Homeworld 2 : ScopeGameType
Karos Graveyard ::
Function Reference :: Scope Reference :: Variable Reference
#
_ALERT (UI, Gamerule, Autoexec, AI)
_ERRORMESSAGE (UI, Gamerule, Autoexec, AI)

A
abs (UI, Gamerule, Autoexec, AI)
acos (UI, Gamerule, Autoexec, AI)
appendto (Gamerule, AI)
AreAllied (Gamerule, Autoexec)
ascii (UI, Gamerule, Autoexec)
asin (UI, Gamerule, Autoexec, AI)
assert (UI, Gamerule, Autoexec, AI)
atan (UI, Gamerule, Autoexec, AI)
atan2 (UI, Gamerule, Autoexec, AI)
ATI_AddColour (Gamerule)
ATI_AddFloat (Gamerule)
ATI_AddGraphic2D (Gamerule)
ATI_AddGraphic3D (Gamerule)
ATI_AddPosition (Gamerule)
ATI_AddScale (Gamerule)
ATI_AddString (Gamerule)
ATI_AddWString (Gamerule)
ATI_Clear (Gamerule)
ATI_CreateParameters (Gamerule)
ATI_Display2D (Gamerule)
ATI_Display3D (Gamerule)
ATI_LoadTemplates (Gamerule)

B
BreakAlliance (Gamerule, Autoexec)

C
call (UI, Gamerule, Autoexec, AI)
Camera_AllowControl (Gamerule, Autoexec)
Camera_AltFocus (Gamerule, Autoexec)
Camera_AltFocusWithVolume (Gamerule, Autoexec)
Camera_FocusCameraPoint (Gamerule, Autoexec)
Camera_FocusCancel (Gamerule, Autoexec)
Camera_FocusRestore (Gamerule, Autoexec)
Camera_FocusSave (Gamerule, Autoexec)
Camera_FocusSobGroup (Gamerule, Autoexec)
Camera_FocusSobGroupWithBuffer (Gamerule, Autoexec)
Camera_FocusVolume (Gamerule, Autoexec)
Camera_FocusVolumeKeepingEyePosition (Gamerule, Autoexec)
Camera_FocusVolumeWithBuffer (Gamerule, Autoexec)
Camera_GetDistanceToSobGroup (Gamerule, Autoexec)
Camera_GetLastZoomAmount (Gamerule, Autoexec)
Camera_Interpolate (Gamerule, Autoexec)
Camera_IsFocused (Gamerule, Autoexec)
Camera_PlayerHasFocused (Gamerule, Autoexec)
Camera_PlayerHasPanned (Gamerule, Autoexec)
Camera_PlayerHasRotated (Gamerule, Autoexec)
Camera_ResetFocused (Gamerule, Autoexec)
Camera_ResetPanned (Gamerule, Autoexec)
Camera_ResetRotated (Gamerule, Autoexec)
Camera_SetLetterboxState (Gamerule, Autoexec)
Camera_SetLetterboxStateNoUI (Gamerule, Autoexec)
Camera_UseCameraPoint (Gamerule, Autoexec)
Camera_UsePanning (Gamerule, Autoexec)
Camera_ZoomClose (Gamerule, Autoexec)
Campaign_QuickSaveNb (Gamerule) singleplayer only
ceil (UI, Gamerule, Autoexec, AI)
clock (Gamerule, AI)
closefile (Gamerule, AI)
collectgarbage (UI, Gamerule, Autoexec, AI)
copytagmethods (UI, Gamerule, Autoexec, AI)
cos (UI, Gamerule, Autoexec, AI)
CPU_AddDefendSobGroup (Gamerule)
CPU_AddDefendTarget (Gamerule)
CPU_AddSobGroup (Gamerule)
CPU_DoFile (Gamerule)
CPU_DoString (Gamerule)
CPU_Enable (Gamerule)
CPU_EnableAll (Gamerule)
CPU_Exist (Gamerule)
CPU_GetDebugFlag (Gamerule)
CPU_GetVar (Gamerule)
CPU_GetVarString (Gamerule)
CPU_IsDebugFlagSet (Gamerule)
CPU_RemoveDefendTarget (Gamerule)
CPU_RemoveResourceBlob (Gamerule)
CPU_RemoveSobGroup (Gamerule)
CPU_SetAttackTargetPriority (Gamerule)
CPU_SetDebug (Gamerule)
CPU_SetDebugFlag (Gamerule)
CPU_SetDebugMode (Gamerule)
CPU_SetDebugPlayer (Gamerule)
CPU_SetDefendTargetCapturePriority (Gamerule)
CPU_SetDefendTargetPriority (Gamerule)
CPU_SetDefendTargetRadius (Gamerule)
createAmbientLight (Gamerule)
createDirLight (Gamerule)

D
date (Gamerule, AI)
debug (Gamerule, AI)
deg (UI, Gamerule, Autoexec, AI)
dofile (UI, Gamerule, Autoexec, AI)
dofilepath (UI, Gamerule, Autoexec, AI)
dostring (UI, Gamerule, Autoexec, AI)

E
EnableBuildInBadges (Gamerule, Autoexec)
error (UI, Gamerule, Autoexec, AI)
EventPointer_AddSobGroup (Gamerule, Autoexec)
EventPointer_AddSubSystemFromSobGroup (Gamerule, Autoexec)
EventPointer_AddVolume (Gamerule, Autoexec)
EventPointer_Remove (Gamerule, Autoexec)
execute (Gamerule, AI)
exp (UI, Gamerule, Autoexec, AI)

F
FE_ExitToMainMenu (UI, Gamerule, Autoexec)
FE_ExitToWindows (UI, Gamerule, Autoexec)
FE_FocusOnLastEvent (UI, Gamerule, Autoexec)
FE_GetCurrentPlayerIndex (UI, Gamerule, Autoexec)
FE_LoadGameScreen (UI, Gamerule, Autoexec)
FE_LoadGameScreen_Campaign (UI, Gamerule, Autoexec)
FE_LoadGameScreen_RecordedGame (UI, Gamerule, Autoexec)
FE_NextTutorial (UI, Gamerule, Autoexec)
FE_RestartGame (UI, Gamerule, Autoexec)
FE_Retire (UI, Gamerule, Autoexec)
FE_SaveGameScreen (UI, Gamerule, Autoexec)
FE_SaveGameScreen_Campaign (UI, Gamerule, Autoexec)
FE_TaskbarIgnoreProfilePhase (UI, Gamerule, Autoexec)
floor (UI, Gamerule, Autoexec, AI)
flush (Gamerule, AI)
foreach (UI, Gamerule, Autoexec, AI)
foreachi (UI, Gamerule, Autoexec, AI)
foreachvar (UI, Gamerule, Autoexec, AI)
format (UI, Gamerule, Autoexec)
FOW_ForceUpdate (Gamerule, Autoexec)
FOW_RevealGroup (Gamerule)
frexp (UI, Gamerule, Autoexec, AI)
function_set_error (UI, Gamerule, Autoexec, AI)
FX_DestroyEffectOnBackground (Gamerule)
FX_Flush (Gamerule)
FX_FlushLod (Gamerule)
FX_Lights (Gamerule)
FX_PlayEffect (Gamerule)
FX_PlayEffectBetweenPoints (Gamerule)
FX_PlayEffectOnBackground (Gamerule)
FX_PlayEffectOnBackgroundVolume (Gamerule)
FX_StartEvent (Gamerule)
FX_StopEffect (Gamerule)
FX_StopEffectOnBackground (Gamerule)
FX_StopEvent (Gamerule)

G
gcinfo (UI, Gamerule, Autoexec, AI)
GetActualPlayerFleetExtraRU (Gamerule, Autoexec)
GetActualPlayerFleetSizeInRU (Gamerule, Autoexec)
getenv (Gamerule, AI)
GetGameRubric (Gamerule, Autoexec)
GetGameSettingAsNumber (Gamerule, Autoexec)
GetGameSettingAsString (Gamerule, Autoexec)
getglobal (UI, Gamerule, Autoexec, AI)
GetMultiplierForExtraRU (Gamerule, Autoexec)
GetMultiplierForExtraShips (Gamerule, Autoexec)
getn (UI, Gamerule, Autoexec, AI)
GetReactiveFleetExtraRU (Gamerule, Autoexec) singleplayer only
GetReactiveFleetSizeInRU (Gamerule, Autoexec) singleplayer only
GetResearchId (Gamerule, Autoexec)
GetShipId (Gamerule, Autoexec)
GetSubSystemId (Gamerule, Autoexec)
gettagmethod (UI, Gamerule, Autoexec, AI)
globals (UI, Gamerule, Autoexec, AI)
gsub (UI, Gamerule, Autoexec)

H
HW2_CameraPanned defined in "scar_util.lua"
HW2_CameraRotated defined in "scar_util.lua"
HW2_CreateEventPointerSobGroup defined in "scar_util.lua"
HW2_CreateEventPointerSubSystem defined in "scar_util.lua"
HW2_CreateEventPointerVolume defined in "scar_util.lua"
HW2_DisableBuilderOnCapture defined in "scar_util.lua"
HW2_Fade defined in "scar_util.lua"
HW2_InitializeBuilder defined in "scar_util.lua"
HW2_Letterbox defined in "scar_util.lua"
HW2_LocationCardEvent defined in "scar_util.lua"
HW2_Pause defined in "scar_util.lua"
HW2_PingCreateWithLabel defined in "scar_util.lua"
HW2_PingCreateWithLabelPoint defined in "scar_util.lua"
HW2_rgb defined in "scar_util.lua"
HW2_SubTitleEvent defined in "scar_util.lua"
HW2_VaygrBuildShips defined in "scar_util.lua"
HW2_VaygrOrder defined in "scar_util.lua"
HW2_Wait defined in "scar_util.lua"
Hyperspace_SetStateForPlayer (Gamerule)
Hyperspace_SetStateForVolume (Gamerule)

L
ldexp (UI, Gamerule, Autoexec, AI)
LocationCard (Gamerule)
LocationCard_IsDone (Gamerule)
log (UI, Gamerule, Autoexec, AI)
log10 (UI, Gamerule, Autoexec, AI)

M
math_and (UI, Gamerule, Autoexec, AI)
math_or (UI, Gamerule, Autoexec, AI)
math_shl (UI, Gamerule, Autoexec, AI)
math_shr (UI, Gamerule, Autoexec, AI)
max (UI, Gamerule, Autoexec, AI)
min (UI, Gamerule, Autoexec, AI)
mod (UI, Gamerule, Autoexec, AI)

N
newtag (UI, Gamerule, Autoexec, AI)
next (UI, Gamerule, Autoexec, AI)
nextvar (UI, Gamerule, Autoexec, AI)
NISComplete (Gamerule)
NISDebug (Gamerule)
NISDisableInterface (Gamerule)
NISGetPlayingHandle (Gamerule)
NISLoad (Gamerule)
NISPlay (Gamerule)
NISPlayFromGroup (Gamerule)
NISSeek (Gamerule)
NISSeekForward (Gamerule)
NISSetSkippable (Gamerule)

O
Objective_Add (Gamerule)
Objective_AddDescription (Gamerule)
Objective_GetState (Gamerule)
Objective_Select (Gamerule)
Objective_SetState (Gamerule)
openfile (Gamerule, AI)

P
Ping_AddDescription (Gamerule)
Ping_AddPoint (Gamerule)
Ping_AddSobGroup (Gamerule)
Ping_LabelVisible (Gamerule)
Ping_Remove (Gamerule)
playBgLightAnim (Gamerule)
Player_AllowDockFromUIOverride (Gamerule)
Player_CancelResearch (Gamerule)
Player_CanResearch (Gamerule)
Player_FillProximitySobGroup (Gamerule)
Player_FillShipsByType (Gamerule)
Player_FillSobGroupInVolume (Gamerule)
Player_GetName (Gamerule)
Player_GetNumberOfSquadronsOfTypeAwakeOrSleeping (Gamerule)
Player_GetRace (Gamerule)
Player_GetRU (Gamerule, Autoexec)
Player_GetShipsByType (Gamerule)
Player_GrantAllResearch (Gamerule)
Player_GrantResearchOption (Gamerule)
Player_HasQueuedBuild (Gamerule)
Player_HasQueuedResearch (Gamerule)
Player_HasResearch (Gamerule)
Player_HasShipWithBuildQueue (Gamerule)
Player_InstantDockAndParade (Gamerule)
Player_InstantlyGatherAllResources (Gamerule)
Player_IsAlive (Gamerule)
Player_IsShipInVolume (Gamerule)
Player_Kill (Gamerule)
Player_NumberOfAwakeShips (Gamerule)
Player_Research (Gamerule)
Player_RestrictBuildOption (Gamerule)
Player_RestrictResearchOption (Gamerule)
Player_SetBadgeTexture (Gamerule)
Player_SetBounty (Gamerule)
Player_SetDefaultShipTactic (Gamerule)
Player_SetPlayerName (Gamerule)
Player_SetRU (Gamerule)
Player_SetTeamColours (Gamerule)
Player_ShareVision (Gamerule)
Player_UnrestrictBuildOption (Gamerule)
Player_UnrestrictResearchOption (Gamerule)
Preload_Ship (Gamerule, Autoexec)
print (UI, Gamerule, Autoexec, AI)
Profile_SetMissionsComplete (UI, Gamerule, Autoexec) singleplayer only
Profile_SetSingleMissionComplete (UI, Gamerule, Autoexec) singleplayer only
Profile_UnlockAll (UI, Gamerule, Autoexec) singleplayer only
Profile_UnlockMovies (UI, Gamerule, Autoexec) singleplayer only

R
rad (UI, Gamerule, Autoexec, AI)
random (UI, Gamerule, Autoexec, AI)
RandomIntMax (Gamerule, Autoexec)
RandomRange (Gamerule, Autoexec, AI)
randomseed (UI, Gamerule, Autoexec, AI)
rawget (UI, Gamerule, Autoexec, AI)
rawgetglobal (UI, Gamerule, Autoexec, AI)
rawgettable (UI, Gamerule, Autoexec, AI)
rawset (UI, Gamerule, Autoexec, AI)
rawsetglobal (UI, Gamerule, Autoexec, AI)
rawsettable (UI, Gamerule, Autoexec, AI)
read (Gamerule, AI)
readfrom (Gamerule, AI)
remove (Gamerule, AI)
rename (Gamerule, AI)
Rule_Add (UI, Gamerule, Autoexec, AI)
Rule_AddInterval (UI, Gamerule, Autoexec, AI)
Rule_Exists (UI, Gamerule, Autoexec, AI)
Rule_Remove (UI, Gamerule, Autoexec, AI)

S
seek (Gamerule, AI)
Sensors_EnableCameraZoom (Gamerule)
Sensors_EnableToggle (Gamerule)
Sensors_FlashWorldPlane (Gamerule)
Sensors_ManagerIsUp (Gamerule)
Sensors_SetCameraMinMax (Gamerule)
Sensors_SetZoomOutDistance (Gamerule)
Sensors_Switch (Gamerule)
Sensors_Toggle (Gamerule)
SetAlliance (Gamerule, Autoexec)
setDefaultMusic (Gamerule)
setGameOver (Gamerule)
setGlareIntensity (Gamerule)
setglobal (UI, Gamerule, Autoexec, AI)
setLightColour (Gamerule)
setLightSpecular (Gamerule)
setMissionComplete (Gamerule) singleplayer only.
setMusicPath (Gamerule)
SetStartFleetSuffix (Gamerule, Autoexec)
settag (UI, Gamerule, Autoexec, AI)
settagmethod (UI, Gamerule, Autoexec, AI)
setUseLighting (Gamerule)
sin (UI, Gamerule, Autoexec, AI)
SobGroup_AbilityActivate (Gamerule)
SobGroup_AllowPassiveActionsAlways (Gamerule)
SobGroup_AreAllInHyperspace (Gamerule)
SobGroup_AreAllInRealSpace (Gamerule)
SobGroup_AreAnyFromTheseAttackFamilies (Gamerule)
SobGroup_AreAnyOfTheseTypes (Gamerule)
SobGroup_AreAnySquadronsInsideDustCloud (Gamerule)
SobGroup_AreAnySquadronsInsideNebula (Gamerule)
SobGroup_AreAnySquadronsOutsideDustCloud (Gamerule)
SobGroup_AreAnySquadronsOutsideNebula (Gamerule)
SobGroup_AssignedToGroup (Gamerule)
SobGroup_Attack (Gamerule)
SobGroup_AttackPlayer (Gamerule)
SobGroup_AttackSobGroupHardPoint (Gamerule)
SobGroup_AutoEngineGlow (Gamerule)
SobGroup_AvoidanceIgnore (Gamerule)
SobGroup_CanDoAbility (Gamerule)
SobGroup_CaptureSobGroup (Gamerule)
SobGroup_ChangePower (Gamerule)
SobGroup_Clear (Gamerule)
SobGroup_Count (Gamerule)
SobGroup_CountByPlayer (Gamerule)
SobGroup_Create (Gamerule)
SobGroup_CreateShip (Gamerule)
SobGroup_CreateSubSystem (Gamerule)
SobGroup_DeployMines (Gamerule)
SobGroup_DeSelectAll (Gamerule)
SobGroup_Despawn (Gamerule)
SobGroup_DockSobGroup (Gamerule)
SobGroup_DockSobGroupAndStayDocked (Gamerule)
SobGroup_DockSobGroupInstant (Gamerule)
SobGroup_DoDamageProximitySobGroup (Gamerule)
SobGroup_Empty (Gamerule)
SobGroup_EnterHyperSpaceOffMap (Gamerule)
SobGroup_ExitHyperSpace (Gamerule)
SobGroup_ExitHyperSpaceSobGroup (Gamerule)
SobGroup_FillBattleScar (Gamerule)
SobGroup_FillBattleScar_Debug (Gamerule)
SobGroup_FillCompare (Gamerule)
SobGroup_FillProximitySobGroup (Gamerule)
SobGroup_FillShipsByType (Gamerule)
SobGroup_FillSobGroupInVolume (Gamerule)
SobGroup_FillSubstract (Gamerule)
SobGroup_FillUnion (Gamerule)
SobGroup_FollowPath (Gamerule)
SobGroup_ForceStayDockedIfDocking (Gamerule)
SobGroup_FormHyperspaceGate (Gamerule)
SobGroup_FormStrikeGroup (Gamerule)
SobGroup_GetActualSpeed (Gamerule)
SobGroup_GetAttackers (Gamerule)
SobGroup_GetHardPointHealth (Gamerule)
SobGroup_GetPosition (Gamerule)
SobGroup_GetSobGroupBeingCapturedGroup (Gamerule)
SobGroup_GetSobGroupCapturingGroup (Gamerule)
SobGroup_GetSobGroupDockedWithGroup (Gamerule)
SobGroup_GetSobGroupRepairingGroup (Gamerule)
SobGroup_GetSobGroupSalvagingGroup (Gamerule)
SobGroup_GetSpeed (Gamerule)
SobGroup_GetSquadronsInsideDustCloud (Gamerule)
SobGroup_GetSquadronsInsideNebula (Gamerule)
SobGroup_GetTactics (Gamerule)
SobGroup_GroupInGroup (Gamerule)
SobGroup_GuardSobGroup (Gamerule)
SobGroup_HasFiredAtSobGroup (Gamerule)
SobGroup_HasUpgrade (Gamerule)
SobGroup_HealthPercentage (Gamerule)
SobGroup_InStrikeGroup (Gamerule)
SobGroup_InWorldBound (Gamerule)
SobGroup_IsBuilding (Gamerule)
SobGroup_IsCloaked (Gamerule)
SobGroup_IsDocked (Gamerule)
SobGroup_IsDockedSobGroup (Gamerule)
SobGroup_IsDoingAbility (Gamerule)
SobGroup_IsGateDeployed (Gamerule)
SobGroup_IsGuardingSobGroup (Gamerule)
SobGroup_IsInControlGroup (Gamerule)
SobGroup_IsInVolume (Gamerule)
SobGroup_IsSelectable (Gamerule)
SobGroup_IsShipNearPoint (Gamerule)
SobGroup_Kamikaze (Gamerule)
SobGroup_Launch (Gamerule)
SobGroup_LoadPersistantData (Gamerule) singleplayer only
SobGroup_MakeSelectable (Gamerule)
SobGroup_MakeUntargeted (Gamerule)
SobGroup_ManualEngineGlow (Gamerule)
SobGroup_Move (Gamerule)
SobGroup_MoveToSobGroup (Gamerule)
SobGroup_OnScreen (Gamerule)
SobGroup_OwnedBy (Gamerule)
SobGroup_ParadeSobGroup (Gamerule)
SobGroup_PlayerIsInSensorRange (Gamerule)
SobGroup_RemoveType (Gamerule)
SobGroup_RepairSobGroup (Gamerule)
SobGroup_ResearchModuleExistOrSelected (Gamerule)
SobGroup_ResetAvoidanceIgnore (Gamerule)
SobGroup_Resource (Gamerule)
SobGroup_RestrictBuildOption (Gamerule)
SobGroup_SalvagedByPlayer (Gamerule)
SobGroup_SalvageSobGroup (Gamerule)
SobGroup_Selected (Gamerule)
SobGroup_SelectSobGroup (Gamerule)
SobGroup_SetAsDeployed (Gamerule)
SobGroup_SetAutoLaunch (Gamerule)
SobGroup_SetBuildSpeedMultiplier (Gamerule)
SobGroup_SetCaptureAlwaysDisables (Gamerule)
SobGroup_SetCaptureState (Gamerule)
SobGroup_SetDisplayedRestrictedHardpoint (Gamerule)
SobGroup_SetFiredAtSobGroup (Gamerule)
SobGroup_SetHardPointHealth (Gamerule)
SobGroup_SetHealth (Gamerule)
SobGroup_SetInvulnerability (Gamerule)
SobGroup_SetInvulnerabilityOfHardPoint (Gamerule)
SobGroup_SetMadState (Gamerule)
SobGroup_SetMaxSpeedMultiplier (Gamerule)
SobGroup_SetSpeed (Gamerule)
SobGroup_SetSwitchOwnerFlag (Gamerule)
SobGroup_SetTactics (Gamerule)
SobGroup_SetTeamColours (Gamerule)
SobGroup_SobGroupAdd (Gamerule)
SobGroup_Spawn (Gamerule)
SobGroup_SpawnNewShipInSobGroup (Gamerule)
SobGroup_Stop (Gamerule)
SobGroup_SubSystemSelected (Gamerule)
SobGroup_SwitchOwner (Gamerule)
SobGroup_TakeDamage (Gamerule)
SobGroup_UnderAttack (Gamerule)
SobGroup_UnRestrictBuildOption (Gamerule)
SobGroup_UseHyperspaceGate (Gamerule)
sort (UI, Gamerule, Autoexec, AI)
Sound_EnableAllSpeech (Gamerule)
Sound_EnterIntelEvent (Gamerule)
Sound_ExitIntelEvent (Gamerule)
Sound_MusicPlay (Gamerule)
Sound_MusicPlayType (Gamerule)
Sound_SetMuteActor (Gamerule)
Sound_SFXPlay3D (Gamerule)
Sound_SFXPlay3DPos (Gamerule)
Sound_SpeechPlay (Gamerule)
Sound_SpeechSubtitlePath (Gamerule)
Sound_StingerPlay (Gamerule)
sqrt (UI, Gamerule, Autoexec, AI)
Stats_BuildShipsBuilt (Gamerule, AI)
Stats_BuildShipsBuiltInRUs (Gamerule, AI)
Stats_DumpFramesToDisk (Gamerule, AI)
Stats_EnemyShipsCaptured (Gamerule, AI)
Stats_EnemyShipsCapturedInRUs (Gamerule, AI)
Stats_GatheredRUAsteroid (Gamerule, AI)
Stats_GatheredRUDustCloud (Gamerule, AI)
Stats_GatheredRUNebula (Gamerule, AI)
Stats_GatheredRUs (Gamerule, AI)
Stats_GatheredRUSalvage (Gamerule, AI)
Stats_HarvestersBuilt (Gamerule, AI)
Stats_HarvestersBuiltInRUs (Gamerule, AI)
Stats_OwnShipsCaptured (Gamerule, AI)
Stats_OwnShipsCapturedInRUs (Gamerule, AI)
Stats_PlayerAt (Gamerule, AI)
Stats_PlayerCount (Gamerule, AI)
Stats_ResearchCount (Gamerule, AI)
Stats_ResearchRUValue (Gamerule, AI)
Stats_ResearchTotal (Gamerule, AI)
Stats_ShipsCaptured (Gamerule, AI)
Stats_ShipsCapturedInRUs (Gamerule, AI)
Stats_ShipsCreated (Gamerule, AI)
Stats_ShipsCreatedInRUs (Gamerule, AI)
Stats_ShipsFirstBuilt (Gamerule, AI)
Stats_ShipsLost (Gamerule, AI)
Stats_ShipsLostInRUs (Gamerule, AI)
Stats_SpentRUs (Gamerule, AI)
Stats_SquadronsActive (Gamerule, AI)
Stats_SquadronsMax (Gamerule, AI)
Stats_SquadronsQueued (Gamerule, AI)
Stats_SubsystemsBuilt (Gamerule, AI)
Stats_SubsystemsBuiltInRUs (Gamerule, AI)
Stats_TimeKilled (Gamerule, AI)
Stats_TotalDuration (Gamerule, AI)
Stats_TotalKills (Gamerule, AI)
Stats_TotalKillsInRUs (Gamerule, AI)
Stats_TotalLosses (Gamerule, AI)
Stats_TotalLossesInRUs (Gamerule, AI)
Stats_TotalShipsBuilt (Gamerule, AI)
Stats_TotalShipsBuiltInRUs (Gamerule, AI)
Stats_TotalSquadKillsInRUs (Gamerule, AI)
Stats_TotalSquadLossesInRUs (Gamerule, AI)
Stats_TributeDonated (Gamerule, AI)
Stats_TributeReceived (Gamerule, AI)
strbyte (UI, Gamerule, Autoexec)
strchar (UI, Gamerule, Autoexec)
strfind (UI, Gamerule, Autoexec)
strlen (UI, Gamerule, Autoexec)
strlower (UI, Gamerule, Autoexec)
strrep (UI, Gamerule, Autoexec)
strsub (UI, Gamerule, Autoexec)
strupper (UI, Gamerule, Autoexec)
Subtitle_Add (Gamerule)
Subtitle_IsDone (Gamerule)
Subtitle_IsMessageDone (Gamerule)
Subtitle_Message (Gamerule)
Subtitle_TimeCounter (Gamerule)
Subtitle_TimeCounterEnd (Gamerule)

T
tag (UI, Gamerule, Autoexec, AI)
tan (UI, Gamerule, Autoexec, AI)
Timer_Add defined in "scar_util.lua"
Timer_Display defined in "scar_util.lua"
Timer_End defined in "scar_util.lua"
Timer_GetRemaining defined in "scar_util.lua"
Timer_Pause defined in "scar_util.lua"
Timer_Resume defined in "scar_util.lua"
Timer_Start defined in "scar_util.lua"
tinsert (UI, Gamerule, Autoexec, AI)
tmpname (Gamerule, AI)
tonumber (UI, Gamerule, Autoexec, AI)
tostring (UI, Gamerule, Autoexec, AI)
tremove (UI, Gamerule, Autoexec, AI)
type (UI, Gamerule, Autoexec, AI)
typeid (UI, Gamerule, Autoexec, AI)

U
UI_AddToEventScreen (UI, Gamerule, Autoexec)
UI_BindKeyEvent (Gamerule)
UI_ClearEventScreen (UI, Gamerule, Autoexec)
UI_DialogAccept (UI, Gamerule, Autoexec)
UI_DialogAcceptID (UI, Gamerule, Autoexec)
UI_DialogCancel (UI, Gamerule, Autoexec)
UI_DialogCancelID (UI, Gamerule, Autoexec)
UI_ExitApp (UI, Gamerule, Autoexec)
UI_FlashButton (UI, Gamerule, Autoexec)
UI_GetCurrentScreenID (UI, Gamerule, Autoexec)
UI_GetScreenID (UI, Gamerule, Autoexec)
UI_GiveFocus (UI, Gamerule, Autoexec)
UI_HideScreen (UI, Gamerule, Autoexec)
UI_IsNamedElementVisible (UI, Gamerule, Autoexec)
UI_IsScreenActive (UI, Gamerule, Autoexec)
UI_NextScreen (UI, Gamerule, Autoexec)
UI_PlaySound (UI, Gamerule, Autoexec)
UI_PopState (UI, Gamerule, Autoexec)
UI_PreviousScreen (UI, Gamerule, Autoexec)
UI_PushState (UI, Gamerule, Autoexec)
UI_ReloadAllScreens (UI, Gamerule, Autoexec)
UI_ReloadCurrentScreen (UI, Gamerule, Autoexec)
UI_ReloadScreen (UI, Gamerule, Autoexec)
UI_ScreenIsActive (UI, Gamerule, Autoexec)
UI_SetButtonPressed (UI, Gamerule, Autoexec)
UI_SetButtonTextHotkey (UI, Gamerule, Autoexec)
UI_SetElementEnabled (UI, Gamerule, Autoexec)
UI_SetElementPosition (UI, Gamerule, Autoexec)
UI_SetElementSize (UI, Gamerule, Autoexec)
UI_SetElementVisible (UI, Gamerule, Autoexec)
UI_SetInterfaceEnabled (UI, Gamerule, Autoexec)
UI_SetInterfaceVisible (UI, Gamerule, Autoexec)
UI_SetLabelTextHotkey (UI, Gamerule, Autoexec)
UI_SetNextScreen (UI, Gamerule, Autoexec)
UI_SetPreviousScreen (UI, Gamerule, Autoexec)
UI_SetScreenEnabled (UI, Gamerule, Autoexec)
UI_SetScreenVisible (UI, Gamerule, Autoexec)
UI_SetTextLabelText (UI, Gamerule, Autoexec)
UI_ShowDialog (UI, Gamerule, Autoexec)
UI_ShowScreen (UI, Gamerule, Autoexec)
UI_StartGameWithSelectedLevel (UI, Gamerule, Autoexec)
UI_StopFlashButton (UI, Gamerule, Autoexec)
UI_SubtitleNarrow (UI, Gamerule, Autoexec)
UI_SubtitleWide (UI, Gamerule, Autoexec)
UI_ToggleScreen (UI, Gamerule, Autoexec)
UI_ToggleScreenElement (UI, Gamerule, Autoexec)
UI_UnBindKeyEvent (Gamerule)
Universe_AllowClicks (Gamerule, Autoexec)
Universe_AllowPlayerOrders (Gamerule, Autoexec)
Universe_AllowSelect (Gamerule, Autoexec)
Universe_ClipToWorldBounds (Gamerule, Autoexec)
Universe_CurrentPlayer (Gamerule, Autoexec)
Universe_EnableCmd (Gamerule, Autoexec)
Universe_EnableSkip (Gamerule, Autoexec)
Universe_Fade (Gamerule, Autoexec)
Universe_GameTime (Gamerule, Autoexec)
Universe_GetCurrentMoveHeight (Gamerule, Autoexec)
Universe_GetWorldBounds (Gamerule, Autoexec)
Universe_IsPiePlateActive (Gamerule, Autoexec)
Universe_MoveRestrictToVolume (Gamerule, Autoexec)
Universe_NebulaDelete (Gamerule, Autoexec)
Universe_Pause (Gamerule, Autoexec)
Universe_PlayerCount (Gamerule, Autoexec)
Universe_SetAvoidance (Gamerule, Autoexec)
Universe_SlowDown (Gamerule, Autoexec)

V
Volume_AddCube (Gamerule, Autoexec)
Volume_AddSphere (Gamerule, Autoexec)
Volume_Delete (Gamerule, Autoexec)

W
Wait_End (Gamerule, Autoexec)
Wait_Start (Gamerule, Autoexec)
write (Gamerule, AI)
writeto (Gamerule, AI)

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