Homeworld 2 : MappingTutorial
Karos Graveyard ::
Function Reference :: Scope Reference :: Variable Reference
Most recent edit on 2007-04-22 14:35:00 by YaFn [Revert to version before bot]

Additions:
7. Adding Ships & Megaliths
NonDetermChunk() Portion Everything described in this section must contained within the NonDetermChunk function.
Related Pages:
NonDetermChunk() Portion Everything described in this section must contained within the NonDetermChunk function.
Related Pages:
Download this tutorial as a Word document herehttp://www.craiggie.net/How%20to%20Map%20for%20Homeworld%202.doc.
Download this tutorial as a PDF file herehttp://www.craiggie.net/How%20to%20Map%20for%20Homeworld%202.pdf.
Afterword
HW1 to HW2 map convertor, provided by ZuilJin:
http://forums.relicnews.com/showthread.php?s=&threadid=18219http://forums.relicnews.com/showthread.php?s=&threadid=18219
I hope you found this helpful! Thanks to ZuilJin for first finding so much of that nifty map code and telling us about it, and to EvilChekov for providing me with a guinea pig map.
Malignus ( email here )



Edited on 2006-02-03 12:52:21 by MiKail

Additions:
13. Compiling Maps



Edited on 2006-02-03 12:51:29 by MiKail

Additions:
Tip: if you'd like to practice by editing other people's maps, but you haven't purposely downloaded any, you might find some in your "Bin\Profiles\levels\" directory. If you've played some custom levels online that were hosted by other players, then this is where Homeworld 2 will have stored them. -Mikail
Note: this tutorial deals primarily with making maps for multiplayer and CPU matches -- not singleplayer campaigns.


Deletions:
Tip: if you'd like to practice by editing other people's maps, but you haven't purposely downloaded any, you might find some in your "...\Bin\Profiles\levels" directory. If you have played some custom levels online that were hosted by other players, this is where Homeworld 2 will store any new maps that were downloaded automatically before the start of a game. -Mikail
Note: this tutorial deals primarily with making maps for multiplayer and CPU matches, not singleplayer campaigns.




Edited on 2006-02-03 12:49:08 by MiKail

Additions:
Malignus's 'How to Make Maps for Homeworld 2'

Deletions:
Malignus's How to Make Maps for Homeworld 2



Edited on 2006-02-03 12:48:20 by MiKail

Additions:
Malignus's How to Make Maps for Homeworld 2
Make sure you do this in order; the map files are mostly divided into DetermChunk() and NonDetermChunk() portions, and it matters what goes where.
Tip: if you'd like to practice by editing other people's maps, but you haven't purposely downloaded any, you might find some in your "...\Bin\Profiles\levels" directory. If you have played some custom levels online that were hosted by other players, this is where Homeworld 2 will store any new maps that were downloaded automatically before the start of a game. -Mikail
Note: this tutorial deals primarily with making maps for multiplayer and CPU matches, not singleplayer campaigns.

Starting Your Map
DetermChunk() Portion Everything described in this section must be contained within the DetermChunk function.
NonDetermChunk() Portion Everything described in this section must contained within the NonDetermChunk function.
Continue discussion of this tutorial in this threadhttp://forums.relicnews.com/showthread.php?s=&threadid=19221&highlight=mapping at RelicNewshttp://www.relicnews.com/.
Download this tutorial as a Word document herehttp://www.craiggie.net/How%20to%20Map%20for%20Homeworld%202.doc.
Download this tutorial as a PDF file herehttp://www.craiggie.net/How%20to%20Map%20for%20Homeworld%202.pdf.
HW1 to HW2 map convertor, provided by ZuilJin:
http://forums.relicnews.com/showthread.php?s=&threadid=18219http://forums.relicnews.com/showthread.php?s=&threadid=18219
I hope you found this helpful! Thanks to ZuilJin for first finding so much of that nifty map code and telling us about it, and to EvilChekov for providing me with a guinea pig map.
Malignus ( email here )

Deletions:

Malignus's How to Make Maps for Homeworld 2

Make sure you do this in order; the map files are mostly divided into DetermChunk() and NonDetermChunk() portions, and it matters what goes where.
Tip: if you'd like to practice by editing other people's maps, but you haven't purposely downloaded any, you might find some in your "...\Bin\Profiles\levels" directory. If you have played some custom levels online that were hosted by other players, this is where Homeworld 2 will store any new maps that were downloaded automatically before the start of a game. -Mikail
Note: this tutorial deals primarily with making maps for multiplayer and CPU matches, not singleplayer campaigns.

Starting Your Map
DetermChunk() Portion Everything described in this section must be contained within the DetermChunk function.
NonDetermChunk() Portion Everything described in this section must contained within the NonDetermChunk function.
Continue discussion of this tutorial in this threadhttp://forums.relicnews.com/showthread.php?s=&threadid=19221&highlight=mapping at RelicNewshttp://www.relicnews.com/.
Download this tutorial as a Word document herehttp://www.craiggie.net/How%20to%20Map%20for%20Homeworld%202.doc.
Download this tutorial as a PDF file herehttp://www.craiggie.net/How%20to%20Map%20for%20Homeworld%202.pdf.
HW1 to HW2 map convertor, provided by ZuilJin:
http://forums.relicnews.com/showthread.php?s=&threadid=18219http://forums.relicnews.com/showthread.php?s=&threadid=18219
I hope you found this helpful! Thanks to ZuilJin for first finding so much of that nifty map code and telling us about it, and to EvilChekov for providing me with a guinea pig map.
Malignus ( email here )



Edited on 2006-02-03 12:41:31 by MiKail

Additions:
DetermChunk() Portion Everything described in this section must be contained within the DetermChunk function.
7. Adding Ships & Megaliths
8. Adding Resources & Dust Clouds
NonDetermChunk() Portion Everything described in this section must contained within the NonDetermChunk function.

Deletions:
DetermChunk() Portion Everything described in this section must be contained within the DetermChunk() function (i.e., it must be preceeded by DetermChunk() on its own line and followed by end (also on its own line)).
NonDetermChunk() Portion Everything described in this section must contained within the NonDetermChunk() function (i.e., it must be preceeded by NonDetermChunk() on its own line and followed by end (also on its own line)).




Edited on 2006-02-03 12:35:01 by MiKail

Additions:
7. Adding Resources & Dust Clouds
9. Adding Clouds & Pebbles
10. Map Info
11. Adding Fog
12. Level Thumbnails

Deletions:
7. Adding Resources & Clouds
9. Map Info
10. Adding Fog
11. Level Thumbnails




Edited on 2005-07-09 07:54:38 by 213.230.129.20

Deletions:
HEY WITH OPERA, I CAN ENTER IN THE PAGE EDITOR AND MODIFY THE PAGE CONTENT, FIX IT!!!



Edited on 2005-07-09 07:53:04 by 213.230.129.20

Additions:
HEY WITH OPERA, I CAN ENTER IN THE PAGE EDITOR AND MODIFY THE PAGE CONTENT, FIX IT!!!

Deletions:
AAAAAAAAAA



Edited on 2005-07-09 07:47:12 by 213.230.129.20

Additions:
AAAAAAAAAA



Edited on 2004-03-12 20:09:56 by MiKail

Additions:
Make sure you do this in order; the map files are mostly divided into DetermChunk() and NonDetermChunk() portions, and it matters what goes where.

Deletions:
Make sure you do this in order; the map files are mostly divided into DetermChunk() and NonDetermChunk() portions, and it matters what goes where.



Edited on 2004-02-24 03:10:43 by MiKail

Additions:
2. Creating a ".level" File

Deletions:
2. Creating a .level File



Edited on 2004-02-09 13:29:04 by MiKail

Additions:
Note: this tutorial deals primarily with making maps for multiplayer and CPU matches, not singleplayer campaigns.

Deletions:
Note: this tutorial deals primarily with making maps for multiplayer matches, not singleplayer campaigns.



Edited on 2004-02-09 13:28:55 by MiKail

Additions:
Tip: if you'd like to practice by editing other people's maps, but you haven't purposely downloaded any, you might find some in your "...\Bin\Profiles\levels" directory. If you have played some custom levels online that were hosted by other players, this is where Homeworld 2 will store any new maps that were downloaded automatically before the start of a game. -Mikail
Note: this tutorial deals primarily with making maps for multiplayer matches, not singleplayer campaigns.


Deletions:
Tip: if you'd like to practice by editing other people's maps, but you haven't purposely downloaded any, you might find some in your "...\Bin\Profiles\levels" directory. If you have played some custom levels online that were hosted by other players, this is where Homeworld 2 will store any new maps that were downloaded automatically before the start of a game. -Mikail



Edited on 2004-01-28 20:26:09 by MiKail

Additions:
Tip: if you'd like to practice by editing other people's maps, but you haven't purposely downloaded any, you might find some in your "...\Bin\Profiles\levels" directory. If you have played some custom levels online that were hosted by other players, this is where Homeworld 2 will store any new maps that were downloaded automatically before the start of a game. -Mikail

Deletions:
Tip: if you'd like to practice by editing other people's maps, but you haven't purposely downloaded any, you might find some in your "...\Bin\Profiles\levels" directory, given that you have played some custom levels online that were hosted by other players. This is where Homeworld 2 stores any new maps that were downloaded automatically before the start of a game. -Mikail



Edited on 2004-01-28 20:25:19 by MiKail

Additions:
11. Level Thumbnails

Deletions:
11. Extra Stuff



Edited on 2004-01-05 03:25:23 by MiKail

Additions:

Malignus's How to Make Maps for Homeworld 2



Deletions:

Malignus's How to Map for Homeworld 2





Oldest known version of this page was edited on 2004-01-05 03:24:35 by MiKail []
Page view:

Malignus's How to Map for Homeworld 2

Make sure you do this in order; the map files are mostly divided into DetermChunk() and NonDetermChunk() portions, and it matters what goes where.
Tip: if you'd like to practice by editing other people's maps, but you haven't purposely downloaded any, you might find some in your "...\Bin\Profiles\levels" directory, given that you have played some custom levels online that were hosted by other players. This is where Homeworld 2 stores any new maps that were downloaded automatically before the start of a game. -Mikail


DetermChunk() Portion Everything described in this section must be contained within the DetermChunk() function (i.e., it must be preceeded by DetermChunk() on its own line and followed by end (also on its own line)).

NonDetermChunk() Portion Everything described in this section must contained within the NonDetermChunk() function (i.e., it must be preceeded by NonDetermChunk() on its own line and followed by end (also on its own line)).



Continue discussion of this tutorial in this threadhttp://forums.relicnews.com/showthread.php?s=&threadid=19221&highlight=mapping at RelicNewshttp://www.relicnews.com/.
Download this tutorial as a Word document herehttp://www.craiggie.net/How%20to%20Map%20for%20Homeworld%202.doc.
Download this tutorial as a PDF file herehttp://www.craiggie.net/How%20to%20Map%20for%20Homeworld%202.pdf.

Afterword


I hope you found this helpful! Thanks to ZuilJin for first finding so much of that nifty map code and telling us about it, and to EvilChekov for providing me with a guinea pig map.

Malignus ( email here )

Related Pages:
:: ::