Homeworld 2 : ScopeReference
Karos Graveyard ::
Function Reference :: Scope Reference :: Variable Reference
A
AI
Autoexec

C
Campaign

D
DriverConfig

F
Formation

G
GameType
GlobalLUA

L
Level

M
Macro
Madstate
Matvec

O
Object

S
SpeechLogic
Subtitle

U
UI
UnitCaps
Unknown
 Comments [Hide comments/form]
A nested tree might be better than an alphabetical list.
-- MiKail (2004-02-21 03:08:30)
Can we get any more dumps?
-- MiKail (2004-02-24 07:32:36)
Did a mission dump..only found one more -->"instantParadeOnSkip()"
-- TamerLane (2004-02-24 13:39:07)
here's thought's script btw - http://hw2.tproc.org/data/leveldata/multiplayer/thoughtdump.lua ...go to town. :)
-- TamerLane (2004-02-24 13:45:22)
How do I use it and what does it do?
-- MiKail (2004-02-25 13:24:54)
The script in that case is in a gametype.lua..so you just run a skirmish game and it outputs the globals to the hw.log.
-- TamerLane (2004-02-25 14:40:38)
..it dumps the globals table for a particular 'namespace' (if the globals() function is available there)
-- TamerLane (2004-02-25 15:04:40)
What is the list of namespaces?
-- MiKail (2004-02-26 19:38:55)
I don't know.
-- TamerLane (2004-02-26 21:08:46)
"namespaces" <-> "scopes"
-- ThoughtProcess (2004-03-01 15:45:19)
Oh.
-- MiKail (2004-03-02 10:46:33)
OK, I screwed this whole scope business up. Check out Error Messages. Is that more along the lines of what you were thinking?
-- MiKail (2004-11-07 12:29:13)
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