Found in "data\soundscripts\speechlogic\status.html".
CD_MissileIncoming = 1
CD_DefenseFieldFound = 2
CD_CapturedAtUnitCap = 3
CD_CaptureHalfway = 4
CD_CaptureStarted = 5
CD_ShipArrived = 8
CD_ShipSpotted = 9
CD_ShipEmergingFromHyperpace = 10
CD_EnemyCaptureStarted = 11
CD_EnteredInhibitorVolume = 14
AggressiveTactics = 0
DefensiveTactics = 1
PassiveTactics = 2
StartingRepairs = 0
WorkingOnRepairs = 1
FinishedRepairs = 2
CLOUD_OrderedToEnterNebula = 0
CLOUD_EnteringNebula = 1
CLOUD_EnteringDustcloud = 2
CLOUD_LostEnemy = 3
CLOUD_TakingDamage = 4
CLOUD_LostEnemyNebula = 5
UnderAttack = 1
Damaged = 2
Destroyed = 3
Repaired = 4
g_default_frequency
float
g_low_frequency
float
Frequency_Command
float
Frequency_Status
float
Frequency_Chatter
float
FC_OVERRIDE_DISTSQR
float
MAX_CAMERA
float
TOOLOW
float
RAND_SWITCH
unknown number
varyEngineSpeech
boolian
attackMap
table
<SquadronName>
table
[1] string beginning with "STATUS_"
[2] integer variable defined in "data\soundscripts\chatter.lua"
[3] integer variable defined in "data\soundscripts\chatter.lua"
attackMapFC
table
<SquadronName> string beginning with "STATUS_"
attackMapMak
table
<SquadronName> string beginning with "STATUS_"
ssMap
table
<SquadronName>
table Note: these squadrons all seem to be build-capable.
<UpgradeID>
table
[1] string: "STATUS__UnderAttack_1"
[2] string: "STATUS__Damaged_1"
[3] string: "STATUS__Destroyed_1"
::
::