Most recent edit on 2007-04-20 00:33:09 by MtjWz0
Additions:
loopStart the bit sample number to start the loop at
loopEnd the bit sample number to end the loop at
Deletions:
loopStart the bit sample number to start the loop at
loopEnd the bit sample number to end the loop at
Edited on 2006-05-31 19:55:27 by EvilleJedi
Additions:
version seems to always be 4
priority possibly sets play priority when too many sounds are being played at once so the sound card can fill its channels
compression number of unkown type
volume number zero or greater that scales the volume of the source sound
volumeRand a number to very the sound volume by
frequency must be set to the frequency of the file otherwise it will speed up or slow down the playback
frequencyRand provides a randomization range to make the sound vary a bit
destination number of unkown type
patch number of unkown type
numChannels integer
maxPolyphony this seems to mean how many of the instances of the sound can play at once, works best at low values
loopStart the bit sample number to start the loop at
loopEnd the bit sample number to end the loop at
doppler attempts a doppler effect has issues with camera rotations and is not recommended for ships (only non selectable objects)
randSampContainer tells the sound shader to look for files in the directory with its same filename sequentially numbered, otherwise it looks for a file of the same name
distance
value at which the envelope points are set and the distance of the camera from the object that the sound is played
volume
volume setting at this distance (interpolated)
reverb
allows for a reverb effect (and how much)(interpolated) used for echos
duration
allows the sound play duration to be lengthend or shortened
[1] these values are essentially a tap filter that controls what frequencies are present at this point, numbers to the left are lower frequency and to the right are higher, this allows bass rumbles for distant sfx
Deletions:
version number of unkown type
priority number of unkown type
compression number of unkown type
volume number of unkown type
volumeRand number of unkown type
frequency number of unkown type
frequencyRand number of unkown type
destination number of unkown type
patch number of unkown type
numChannels integer
maxPolyphony integer
loopStart the bit number to start the loop at
loopEnd the bit number to end the loop at
doppler number of unkown type
randSampContainer number of unkown type
distance
float
volume
number of unknown type
reverb
number of unknown type
duration
float
loopStart the bit number to start the loop at
loopEnd the bit number to end the loop at
Deletions:
loopStart number of unkown type
loopEnd number of unkown type
Edited on 2006-01-18 23:56:18 by MiKail
Additions:
version number of unkown type
priority number of unkown type
compression number of unkown type
volume number of unkown type
volumeRand number of unkown type
frequency number of unkown type
frequencyRand number of unkown type
destination number of unkown type
patch number of unkown type
numChannels integer
maxPolyphony integer
loopStart number of unkown type
loopEnd number of unkown type
startOffset number of unkown type
loopCount integer
loopCountRand number of unkown type
type3D number of unkown type
doppler number of unkown type
coneMin number of unkown type
coneMax number of unkown type
randSampContainer number of unkown type
Deletions:
version = 3
priority = 99
compression = 0
volume = 1
volumeRand = -1
frequency = -1
frequencyRand = 0
destination = 1
patch = 1
numChannels = 1
maxPolyphony = 1
loopStart = 0
loopEnd = -1
startOffset = 0
loopCount = 1
loopCountRand = -1
type3D = 0
doppler = 0
coneMin = 0
coneMax = 0
randSampContainer = 0
Edited on 2006-01-18 23:51:56 by MiKail
Additions:
Found in "*.lua" files in "data\sound\" and its subdirectories.
Deletions:
Found in "data\sound\root.lua"
Oldest known version of this page was edited on 2006-01-18 23:49:47 by MiKail []
Page view:
Found in "data\sound\root.lua"
version = 3
priority = 99
compression = 0
volume = 1
volumeRand = -1
frequency = -1
frequencyRand = 0
destination = 1
patch = 1
numChannels = 1
maxPolyphony = 1
loopStart = 0
loopEnd = -1
startOffset = 0
loopCount = 1
loopCountRand = -1
type3D = 0
doppler = 0
coneMin = 0
coneMax = 0
randSampContainer = 0
envelope
table
[
distance
float
volume
number of unknown type
reverb
number of unknown type
duration
float
equalizer
table
[1] number of unknown type
[2] number of unknown type
[3] number of unknown type
[4] number of unknown type
[5] number of unknown type
[6] number of unknown type
[7] number of unknown type
[8] number of unknown type
]
::
::