email here )
Deletions:
Malignus's How to Make Maps for Homeworld 2
Make sure you do this in order; the map files are mostly divided into
DetermChunk() and
NonDetermChunk() portions, and it matters what goes where.
Tip: if you'd like to practice by editing other people's maps, but you haven't purposely downloaded any, you might find some in your "...\Bin\Profiles\levels" directory. If you have played some custom levels online that were hosted by other players, this is where Homeworld 2 will store any new maps that were downloaded automatically before the start of a game. -Mikail
Note: this tutorial deals primarily with making maps for multiplayer and CPU matches, not singleplayer campaigns.
Starting Your Map
DetermChunk() Portion Everything described in this section must be contained within the DetermChunk function.
NonDetermChunk() Portion Everything described in this section must contained within the NonDetermChunk function.
Continue discussion of this tutorial in
this thread
at
RelicNews
.
Download this tutorial as a Word document
here
.
Download this tutorial as a PDF file
here
.
HW1 to HW2 map convertor, provided by
ZuilJin:
http://forums.relicnews.com/showthread.php?s=&threadid=18219
I hope you found this helpful! Thanks to
ZuilJin for first finding so much of that nifty map code and telling us about it, and to
EvilChekov for providing me with a guinea pig map.
NonDetermChunk() Portion Everything described in this section must contained within the NonDetermChunk function.
Deletions:
DetermChunk() Portion Everything described in this section must be contained within the DetermChunk() function (i.e., it must be preceeded by DetermChunk() on its own line and followed by end (also on its own line)).
NonDetermChunk() Portion Everything described in this section must contained within the NonDetermChunk() function (i.e., it must be preceeded by NonDetermChunk() on its own line and followed by end (also on its own line)).
Edited on 2006-02-03 12:35:01 by MiKail
Additions:
7. Adding Resources & Dust Clouds
9.
Adding Clouds & Pebbles
10.
Map Info
11.
Adding Fog
12.
Level Thumbnails
Deletions:
7. Adding Resources & Clouds
9. Map Info
10. Adding Fog
11. Level Thumbnails
Edited on 2005-07-09 07:54:38 by 213.230.129.20
Deletions:
HEY WITH OPERA, I CAN ENTER IN THE PAGE EDITOR AND MODIFY THE PAGE CONTENT, FIX IT!!!
Edited on 2005-07-09 07:53:04 by 213.230.129.20
Additions:
HEY WITH OPERA, I CAN ENTER IN THE PAGE EDITOR AND MODIFY THE PAGE CONTENT, FIX IT!!!
Deletions:
AAAAAAAAAA
Edited on 2005-07-09 07:47:12 by 213.230.129.20
Additions:
AAAAAAAAAA
Edited on 2004-03-12 20:09:56 by MiKail
Additions:
Make sure you do this in order; the map files are mostly divided into DetermChunk() and NonDetermChunk() portions, and it matters what goes where.
Deletions:
Make sure you do this in order; the map files are mostly divided into DetermChunk() and NonDetermChunk() portions, and it matters what goes where.
Edited on 2004-02-24 03:10:43 by MiKail
Additions:
2. Creating a ".level" File
Deletions:
2. Creating a .level File
Edited on 2004-02-09 13:29:04 by MiKail
Additions:
Note: this tutorial deals primarily with making maps for multiplayer and CPU matches, not singleplayer campaigns.
Deletions:
Note: this tutorial deals primarily with making maps for multiplayer matches, not singleplayer campaigns.
Edited on 2004-02-09 13:28:55 by MiKail
Additions:
Tip: if you'd like to practice by editing other people's maps, but you haven't purposely downloaded any, you might find some in your "...\Bin\Profiles\levels" directory. If you have played some custom levels online that were hosted by other players, this is where Homeworld 2 will store any new maps that were downloaded automatically before the start of a game. -Mikail
Note: this tutorial deals primarily with making maps for multiplayer matches, not singleplayer campaigns.
Deletions:
Tip: if you'd like to practice by editing other people's maps, but you haven't purposely downloaded any, you might find some in your "...\Bin\Profiles\levels" directory. If you have played some custom levels online that were hosted by other players, this is where Homeworld 2 will store any new maps that were downloaded automatically before the start of a game. -Mikail
Edited on 2004-01-28 20:26:09 by MiKail
Additions:
Tip: if you'd like to practice by editing other people's maps, but you haven't purposely downloaded any, you might find some in your "...\Bin\Profiles\levels" directory. If you have played some custom levels online that were hosted by other players, this is where Homeworld 2 will store any new maps that were downloaded automatically before the start of a game. -Mikail
Deletions:
Tip: if you'd like to practice by editing other people's maps, but you haven't purposely downloaded any, you might find some in your "...\Bin\Profiles\levels" directory, given that you have played some custom levels online that were hosted by other players. This is where Homeworld 2 stores any new maps that were downloaded automatically before the start of a game. -Mikail
Edited on 2004-01-28 20:25:19 by MiKail
Additions:
11. Level Thumbnails
Deletions:
11. Extra Stuff
Edited on 2004-01-05 03:25:23 by MiKail
Additions:
Malignus's How to Make Maps for Homeworld 2
Deletions:
Malignus's How to Map for Homeworld 2
Oldest known version of this page was edited on 2004-01-05 03:24:35 by MiKail []
Page view:
Malignus's How to Map for Homeworld 2
Make sure you do this in order; the map files are mostly divided into DetermChunk() and NonDetermChunk() portions, and it matters what goes where.
Tip: if you'd like to practice by editing other people's maps, but you haven't purposely downloaded any, you might find some in your "...\Bin\Profiles\levels" directory, given that you have played some custom levels online that were hosted by other players. This is where Homeworld 2 stores any new maps that were downloaded automatically before the start of a game. -Mikail
I hope you found this helpful! Thanks to
ZuilJin for first finding so much of that nifty map code and telling us about it, and to
EvilChekov for providing me with a guinea pig map.