#
_ALERT (UI, Gamerule, Autoexec, AI)
_ERRORMESSAGE (UI, Gamerule, Autoexec, AI)
A
abs (UI, Gamerule, Autoexec, AI)
acos (UI, Gamerule, Autoexec, AI)
AreAllied (Gamerule, Autoexec)
ascii (UI, Gamerule, Autoexec)
asin (UI, Gamerule, Autoexec, AI)
assert (UI, Gamerule, Autoexec, AI)
atan (UI, Gamerule, Autoexec, AI)
atan2 (UI, Gamerule, Autoexec, AI)
B
bind1 (UI, Autoexec)
bind2 (UI, Autoexec)
bind3 (UI, Autoexec)
bindup (UI, Autoexec)
BreakAlliance (Gamerule, Autoexec)
C
call (UI, Gamerule, Autoexec, AI)
Camera_AllowControl (Gamerule, Autoexec)
Camera_AltFocus (Gamerule, Autoexec)
Camera_AltFocusWithVolume (Gamerule, Autoexec)
Camera_FocusCameraPoint (Gamerule, Autoexec)
Camera_FocusCancel (Gamerule, Autoexec)
Camera_FocusRestore (Gamerule, Autoexec)
Camera_FocusSave (Gamerule, Autoexec)
Camera_FocusSobGroup (Gamerule, Autoexec)
Camera_FocusSobGroupWithBuffer (Gamerule, Autoexec)
Camera_FocusVolume (Gamerule, Autoexec)
Camera_FocusVolumeKeepingEyePosition (Gamerule, Autoexec)
Camera_FocusVolumeWithBuffer (Gamerule, Autoexec)
Camera_GetDistanceToSobGroup (Gamerule, Autoexec)
Camera_GetLastZoomAmount (Gamerule, Autoexec)
Camera_Interpolate (Gamerule, Autoexec)
Camera_IsFocused (Gamerule, Autoexec)
Camera_PanCmd (Autoexec)
Camera_PlayerHasFocused (Gamerule, Autoexec)
Camera_PlayerHasPanned (Gamerule, Autoexec)
Camera_PlayerHasRotated (Gamerule, Autoexec)
Camera_ResetFocused (Gamerule, Autoexec)
Camera_ResetPanned (Gamerule, Autoexec)
Camera_ResetRotated (Gamerule, Autoexec)
Camera_SetLetterboxState (Gamerule, Autoexec)
Camera_SetLetterboxStateNoUI (Gamerule, Autoexec)
Camera_UseCameraPoint (Gamerule, Autoexec)
Camera_UsePanning (Gamerule, Autoexec)
Camera_ZoomClose (Gamerule, Autoexec)
cameraCollision (Autoexec)
ceil (UI, Gamerule, Autoexec, AI)
ClearAllControlGroups (Autoexec)
ClearSelectedFromControlGroups (Autoexec)
ClearTOSettings (Autoexec)
collectgarbage (UI, Gamerule, Autoexec, AI)
copytagmethods (UI, Gamerule, Autoexec, AI)
cos (UI, Gamerule, Autoexec, AI)
D
debugRegionMode (Autoexec)
deg (UI, Gamerule, Autoexec, AI)
dofile (UI, Gamerule, Autoexec, AI)
dofilepath (UI, Gamerule, Autoexec, AI)
dostring (UI, Gamerule, Autoexec, AI)
dr_clear (UI, Autoexec)
dr_setautoclear (UI, Autoexec)
dr_setdisplay (UI, Autoexec)
dr_text2d (UI, Autoexec)
E
Enable_Pebble_Distribution (Autoexec)
EnableATIDisplay (Autoexec)
EnableBuildInBadges (Gamerule, Autoexec)
error (UI, Gamerule, Autoexec, AI)
EventPointer_AddSobGroup (Gamerule, Autoexec)
EventPointer_AddSubSystemFromSobGroup (Gamerule, Autoexec)
EventPointer_AddVolume (Gamerule, Autoexec)
EventPointer_Remove (Gamerule, Autoexec)
exp (UI, Gamerule, Autoexec, AI)
F
FE_ExitToMainMenu (UI, Gamerule, Autoexec)
FE_ExitToWindows (UI, Gamerule, Autoexec)
FE_FocusOnLastEvent (UI, Gamerule, Autoexec)
FE_GetCurrentPlayerIndex (UI, Gamerule, Autoexec)
FE_LoadGameScreen (UI, Gamerule, Autoexec)
FE_LoadGameScreen_Campaign (UI, Gamerule, Autoexec)
FE_LoadGameScreen_RecordedGame (UI, Gamerule, Autoexec)
FE_NextTutorial (UI, Gamerule, Autoexec)
FE_RestartGame (UI, Gamerule, Autoexec)
FE_Retire (UI, Gamerule, Autoexec)
FE_SaveGameScreen (UI, Gamerule, Autoexec)
FE_SaveGameScreen_Campaign (UI, Gamerule, Autoexec)
FE_TaskbarIgnoreProfilePhase (UI, Gamerule, Autoexec)
floor (UI, Gamerule, Autoexec, AI)
foreach (UI, Gamerule, Autoexec, AI)
foreachi (UI, Gamerule, Autoexec, AI)
foreachvar (UI, Gamerule, Autoexec, AI)
format (UI, Gamerule, Autoexec)
formStrikeGroup (Autoexec)
FOW_ForceUpdate (Gamerule, Autoexec)
FOWVis (Autoexec)
frexp (UI, Gamerule, Autoexec, AI)
function_set_error (UI, Gamerule, Autoexec, AI)
G
gamemisc_dumprules (Autoexec)
gcinfo (UI, Gamerule, Autoexec, AI)
GetActualPlayerFleetExtraRU (Gamerule, Autoexec)
GetActualPlayerFleetSizeInRU (Gamerule, Autoexec)
GetFOWVis (Autoexec)
GetGameRubric (Gamerule, Autoexec)
GetGameSettingAsNumber (Gamerule, Autoexec)
GetGameSettingAsString (Gamerule, Autoexec)
getglobal (UI, Gamerule, Autoexec, AI)
GetMultiplierForExtraRU (Gamerule, Autoexec)
GetMultiplierForExtraShips (Gamerule, Autoexec)
getn (UI, Gamerule, Autoexec, AI)
GetReactiveFleetExtraRU (Gamerule, Autoexec)
GetReactiveFleetSizeInRU (Gamerule, Autoexec)
GetResearchId (Gamerule, Autoexec)
GetShipId (Gamerule, Autoexec)
GetSubSystemId (Gamerule, Autoexec)
getSyncCheckingLevel (Autoexec)
gettagmethod (UI, Gamerule, Autoexec, AI)
GetVersionInfo (UI, Autoexec)
globals (UI, Gamerule, Autoexec, AI)
goblinAlphaInterp (Autoexec)
gsub (UI, Gamerule, Autoexec)
L
ldexp (UI, Gamerule, Autoexec, AI)
leaveStrikeGroup (Autoexec)
LoadGame (UI, Autoexec)
LoadRecordedGame (UI, Autoexec)
LOD_SetAllowGoblins (Autoexec)
LOD_SetDesiredFPS (Autoexec)
LOD_SetEnabled (Autoexec)
LODFX_ForceFull (Autoexec)
log (UI, Gamerule, Autoexec, AI)
log10 (UI, Gamerule, Autoexec, AI)
M
MainUI_DisableAllCommands (UI, Autoexec)
MainUI_DisableCommand (UI, Autoexec)
MainUI_PopAllEnabledCommandStates (UI, Autoexec)
MainUI_PopEnabledCommandState (UI, Autoexec)
MainUI_PushEnabledCommandState (UI, Autoexec)
MainUI_UserEvent (Autoexec)
MainUI_UserEventData (Autoexec)
MainUI_UserEventData2 (Autoexec)
math_and (UI, Gamerule, Autoexec, AI)
math_or (UI, Gamerule, Autoexec, AI)
math_shl (UI, Gamerule, Autoexec, AI)
math_shr (UI, Gamerule, Autoexec, AI)
max (UI, Gamerule, Autoexec, AI)
maxActiveLights (Autoexec)
min (UI, Gamerule, Autoexec, AI)
mod (UI, Gamerule, Autoexec, AI)
movieFileType (UI, Autoexec)
movieOutputDirectory (UI, Autoexec)
movieOverExpose (UI, Autoexec)
movieRecorderStart (UI, Autoexec)
movieRecorderStop (UI, Autoexec)
newtag (UI, Gamerule, Autoexec, AI)
next (UI, Gamerule, Autoexec, AI)
nextvar (UI, Gamerule, Autoexec, AI)
P
pause (Autoexec)
Pebble_Distribute (Autoexec)
persistentFeedback (Autoexec)
PixelHeight (Autoexec)
PixelWidth (Autoexec)
Player_GetRU (Gamerule, Autoexec)
Preload_Ship (Gamerule, Autoexec)
print (UI, Gamerule, Autoexec, AI)
Profile_SetMissionsComplete (UI, Gamerule, Autoexec)
Profile_SetSingleMissionComplete (UI, Gamerule, Autoexec)
Profile_UnlockAll (UI, Gamerule, Autoexec)
Profile_UnlockMovies (UI, Gamerule, Autoexec)
proposeAlliance (Autoexec)
R
rad (UI, Gamerule, Autoexec, AI)
random (UI, Gamerule, Autoexec, AI)
RandomIntMax (Gamerule, Autoexec)
RandomRange (Gamerule, Autoexec, AI)
randomseed (UI, Gamerule, Autoexec, AI)
rawget (UI, Gamerule, Autoexec, AI)
rawgetglobal (UI, Gamerule, Autoexec, AI)
rawgettable (UI, Gamerule, Autoexec, AI)
rawset (UI, Gamerule, Autoexec, AI)
rawsetglobal (UI, Gamerule, Autoexec, AI)
rawsettable (UI, Gamerule, Autoexec, AI)
RecorderFastForwardToggle (Autoexec)
RecorderPauseUniverse (Autoexec)
RecorderSwitchPlayer (Autoexec)
RecordGame (UI, Autoexec)
ReloadBattleScarTextures (Autoexec)
RenderEffects (Autoexec)
RenderShips (Autoexec)
Rule_Add (UI, Gamerule, Autoexec, AI)
Rule_AddInterval (UI, Gamerule, Autoexec, AI)
Rule_Exists (UI, Gamerule, Autoexec, AI)
Rule_Remove (UI, Gamerule, Autoexec, AI)
S
SaveDetGame (UI, Autoexec)
SaveGame (UI, Autoexec)
SaveRecordedGame (UI, Autoexec)
Scar_Reload (Autoexec)
Scar_ReloadFile (Autoexec)
screenshot (UI, Autoexec)
SelectBuildFacility (Autoexec)
SelectNextIdleHarvester (Autoexec)
SendBuildOrder (Autoexec)
SendCancelShipOrder (Autoexec)
SendCancelSubSystemOrder (Autoexec)
SendPauseShipOrder (Autoexec)
SendPauseSubSystemOrder (Autoexec)
SetAlliance (Gamerule, Autoexec)
setDetailLevel (Autoexec)
setForcedLODLevel (Autoexec)
setForceLOD (Autoexec)
setglobal (UI, Gamerule, Autoexec, AI)
setGoblinTol (Autoexec)
setMinLOD (Autoexec)
setOutOfSync (Autoexec)
SetStartFleetSuffix (Gamerule, Autoexec)
settag (UI, Gamerule, Autoexec, AI)
settagmethod (UI, Gamerule, Autoexec, AI)
SetTOSettings (Autoexec)
sharedVision (Autoexec)
ShowAIPaths (Autoexec)
ShowBackground (Autoexec)
ShowBattleScar (Autoexec)
ShowEngines (Autoexec)
ShowInfo (Autoexec)
ShowLevelVolumes (Autoexec)
showNISDebug (Autoexec)
ShowPathTolerance (Autoexec)
ShowResourceDebug (Autoexec)
ShowShipDebug (Autoexec)
ShowUnitCaps (Autoexec)
ShowWeaponDebug (Autoexec)
sin (UI, Gamerule, Autoexec, AI)
sort (UI, Gamerule, Autoexec, AI)
Sound_Reload (Autoexec)
Sound_ToggleMusic (Autoexec)
Sound_ToggleSpeech (Autoexec)
sqrt (UI, Gamerule, Autoexec, AI)
ssJPG (UI, Autoexec)
ssSetCompression (UI, Autoexec)
ssSetMode (UI, Autoexec)
ssSetPosterRes (UI, Autoexec)
ssSetSuperSample (UI, Autoexec)
ssTGA (UI, Autoexec)
ssUI (UI, Autoexec)
statMon (Autoexec)
statMonLog (Autoexec)
strbyte (UI, Gamerule, Autoexec)
strchar (UI, Gamerule, Autoexec)
strfind (UI, Gamerule, Autoexec)
strlen (UI, Gamerule, Autoexec)
strlower (UI, Gamerule, Autoexec)
strrep (UI, Gamerule, Autoexec)
strsub (UI, Gamerule, Autoexec)
strupper (UI, Gamerule, Autoexec)
T
tag (UI, Gamerule, Autoexec, AI)
tan (UI, Gamerule, Autoexec, AI)
tinsert (UI, Gamerule, Autoexec, AI)
toggleEngineBurns (Autoexec)
toggleGoblins (Autoexec)
toggleNavLights (Autoexec)
tonumber (UI, Gamerule, Autoexec, AI)
tostring (UI, Gamerule, Autoexec, AI)
tremove (UI, Gamerule, Autoexec, AI)
type (UI, Gamerule, Autoexec, AI)
typeid (UI, Gamerule, Autoexec, AI)
U
UI_AddToEventScreen (UI, Gamerule, Autoexec)
UI_ClearEventScreen (UI, Gamerule, Autoexec)
UI_DialogAccept (UI, Gamerule, Autoexec)
UI_DialogAcceptID (UI, Gamerule, Autoexec)
UI_DialogCancel (UI, Gamerule, Autoexec)
UI_DialogCancelID (UI, Gamerule, Autoexec)
UI_ExitApp (UI, Gamerule, Autoexec)
UI_FlashButton (UI, Gamerule, Autoexec)
UI_GetCurrentScreenID (UI, Gamerule, Autoexec)
UI_GetScreenID (UI, Gamerule, Autoexec)
UI_GiveFocus (UI, Gamerule, Autoexec)
UI_HideScreen (UI, Gamerule, Autoexec)
UI_IsNamedElementVisible (UI, Gamerule, Autoexec)
UI_IsScreenActive (UI, Gamerule, Autoexec)
UI_NextScreen (UI, Gamerule, Autoexec)
UI_PlaySound (UI, Gamerule, Autoexec)
UI_PopState (UI, Gamerule, Autoexec)
UI_PreviousScreen (UI, Gamerule, Autoexec)
UI_PushState (UI, Gamerule, Autoexec)
UI_ReloadAllScreens (UI, Gamerule, Autoexec)
UI_ReloadCurrentScreen (UI, Gamerule, Autoexec)
UI_ReloadScreen (UI, Gamerule, Autoexec)
UI_ScreenIsActive (UI, Gamerule, Autoexec)
UI_SetButtonPressed (UI, Gamerule, Autoexec)
UI_SetButtonTextHotkey (UI, Gamerule, Autoexec)
UI_SetElementEnabled (UI, Gamerule, Autoexec)
UI_SetElementPosition (UI, Gamerule, Autoexec)
UI_SetElementSize (UI, Gamerule, Autoexec)
UI_SetElementVisible (UI, Gamerule, Autoexec)
UI_SetInterfaceEnabled (UI, Gamerule, Autoexec)
UI_SetInterfaceVisible (UI, Gamerule, Autoexec)
UI_SetLabelTextHotkey (UI, Gamerule, Autoexec)
UI_SetNextScreen (UI, Gamerule, Autoexec)
UI_SetPreviousScreen (UI, Gamerule, Autoexec)
UI_SetScreenEnabled (UI, Gamerule, Autoexec)
UI_SetScreenVisible (UI, Gamerule, Autoexec)
UI_SetTextLabelText (UI, Gamerule, Autoexec)
UI_ShowDialog (UI, Gamerule, Autoexec)
UI_ShowScreen (UI, Gamerule, Autoexec)
UI_StartGameWithSelectedLevel (UI, Gamerule, Autoexec)
UI_StopFlashButton (UI, Gamerule, Autoexec)
UI_SubtitleNarrow (UI, Gamerule, Autoexec)
UI_SubtitleWide (UI, Gamerule, Autoexec)
UI_ToggleScreen (UI, Gamerule, Autoexec)
UI_ToggleScreenElement (UI, Gamerule, Autoexec)
UI_ToggleScreenGameRubrick (Autoexec)
Universe_AllowClicks (Gamerule, Autoexec)
Universe_AllowPlayerOrders (Gamerule, Autoexec)
Universe_AllowSelect (Gamerule, Autoexec)
Universe_ClipToWorldBounds (Gamerule, Autoexec)
Universe_CurrentPlayer (Gamerule, Autoexec)
Universe_EnableCmd (Gamerule, Autoexec)
Universe_EnableSkip (Gamerule, Autoexec)
Universe_Fade (Gamerule, Autoexec)
Universe_GameTime (Gamerule, Autoexec)
Universe_GetCurrentMoveHeight (Gamerule, Autoexec)
Universe_GetWorldBounds (Gamerule, Autoexec)
Universe_IsPiePlateActive (Gamerule, Autoexec)
Universe_MoveRestrictToVolume (Gamerule, Autoexec)
Universe_NebulaDelete (Gamerule, Autoexec)
Universe_Pause (Gamerule, Autoexec)
Universe_PlayerCount (Gamerule, Autoexec)
Universe_SetAvoidance (Gamerule, Autoexec)
Universe_SlowDown (Gamerule, Autoexec)
V
Volume_AddCube (Gamerule, Autoexec)
Volume_AddSphere (Gamerule, Autoexec)
Volume_Delete (Gamerule, Autoexec)
W
Wait_End (Gamerule, Autoexec)
Wait_Start (Gamerule, Autoexec)
Wireframe (Autoexec)