Homeworld 2 :
ScopeReference
Karos Graveyard
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Function Reference
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Scope Reference
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Variable Reference
A
AI
Autoexec
C
Campaign
D
DriverConfig
F
Formation
G
GameType
GlobalLUA
L
Level
M
Macro
Madstate
Matvec
O
Object
S
SpeechLogic
Subtitle
U
UI
UnitCaps
Unknown
Comments [
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A nested tree might be better than an alphabetical list.
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MiKail
(2004-02-21 03:08:30)
Can we get any more dumps?
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MiKail
(2004-02-24 07:32:36)
Did a mission dump..only found one more -->"instantParadeOnSkip()"
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TamerLane
(2004-02-24 13:39:07)
here's thought's script btw -
http://hw2.tproc.org/data/leveldata/multiplayer/thoughtdump.lua
...go to town. :)
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TamerLane
(2004-02-24 13:45:22)
How do I use it and what does it do?
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MiKail
(2004-02-25 13:24:54)
The script in that case is in a gametype.lua..so you just run a skirmish game and it outputs the globals to the hw.log.
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TamerLane
(2004-02-25 14:40:38)
..it dumps the globals table for a particular 'namespace' (if the globals() function is available there)
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TamerLane
(2004-02-25 15:04:40)
What is the list of namespaces?
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MiKail
(2004-02-26 19:38:55)
I don't know.
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TamerLane
(2004-02-26 21:08:46)
"namespaces" <-> "scopes"
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ThoughtProcess
(2004-03-01 15:45:19)
Oh.
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MiKail
(2004-03-02 10:46:33)
OK, I screwed this whole scope business up. Check out
Error Messages
. Is that more along the lines of what you were thinking?
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MiKail
(2004-11-07 12:29:13)
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