Most recent edit on 2007-04-22 14:40:17 by YaFn [Revert to version before bot]
Additions:
IMPORTANT NOTE: Some older tutorials were written before the 1.1 patch was released. Keep in mind that they may no longer work with post-patch data. For more information on this subject, see this thread
.
General
AI Related
Campaign and Gametype Scripting Related
Mapping Related
Ship/SubSystem/Weapon Related
User Interface, Dialogue, and Audio/Video Related
Modeling & Texturing Related
General Scripting Related
Tool Related
Deletions:
IMPORTANT NOTE: Some older tutorials were written before the 1.1 patch was released. Keep in mind that they may no longer work with post-patch data. For more information on this subject, see [[http://forums.relicnews.com/showthread.php?s
=
Edited on 2007-04-20 01:08:11 by Qm8R2i
Additions:
IMPORTANT NOTE: Some older tutorials were written before the 1.1 patch was released. Keep in mind that they may no longer work with post-patch data. For more information on this subject, see [[http://forums.relicnews.com/showthread.php?s
=
Deletions:
IMPORTANT NOTE: Some older tutorials were written before the 1.1 patch was released. Keep in mind that they may no longer work with post-patch data. For more information on this subject, see this thread
.
General
AI Related
Campaign and Gametype Scripting Related
Mapping Related
Ship/SubSystem/Weapon Related
User Interface, Dialogue, and Audio/Video Related
Modeling & Texturing Related
General Scripting Related
Tool Related
Edited on 2007-04-01 21:47:02 by MiKail
Additions:
- Ingame radio interferance during voice acting. How is this effect produced?
Deletions:
- [http://forums.relicnews.com/showthread.php?t=135517
Ingame radio interferance during voice acting. How is this effect produced?]
Edited on 2007-04-01 21:46:29 by MiKail
Additions:
- [http://forums.relicnews.com/showthread.php?t=135517
Ingame radio interferance during voice acting. How is this effect produced?]
Edited on 2007-01-10 01:29:53 by MiKail
Additions:
- How to convert HW and HW:Cata models to HW2 format
Edited on 2006-12-05 21:35:07 by MiKail
Additions:
- A Simple Texturing Tutorial
Edited on 2006-09-17 04:52:51 by MiKail
Additions:
- How to extract HW2 music and convert to WAV
Edited on 2006-09-09 20:46:16 by MiKail
Additions:
- How to add custom voice acting to singleplayer missions
Edited on 2006-08-12 03:19:34 by MiKail
Additions:
- How to edit ships - the quick and dirty guide
by Moe.
Edited on 2006-06-23 23:31:53 by MiKail
Additions:
- Making Maps Programmatically -- Part 2
Edited on 2006-06-09 05:12:30 by SunTzu
Additions:
- How to Display Custom Ship Icons in Game by SunTzu
Edited on 2006-06-08 10:33:31 by SunTzu
Additions:
- How to Display Text on Screen Using ATI Templates by SunTzu
Edited on 2006-06-03 16:09:10 by MiKail
Additions:
- Making the Keeper Build Ships Tutorial
Edited on 2006-05-26 19:00:03 by MiKail
Additions:
- How to make your weapons fire at the enemy missiles?
Edited on 2006-05-15 04:57:32 by MiKail
Additions:
- Text-based Dockpath/Hardpoint/Effects Marker Editor Documentation
Deletions:
- Text-based Dockpath/Hardpoint Editor Documentation
Edited on 2006-05-07 12:59:00 by MiKail
Additions:
- Maya Plugs and getting shaders to work right.
Edited on 2006-05-07 10:12:48 by MiKail
Additions:
- Mod Data Precedence
Discussion regarding the order in which mod data is overridden when using the "-overrideBigFile" command-line switch.
Edited on 2006-05-06 08:53:42 by MiKail
Additions:
- Text-based Dockpath/Hardpoint Editor Documentation
Deletions:
- Text-based Dockpath Editor Documentation
Edited on 2006-05-06 08:52:46 by MiKail
Additions:
- Adding the Kpr_Sajuuk to the player's fleet
Oldest known version of this page was edited on 2006-05-03 00:07:33 by MiKail []
Page view:
IMPORTANT NOTE: Some older tutorials were written before the 1.1 patch was released. Keep in mind that they may no longer work with post-patch data. For more information on this subject, see
this thread
.
General
AI Related
Campaign and Gametype Scripting Related
Mapping Related
Ship/SubSystem/Weapon Related
User Interface, Dialogue, and Audio/Video Related
Modeling & Texturing Related
General Scripting Related
Tool Related