Most recent edit on 2007-04-22 14:39:23 by YaFn [Revert to version before bot]
Additions:
- Tools & Utilities
Deletions:
- [[ResourcesTools Tools
Edited on 2007-04-20 00:57:52 by YsbWzt
Additions:
- [[ResourcesTools Tools
Deletions:
- Tools & Utilities
Logfiles Explained
Edited on 2007-03-25 13:45:35 by MiKail
Additions:
- NIS File Format
Edited on 2007-03-20 21:52:19 by MiKail
Deletions:
- ... and others.
.rcf
... and others.
Edited on 2007-03-20 15:03:45 by MiKail
Additions:
- .navs navstyles
Edited on 2007-03-20 15:01:40 by MiKail
Additions:
- .mc macros
Edited on 2007-03-20 14:53:34 by MiKail
Additions:
- .campaign campaign config
Edited on 2007-03-20 14:12:28 by MiKail
No differences.
Edited on 2007-03-20 14:10:21 by MiKail
Additions:
- .joints ???
Edited on 2007-03-20 14:01:05 by MiKail
Additions:
- .rcf font
Edited on 2007-02-15 16:55:55 by MiKail
Additions:
- LuaC undump - what does it all mean?
Edited on 2006-09-09 21:01:43 by MiKail
Additions:
- .st shader textures. See this post
.
Deletions:
- .st
Edited on 2006-09-09 20:43:45 by MiKail
Additions:
- HOD File Format (Regardless of type)
MAD File Format
Edited on 2006-05-27 14:35:37 by MiKail
Additions:
Useful Threads:
Related Pages:
Deletions:
Useful Threads
Edited on 2006-05-27 07:43:25 by MiKail
Additions:
- Logfiles Explained
Edited on 2006-05-27 07:42:01 by MiKail
Additions:
- .ini
.csv comma-separated values--used for end-of-game log files
.sav save-games and sync-error reports
.rec recorded game
.log log file
Deletions:
- .csv comma-separated values--used for end-of-game stats
Edited on 2006-05-27 07:37:19 by MiKail
Additions:
- .exe executable
.dll dynamic-link library
Edited on 2006-05-27 07:36:03 by MiKail
Additions:
- .stats end-of-game stats
.csv comma-separated values--used for end-of-game stats
Deletions:
- .stats end-of-game stats in the "Bin\Profiles\Profile<n>\Stats\" directory
.csv comma-separated values--used for end-of-game stats in the "Stats" directory
Edited on 2006-05-27 07:35:36 by MiKail
Additions:
- .stats end-of-game stats in the "Bin\Profiles\Profile<n>\Stats\" directory
.csv comma-separated values--used for end-of-game stats in the "Stats" directory
Deletions:
- .csv comma-separated values--used for end-of-game stats
Oldest known version of this page was edited on 2006-05-27 07:32:16 by MiKail []
Page view:
Homeworld 2 File-types/Formats
Files with these extensions are valid Lua files:
- .lua generic Lua file
- .ti tactical icon
- .ship ship data
- .subs subsytem data
- .wepn weapon data
- .miss missile data
- .cloud cloud data
- .dustcloud dust cloud data
- .nebula nebula data
- .resource harvestable resource data
- .level level data
- .events animation/effects data
- .wf weapon-fire data
- .madstate model animation script
- .anim
- .mtga
- .lod level-of detail
- .mres
- .flare
- ... and others.
Files with these extensions are not valid Lua files:
- .big, .grm<n> compressed data archive
- .ucs, .dat localized text strings (acronym = unicode strings?)
- .lpr
- .aep
- .st
- .vp
- .fp
- .ma Maya scene file
- .mad model animation data
- .hod hardpoint/object data
- .ahod variant spelling?
- .tga Truevision Targa rastar graphics format
- .shader
- .txt text file
- .csv comma-separated values--used for end-of-game stats
- .cur cursors
- .hotspot more cursor stuff
- .rot relic's graphics format
- .dds DirectX rastar graphics format
- .fda AIFR sound file variant
- .icon
- .icons variant spelling?
- .rcf
- .nis non-interactive sequence
- .script
- ... and others.
Quote (from somewhere or other...)
"The valid texture formats are:
TF_RGBA32
TF_DXT1_NOALPHA
TF_DXT3
TF_DXT5
Other possible texture formats that are not implemented yet:
TF_RGBA16_4444
TF_RGB24
TF_LUMINANCE
TF_ALPHA
TF_LUMINANCEALPHA"
Useful Threads